--Only permanent effects can travel with you. Buffs vanish when you teleport.
Teleport, the new improved Break Enchantment?
--A loud noise and sigils precede you.
That's going to have to be part of it. Any long distance teleport should probably act as a gate time effect with a big swirling portal taking form over a couple of rounds, clearly visible and audible from both sides.
You still want a separate spell that makes you vanish in a flash of green smoke to fight another day, and I suggest this version be set to a particular place ahead of time. I really don't worry about people sayin a magic word and returning to their sanctum. But instantaneous travel into other peoples' houses simply cannot be fixed.
--All polymorph effects need to operate on a full character replacement process
Your continued insistance on this, in the face of huge mountains of weights of evidence that it is unworkable is at this point simply puzzling. No system of polymorphing based on monster entries can be balanced. Ever. Under any circumstances. 3e Alter SElf is kind of powerful and very cool, 3.5 Alter Self is completely ass broken from the bottom to the top.
Have a "go bigger spell" or "ogerize" for people who want to play anime guys, but don't make Polymorph a necessary combat tactic for every fighter. Achilles should not be forced to become a Firbolg just to kill a few Trojans.
I'm starting to think that buff spells in general should simply be removed. If you want to be magically stronger, you should take the "Is magically stronger" class. Period. There shouldn't be level based and non-level based methods of character enhancement like this. If Ogreization gets you anything and costs only spell slots (which is to say: nothing), then sooner or later everyone is going to need to be ogreific. The only way to stop that is to make people actually pay for the ogreization in lost other abilities.
Like getting Rage instead of getting Divine Grace, instead of like allowing the Wizard to use one of his extra slots on you or not.
-Username17