I love it when you adopt your internet toughguy persona, because it makes you look like a dumbass. Let's start: you're not a master debater. You are not a grand inquisitor or an unfrozen caveman lawyer. You're just a narcissistic fop on the internet. Your "grand challenges" are not especially difficult, and you haven't thrown down any splendorous trump cards. There are no master strokes there. There is, honestly, nothing to dodge. I could sit here with folded hands and say nothing at all, because you've already lost this argument. Hard. Your failure to make a working social credit system in an on-the-fly fashion was in no way unexpected, but it was game, set, and match for your position.Zak S wrote: 1. So then say what the metric for "objectively bad" is.
Because the goal of rules is to produce long term fun at the table for the players at that table.
2. "It's gaming relativism to the point where there's no point having any conversation about anything."
Is an obvious canard, because actually it allows for these important conversations "I'm size M, will this shirt fit me?" "Is there anyone size xxs? Does anybody need this thing?"
The only conversation it stops is the blowhard conversation "I'm size M""WELL THEN FUCK YOU BUDDY, YOU'RE OBJECTIVELY BAD!!!"
So address those issues and do not dodge them, Frank.
But I'm going to respond anyway. Not because I think you can be convinced, and not because I don't think it's really extremely obvious to almost everyone reading this that you've lost this argument. I'm going to respond to you because such as this thread has any purpose at all, it is to adapt arguments to address the denial in depth that is the defense of bad rules in general. You have reduced yourself to a caricature against which people can test rhetorical blades for sharpness, because you certainly aren't worth anything by any other metric.
So first of all, things are "bad" when they are worse than something you can have instead. A shit sandwich is bad because a turkey sandwich is better. The living conditions of kings and emperors of olden days is "bad" today, even though it was opulent at the time. RPGs are a relatively young field, and can stand to be improved in a thousand ways. I do a series over here called "Old School Sourcebook Reviews" where I go back and read old gaming books while drunk. Even though many of these books were cutting edge ten, twenty, or thirty years ago - today they are just bad. As RPG technology improves, many things will become bad in many ways. Indeed, all of the games we play today will be viewed by future drunken nostalgia critics as terrible. And they will be right to do so, because future games will be better than the ones made today. We'll have smoother random number generators, more sensible stat arrays, and dozens of other improvements. Some of them will be extremely obvious in retrospect, like switching from THAC0 to positive ACs. Other improvements will require considerable analysis to identify as even being improvements.
RPGs are a delicate balance between Cops and Robbers and Wargames. The wargame elements can be improved by speeding resolution time, by increasing tactical depth, and by tying the game's inputs and outputs more closely to the story world. The Cops and Robbers elements may be more ephemeral, but they can also be improved by making the improv theater prompts more accessible,by making the players' stake in the story more engaging, and by having the game engine itself output more narrative hooks. These are real things that can really be done to really make RPGs better. And they will be made better in those ways.
And people who say that resolution speed and tactical depth are simply a preference slider are fucking wrong. It is in fact very possible to speed up resolution without sacrificing tactical depth. Look at the shift from THAC0 vs. decreasing AC to BAB vs. increasing AC. That's a thing that happened. It took a subtraction step out of calculating to-hit rolls, and things run slightly faster and considerably more intuitively. It's just better that way. And games that do things the old way, those games are bad. And they are bad because we know that we could do the same thing and do it better with math procedures that have been invented in the interim. And in the future, providing that obscurantist fuckwits don't manage to filibuster all progress by ranting about how shitty rules are good enough, the games we have today will also be bad. And that will be great.
Now your second thing that you demand that I answer is actually completely incoherent. It seems to be an impassioned defense of relativism. But since relativism is outshone in its inanity only by its immorality, I'm just going to leave that alone.
-Username17