FrankTrollman at [unixtime wrote:1197840589[/unixtime]]
- People whose largest attack is a spell or other ranged attack.
I don't want the game to turn into Dragonball, where while it is nominally possible to run over to your opponent and jab at them, what you actually do is just stand there going "AAAAAAAAAH!" until you can shoot your super ki blast.
You can do by controlling ranges on abilities, and by the fact that abilities are not going to punch through ranks of guys to get to the good guy.
Also, multi-round "prep and then blast" abilities have to go. Its just not fun on any level, except to replicate DBZ.
Ranged attacks also have to have an inverse damage curve(?) with their range, so that:
Fireball(3rd) does less damage than Scorcher(2nd), and both do less damage than Shocking Grasp.(1st)
Fireball is a higher level ability because it sets every square it touches on fire, while Scorch only sets guys on fire if they fail a save.
And if people say "I'm just an archer, and I don't want to do anything else", then they have to live with the fact that they can only do status effects on people and not big damage.
Legolas is an archer and he fights in melee with a big knife and kills elephants, so I don't think its too much of a hardship to let melee-guys take the big risks for the big payoffs.
FrankTrollman at [unixtime wrote:1197840589[/unixtime]]
- Witty reparte during combat.
I don't want the game to turn into Arduin, where noone talks or does anything cool during combat because that all cuts into attack time in a very real way.
"Doing something cool" has to be an ability. If you want the Taunt ability, then you have a character that does witty reparte, because the last time I checked I couldn't think of a single movie where people seriously tried to attack someone AND say something cool at the same time.
FrankTrollman at [unixtime wrote:1197840589[/unixtime]]
- Fiddliness.
I don't want this to turn into Squad Leader where I have lots of resource management to do on every infantryman.
-Username17
Every game I've played, people grab the figure they want, then count out the squares they can walk, then figure out what abilities they can use, then they do some combo of those.
How is this any more complicated than that?
I mean, Mooks will be low level guys with few options. How hard is that?