1 on 1 Adventures #11: Unbound Adventures
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- 1st Level
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1 on 1 Adventures #11: Unbound Adventures
I just found this and my curiosity told me to pick it up.
Apparantly it's a guideline to create random HnS dungeons, which can be played without a DM.
Has anybody tried this? I really wonder how well this works.
I mean, random tables are nothing new to me. But we never randomized everything and everyone without any DM oversight at all.
Apparantly it's a guideline to create random HnS dungeons, which can be played without a DM.
Has anybody tried this? I really wonder how well this works.
I mean, random tables are nothing new to me. But we never randomized everything and everyone without any DM oversight at all.
Re: 1 on 1 Adventures #11: Unbound Adventures
So is this more "Diablo without a computer" or "Choose Your Own Adventure with character customization"? It sounds interesting anyways.Dragon Instincts wrote:I just found this and my curiosity told me to pick it up.
Apparantly it's a guideline to create random HnS dungeons, which can be played without a DM.
Has anybody tried this? I really wonder how well this works.
I mean, random tables are nothing new to me. But we never randomized everything and everyone without any DM oversight at all.
- NineInchNall
- Duke
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- Joined: Fri Mar 07, 2008 7:54 pm
I was thinking of doing something similar, using a combination of random tables and "secrets of destiny" from Weapons of the Gods.
Current pet peeves:
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
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- Knight
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Re: 1 on 1 Adventures #11: Unbound Adventures
I have purchased and read some of it. It's the former rather than the latter. I like the idea of adapting it to generate missions for Shadowrun, though I suspect a lot of hacking would be necessary.Drolyt wrote:So is this more "Diablo without a computer" or "Choose Your Own Adventure with character customization"? It sounds interesting anyways.
Face it. Today will be as bad a day as any other.
That would work once, I suppose. But the appeal of using a random dungeon maker is that it should be usable over and over again, in theory.Juton wrote:I'm not sure why anyone would need this. Can't you just run an pre-made adventure for yourself without reading it first?
A while back I bought Dungeon Bash out of curiosity, and I think it's supposed to fill sort of the same niche (solo dungeon crawling using a random dungeon maker).
- Midnight_v
- Knight-Baron
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Sounds fun, but damn... sounds like people are pretty damn desperate for dm's somwhere.
Don't hate the world you see, create the world you want....
...If only you'd have stopped forever...Dear Midnight, you have actually made me sad. I took a day off of posting yesterday because of actual sadness you made me feel in my heart for you.
- NineInchNall
- Duke
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- Joined: Fri Mar 07, 2008 7:54 pm
I hate the whole idea of the DM/GM/MC/Storyteller.
If you're doing a "cooperative storytelling" thing, then you should go all in on that and let everyone cooperate equally to tell the story. There's really no need for a asymmetric information/power in accomplishing that goal.
If you're doing a "cooperative storytelling" thing, then you should go all in on that and let everyone cooperate equally to tell the story. There's really no need for a asymmetric information/power in accomplishing that goal.
Last edited by NineInchNall on Mon May 27, 2013 8:34 pm, edited 1 time in total.
Current pet peeves:
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.