1 on 1 Adventures #11: Unbound Adventures

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Dragon Instincts
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1 on 1 Adventures #11: Unbound Adventures

Post by Dragon Instincts »

I just found this and my curiosity told me to pick it up.
Apparantly it's a guideline to create random HnS dungeons, which can be played without a DM.

Has anybody tried this? I really wonder how well this works.
I mean, random tables are nothing new to me. But we never randomized everything and everyone without any DM oversight at all.
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Drolyt
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Re: 1 on 1 Adventures #11: Unbound Adventures

Post by Drolyt »

Dragon Instincts wrote:I just found this and my curiosity told me to pick it up.
Apparantly it's a guideline to create random HnS dungeons, which can be played without a DM.

Has anybody tried this? I really wonder how well this works.
I mean, random tables are nothing new to me. But we never randomized everything and everyone without any DM oversight at all.
So is this more "Diablo without a computer" or "Choose Your Own Adventure with character customization"? It sounds interesting anyways.
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NineInchNall
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Post by NineInchNall »

I was thinking of doing something similar, using a combination of random tables and "secrets of destiny" from Weapons of the Gods.
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Re: 1 on 1 Adventures #11: Unbound Adventures

Post by Heath Robinson »

Drolyt wrote:So is this more "Diablo without a computer" or "Choose Your Own Adventure with character customization"? It sounds interesting anyways.
I have purchased and read some of it. It's the former rather than the latter. I like the idea of adapting it to generate missions for Shadowrun, though I suspect a lot of hacking would be necessary.
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Juton
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Post by Juton »

I'm not sure why anyone would need this. Can't you just run an pre-made adventure for yourself without reading it first?
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Drolyt
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Post by Drolyt »

Juton wrote:I'm not sure why anyone would need this. Can't you just run an pre-made adventure for yourself without reading it first?
Depends on how it was written.
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hogarth
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Post by hogarth »

Juton wrote:I'm not sure why anyone would need this. Can't you just run an pre-made adventure for yourself without reading it first?
That would work once, I suppose. But the appeal of using a random dungeon maker is that it should be usable over and over again, in theory.

A while back I bought Dungeon Bash out of curiosity, and I think it's supposed to fill sort of the same niche (solo dungeon crawling using a random dungeon maker).
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Midnight_v
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Post by Midnight_v »

Sounds fun, but damn... sounds like people are pretty damn desperate for dm's somwhere.
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NineInchNall
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Post by NineInchNall »

I hate the whole idea of the DM/GM/MC/Storyteller.

If you're doing a "cooperative storytelling" thing, then you should go all in on that and let everyone cooperate equally to tell the story. There's really no need for a asymmetric information/power in accomplishing that goal.
Last edited by NineInchNall on Mon May 27, 2013 8:34 pm, edited 1 time in total.
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hogarth
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Post by hogarth »

Midnight_v wrote:Sounds fun, but damn... sounds like people are pretty damn desperate for dm's somwhere.
I don't feel particularly desperate for liking single-player games in addition to multi-player games. They both have their own attractions.
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