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I got the new Xcom expansion and played through a campaign.
I really, really like the augmentations and the new Mechtoid unit, but I'm not too fond of the other stuff.
Augmentations come in two mutually exclusive types. You can either cyborg or geneengineer a guy. The cyborgs lose their old abilities except for getting a passive bonus, but get to use really powerful mech suits and a new ability tree, and the suits themselves have special abilities. I'm particularly fond of the flamethrower; does reasonable damage in a big cone and panics everyone hit. They're tough as hell, hit hard, and have skills that bolster reaction fire, but can't use psionics and chew through ammo rapidly. Fairly inflexible, but you can have them stand in the open and pound things into dust.
The gene enhancements are various special bonuses applied to guys who keep their original skills, and you unlock more by butchering alien corpses. There are five or so slots with two possible upgrades for each. There's one that gives a pretty handy regeneration, one that gives an enemy-detecting radar, brain ones that screw up psi attackers, one for bonuses to firing from higher ground, and several others.
On the bad side, there's the Meld mechanic. You earn Meld by getting to special canisters on the battlefield within a time limit, or by clearing the mission before it expires, and spend it on augments. It's intended to drive you to play a bit recklessly, and the race can be fun, but locating them can be annoying and it really doesn't pay out fast enough. An average mission gives twenty, and some of the more difficult missions give 25 to 30, while getting a mech suit from level 2 to level 3 costs 100 Meld.
There's also the new EXALT faction, a bunch of humans who are basically a mirror image of XCOM with some ill-defined goal that sets them in opposition, and they also steal alien tech and do genetic engineering. Also, if you hit them with a stunner they commit suicide instead of being taken alive. Good fun to fight, with several unique missions, but actually getting into a fight with them is irritating. Essentially there are a bunch of hidden cells that attempt to sabatoge XCOM, and you either spend money to locate them or detect them when you suddenly lose all your research progress on something. Then you send in a guy to infiltrate the cell and later extract him, in one of several fairly cool missions where the guy has a pistol and misc items. Then you get a hint as to the location of their main base, but you'd better be really sure about where it is before you go after it because if you pick the wrong location the country gets mad and withdraws from the council. I would have liked it if they showed up more frequently with a less irritating method of bringing them to battle.
The aliens get a couple new units and several new special missions, such as a fishing village which has lost con-OH DEAR GOD SO MANY CRYSSALIDS. One unit is a flying cloaking asshole who strangles your dudes, apparently intended to make you keep an eye on your snipers. Another is the Mechtoid, a sectoid in a huge power suit. Much like your own suits, heavy firepower, armor, good reaction fire. They also get a shield if a sectoid mind-links to them.
There's also a new medal system where you get medals which give selectable bonuses and give them to guys. Not all that much to say about it, really.
Unfortunately, the expansion seems to have introduced some crash bugs, although that might be because I played it on a laptop. However, none of them were 100% reproducible, so with the aid of autosave I powered through them.
I really, really like the augmentations and the new Mechtoid unit, but I'm not too fond of the other stuff.
Augmentations come in two mutually exclusive types. You can either cyborg or geneengineer a guy. The cyborgs lose their old abilities except for getting a passive bonus, but get to use really powerful mech suits and a new ability tree, and the suits themselves have special abilities. I'm particularly fond of the flamethrower; does reasonable damage in a big cone and panics everyone hit. They're tough as hell, hit hard, and have skills that bolster reaction fire, but can't use psionics and chew through ammo rapidly. Fairly inflexible, but you can have them stand in the open and pound things into dust.
The gene enhancements are various special bonuses applied to guys who keep their original skills, and you unlock more by butchering alien corpses. There are five or so slots with two possible upgrades for each. There's one that gives a pretty handy regeneration, one that gives an enemy-detecting radar, brain ones that screw up psi attackers, one for bonuses to firing from higher ground, and several others.
On the bad side, there's the Meld mechanic. You earn Meld by getting to special canisters on the battlefield within a time limit, or by clearing the mission before it expires, and spend it on augments. It's intended to drive you to play a bit recklessly, and the race can be fun, but locating them can be annoying and it really doesn't pay out fast enough. An average mission gives twenty, and some of the more difficult missions give 25 to 30, while getting a mech suit from level 2 to level 3 costs 100 Meld.
There's also the new EXALT faction, a bunch of humans who are basically a mirror image of XCOM with some ill-defined goal that sets them in opposition, and they also steal alien tech and do genetic engineering. Also, if you hit them with a stunner they commit suicide instead of being taken alive. Good fun to fight, with several unique missions, but actually getting into a fight with them is irritating. Essentially there are a bunch of hidden cells that attempt to sabatoge XCOM, and you either spend money to locate them or detect them when you suddenly lose all your research progress on something. Then you send in a guy to infiltrate the cell and later extract him, in one of several fairly cool missions where the guy has a pistol and misc items. Then you get a hint as to the location of their main base, but you'd better be really sure about where it is before you go after it because if you pick the wrong location the country gets mad and withdraws from the council. I would have liked it if they showed up more frequently with a less irritating method of bringing them to battle.
The aliens get a couple new units and several new special missions, such as a fishing village which has lost con-OH DEAR GOD SO MANY CRYSSALIDS. One unit is a flying cloaking asshole who strangles your dudes, apparently intended to make you keep an eye on your snipers. Another is the Mechtoid, a sectoid in a huge power suit. Much like your own suits, heavy firepower, armor, good reaction fire. They also get a shield if a sectoid mind-links to them.
There's also a new medal system where you get medals which give selectable bonuses and give them to guys. Not all that much to say about it, really.
Unfortunately, the expansion seems to have introduced some crash bugs, although that might be because I played it on a laptop. However, none of them were 100% reproducible, so with the aid of autosave I powered through them.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
People are going ga-ga over Starbound - you can pay them $15 to be a playtester for them. I would very much recommend simply waiting until the official release, where the various bugs are ironed out.
In actual fact I would recommend not playing it: if you play Terraria a lot, you will curse every moment as you press different hotkeys. Furthermore, the game is just an exercise in being killed. Repeatedly.
But even if you do like what demo videos show you... just wait until they remove the "leave it running for 5 min before it starts" bugs.
In actual fact I would recommend not playing it: if you play Terraria a lot, you will curse every moment as you press different hotkeys. Furthermore, the game is just an exercise in being killed. Repeatedly.
But even if you do like what demo videos show you... just wait until they remove the "leave it running for 5 min before it starts" bugs.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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- King
- Posts: 5271
- Joined: Thu Apr 14, 2011 5:32 am
I've only really had two Starbound crashes/technical issues, both of which when I clicked "save and quit." The save part was successful anyway and the quit part was uhh... expedited, I guess? Also, it's not as kill-you-mercilessly-dead as everyone says. One of the game's few tutorials should probably be on how to make and use bandages, or even how to heal by resting in a bed/tent, because your HP doesn't come back over time and if you don't have some way to heal yourself (which you don't at the start) you will move inevitably closer to your doom with every hit. But once you know you can turn plant matter into fabric at the yarn spinner and then make bandages you'll die a whole lot less.
That said, when you don't know what you're doing it can get repetitive and aimless. And since the game just came out and the quest tutorials are practically zip, no one really knows what they're doing. It's also very feature incomplete, and it's unclear how much of the mid and late game are even done right now. And lots of people aren't nearly so lucky as I, and crash allll the tiiime.
tl;dr yeah, it's super YMMV and buyer beware territory, but some of us are getting to play and the core mechanics are all there for you to build and murder things.
That said, when you don't know what you're doing it can get repetitive and aimless. And since the game just came out and the quest tutorials are practically zip, no one really knows what they're doing. It's also very feature incomplete, and it's unclear how much of the mid and late game are even done right now. And lots of people aren't nearly so lucky as I, and crash allll the tiiime.
tl;dr yeah, it's super YMMV and buyer beware territory, but some of us are getting to play and the core mechanics are all there for you to build and murder things.
- Stahlseele
- King
- Posts: 5988
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
i finally managed to get a true starting locations map going in civ5 . .
in hindsight, starting as england was kind of dumb under that premise . .
in hindsight, starting as england was kind of dumb under that premise . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- King
- Posts: 6403
- Joined: Fri Mar 07, 2008 7:54 pm
Right now there are certainly problems with starbound.
Monsters can be annoying, the "fast" type angry monsters are basically just short of unavoidable for damage. Things like that.
But people seem really pissed about two things primarily.
1) The first boss.
2) Pixel Costs on gear.
The first boss is indeed crazy hard if you do it about when the quest prompts you to without telling you clearly what it's getting you in for. Might even still be crazy hard when you max out your gear before it.
Not that I would know, since maxing out your gear is a dreary grind the size of the Himalayas.
Mostly because gear prices ARE ricockulous, especially in Pixel tax costs. Of course those prices appear to simply be ass backwards random.
I'm currently skipping iron armor and trying straight for silver... because its HALF THE FUCKING PIXEL COSTS. For no apparent reason, and since it requires Copper Armour as ingredients anyway, and if I make Iron armour I will lose my copper armour ingredients and then it WILL cost as much or more than iron armour since I will need to make more copper armour to make the silver armour
So yeah. Mostly pricing of recipes needs a bit of fixing. Also, it wouldn't hurt for silver to be marginally more common. Oh and the god damn distress beacon needs to be cheaper or re-usable. People wouldnt be so fucking pissed about the current quests trolling them into an unwinnable fight if it hadn't just flushed like 3 hours of resources down the toilet on a single use item as part of the roflstomping.
Monsters can be annoying, the "fast" type angry monsters are basically just short of unavoidable for damage. Things like that.
But people seem really pissed about two things primarily.
1) The first boss.
2) Pixel Costs on gear.
The first boss is indeed crazy hard if you do it about when the quest prompts you to without telling you clearly what it's getting you in for. Might even still be crazy hard when you max out your gear before it.
Not that I would know, since maxing out your gear is a dreary grind the size of the Himalayas.
Mostly because gear prices ARE ricockulous, especially in Pixel tax costs. Of course those prices appear to simply be ass backwards random.
I'm currently skipping iron armor and trying straight for silver... because its HALF THE FUCKING PIXEL COSTS. For no apparent reason, and since it requires Copper Armour as ingredients anyway, and if I make Iron armour I will lose my copper armour ingredients and then it WILL cost as much or more than iron armour since I will need to make more copper armour to make the silver armour
So yeah. Mostly pricing of recipes needs a bit of fixing. Also, it wouldn't hurt for silver to be marginally more common. Oh and the god damn distress beacon needs to be cheaper or re-usable. People wouldnt be so fucking pissed about the current quests trolling them into an unwinnable fight if it hadn't just flushed like 3 hours of resources down the toilet on a single use item as part of the roflstomping.
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- King
- Posts: 5271
- Joined: Thu Apr 14, 2011 5:32 am
The first boss is pretty BS, in that:
1) Summoning him is expensive early on, and if you do not have some sort of advance warning you'll be pissing away all those resources because it turns out you're supposed to gear up before you take him.
2) He is easiest to beat with a decent-ish ranged weapon, which you do not start with, do not seem to have a recipe for, and will never fucking find no matter how hard you look.
3) Retrying eats more resources, so... you know, better make sure you make each try count.
Pixel costs were a brief bottleneck for me, but higher threat level = more pixels and remember bow kills won't drop pixels. So craft one of your starting melee recipes at the anvil ASAP and just run around murdering things with it. You'll be rolling in pixels in no time. Also, try not to die, because it's pixel expensive to do so. Also, either I have been very lucky, or silver still occurs in huge veins once you're down far enough, making it relatively easy to amass after a bit of work getting to the right depth.
1) Summoning him is expensive early on, and if you do not have some sort of advance warning you'll be pissing away all those resources because it turns out you're supposed to gear up before you take him.
2) He is easiest to beat with a decent-ish ranged weapon, which you do not start with, do not seem to have a recipe for, and will never fucking find no matter how hard you look.
3) Retrying eats more resources, so... you know, better make sure you make each try count.
Pixel costs were a brief bottleneck for me, but higher threat level = more pixels and remember bow kills won't drop pixels. So craft one of your starting melee recipes at the anvil ASAP and just run around murdering things with it. You'll be rolling in pixels in no time. Also, try not to die, because it's pixel expensive to do so. Also, either I have been very lucky, or silver still occurs in huge veins once you're down far enough, making it relatively easy to amass after a bit of work getting to the right depth.
While I'm thinking about it:
I'm about to get into the Dawnguard sequence on Skyrim. I've played as a Vampire Lord once, and enjoyed it. Does sticking with the Dawnguard have any especial benefits?
I'm about to get into the Dawnguard sequence on Skyrim. I've played as a Vampire Lord once, and enjoyed it. Does sticking with the Dawnguard have any especial benefits?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Shrapnel
- Prince
- Posts: 3146
- Joined: Fri Jan 06, 2012 4:14 pm
- Location: Burgess Shale, 500 MYA
- Contact:
Armored War Trolls. And exploding crossbow bolts. 'Nuff said.
Last edited by Shrapnel on Sat Dec 07, 2013 4:46 am, edited 1 time in total.
Is this wretched demi-bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
Compelling argument.
Hm.
I will consider this. And maybe do two branching playthroughs..
Hm.
I will consider this. And maybe do two branching playthroughs..
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Speaking as a guy who has messed around with both sides, having crossbow access is fucking awesome. IIRC, before picking sides you can swipe a crossbow and a reasonable amount of ammo, but the real good stuff is after the branch, with a lengthy set of Dwemer ruin expeditions for the more awesome stuff.
First, the base crossbow is the steel crossbow, which does straight damage in quantity. The Dwarven crossbow does more, but the AP crossbows of both types ignore 50% of the target's armor. Second, bolt crafting is about. I believe you must pick the Dawnguard to be able to craft even basic bolts, and the questline gives you exploding versions in various elements. Ammo is pretty tight if you have to loot it off Dawnguard corpses.
Also, the lovely thing about crossbows is that, while the reload time is lengthy compared to regular bows, you can shoot instantly and accurately when you have a bolt loaded. While you need to wait for a second shot, when you're shooting a dwarven bolt from an enchanted forged AP dwarven crossbow one frequently suffices. When your follower also has one, you click on things and they die.
First, the base crossbow is the steel crossbow, which does straight damage in quantity. The Dwarven crossbow does more, but the AP crossbows of both types ignore 50% of the target's armor. Second, bolt crafting is about. I believe you must pick the Dawnguard to be able to craft even basic bolts, and the questline gives you exploding versions in various elements. Ammo is pretty tight if you have to loot it off Dawnguard corpses.
Also, the lovely thing about crossbows is that, while the reload time is lengthy compared to regular bows, you can shoot instantly and accurately when you have a bolt loaded. While you need to wait for a second shot, when you're shooting a dwarven bolt from an enchanted forged AP dwarven crossbow one frequently suffices. When your follower also has one, you click on things and they die.
Last edited by name_here on Sat Dec 07, 2013 6:43 am, edited 2 times in total.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Okay, yeah. I'm sold.
And I suppose if I really need that alternate form with a big punch, there's always being a werewolf...
And I suppose if I really need that alternate form with a big punch, there's always being a werewolf...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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- Duke
- Posts: 1147
- Joined: Sun Jun 22, 2008 9:44 pm
- Location: Magic Mountain, CA
- Contact:
I rather like Sanctum 2, but I can't tell if I like it because it's a solid game or because of who I play it with. It's a first person shooter where you get to also make a maze and stick some towers up on it to assist you. Towers, perks, and secondary weapons are unlocked as you level up, and it gets substantially easier with the right towers unlocked or taken on a map. The variety of enemies is so-so; there's a few that require a bit more finesse than simply shooting repeatedly but most of them can be dealt with by unloading as fast as possible in their general direction. But the balance is definitely on the shooter side rather than the tower defense side, and with very few exceptions can you build a maze that deals with the enemies for you. So if you enjoy wave based shooting of things I think it's probably worth at least a dollar or 5, and if you don't enjoy those things you should probably skip it. It's not an amazing title or possessed of special mechanics or anything, but it's reasonably well put together and has some memorable bits.
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
SON OF A BITCH, the Dragonborn DLC is hard!
Like, I'm level 30. I have a set of epic-grade Glass equipment (apart from helmet and magic), I have the full enhanced dwarven crossbow. I've got magic and perks in what I use.
And I still get ganked by some of this shit.
Like, I'm level 30. I have a set of epic-grade Glass equipment (apart from helmet and magic), I have the full enhanced dwarven crossbow. I've got magic and perks in what I use.
And I still get ganked by some of this shit.
Last edited by Maxus on Tue Dec 10, 2013 9:27 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
So, the latest CK2 DLC includes a number of religion-related events, and today I got the Joan Of Arc analogue tree as the Byzantine Emperor. It was worth putting up with the eventspam of people bitching about her for her absolutely ludicrous 34 martial (25 is considered the upper limit of what normal people can expect to get), and she eventually died of natural causes at the age of 51 after being the field commander for my conquest of Italy.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
- Stahlseele
- King
- Posts: 5988
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
ok, this is some days old . . shit is still hitting radiators in circular motion
http://mwomercs.com/clans
are they fucking nuts?
500$ for a gold plated mech?
and the other pack prices are pretty steep as well.
and all this when things like UI2.0 and Community Warfare and other things are still not implemented. And probably not going to be implemented for about another year, according to this:
http://mwomercs.com/forums/topic/145200 ... d__3002261
i am still disappointed in myself for having given them 120$ for the founders package way in the beginning -.-
http://mwomercs.com/clans
are they fucking nuts?
500$ for a gold plated mech?
and the other pack prices are pretty steep as well.
and all this when things like UI2.0 and Community Warfare and other things are still not implemented. And probably not going to be implemented for about another year, according to this:
http://mwomercs.com/forums/topic/145200 ... d__3002261
i am still disappointed in myself for having given them 120$ for the founders package way in the beginning -.-
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
When you've got people pledging $ridonculous$ for Star Citizen, a game which will not even have half an alpha for another couple of months, $500 is a comparative bargain!
King Francis I's Mother said wrote:The love between the kings was not just of the beard, but of the heart
- Stahlseele
- King
- Posts: 5988
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
no it's not.
the star citizen argument is a stupid one.
star citizen is crowd funded.
mwo IS NOT.
mwo had enough to start developement without any kind of crowd funding.
even the founders packages were not crowd funding but already units sold.
the star citizen argument is a stupid one.
star citizen is crowd funded.
mwo IS NOT.
mwo had enough to start developement without any kind of crowd funding.
even the founders packages were not crowd funding but already units sold.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Why does the funding model matter at all? They're both virtual goods up for prepurchasing. That developers have multiple tiers of products with dubious value at the luxury end shouldn't come as any surprise to anyone.
King Francis I's Mother said wrote:The love between the kings was not just of the beard, but of the heart
I see no reason to object to people spending a shitton on making their virtual giant robot look stupidly self-indulgent. The mere existence of the option doesn't make the game worse for you, unlike pay to win options.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
I do. I don't want to be reminded by a game there are people who would throw away my monthly salary for the lulz.name_here wrote:I see no reason to object to people spending a shitton on making their virtual giant robot look stupidly self-indulgent. The mere existence of the option doesn't make the game worse for you, unlike pay to win options.
Tales of Maj'Eyal is out on Steam for cheap, and using my arbitrary metric of "an hour of fun = $5" as the minimum standard, it's well worth it.
It's a Roguelike with decent graphics, lots of options and unlockable things, cool classes, multiple difficulty settings (on two sliders - the "how much damage is done?" one and the "how many times can I resurrect?" one) and is generally good. Letting you wander around the world and then enter dungeons that might have 5 levels to them makes it feel more manageable and less of a drag, and gaining levels makes a noticeable difference on what you can handle. Also, learning what to expect and what to do in certain situations plays a big part. It feels like less of a bullshit "you are just going to lose this" than, say, Nethack, and more like something that rewards you for being smart and managing your resources.
It's a Roguelike with decent graphics, lots of options and unlockable things, cool classes, multiple difficulty settings (on two sliders - the "how much damage is done?" one and the "how many times can I resurrect?" one) and is generally good. Letting you wander around the world and then enter dungeons that might have 5 levels to them makes it feel more manageable and less of a drag, and gaining levels makes a noticeable difference on what you can handle. Also, learning what to expect and what to do in certain situations plays a big part. It feels like less of a bullshit "you are just going to lose this" than, say, Nethack, and more like something that rewards you for being smart and managing your resources.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.