Fighters doing stuff outside of combat

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NoDot
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Re: Fighters doing stuff outside of combat

Post by NoDot »

sigma999 at [unixtime wrote:1197275990[/unixtime]]How about a feat that grants spellcasting of a single basic class, with a virtual spellcaster level equal to 1/4th to 1/3rd the character's total levels?

Sure it's sub-par but there are gish builds and such requiring spellcasting that could use a way in that doesn't drain the precious warrior levels.
Ironicically, that's part of a feat I've been cooking up for a while, although it probably deserves its own feat.

Spell Practice [skill-Spellcraft]
You learned some spellcasting.
Benefit: Spellcraft is always a class skill for you.
6: You cast spells not unlike a Sorcerer of a level equal to your ranks in Spellcraft minus five. The DCs of your spells granted form this feat are determined my your INT score. You do not get extra spells per day with a high INT or CHA score. You do not suffer Arcane Spell Failure in armour that you are proficient with.
Special: No, you don't get to take this spell more than once!

Would that work?
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Re: Fighters doing stuff outside of combat

Post by CalibronXXX »

Not worth it, even at half level it probably wouldn't be that great.

At 5th level with cleric casting a fighter doesn't get anything he would want to waste actions on, so basically Comprehend Languages, Detect Alignment and some cantrips. A Rogue is in the same boat. Wizard casting is a bit better, you've got some decent non-com spells and enlarge person.

At 10th level with cleric casting a fighter might be able to throw up a few buffs if he has time to prepare and you have some sub par non-com spells, but still not worth a feat. Wizard gives you some good buffs spells like Displacement, Fly, Haste and Blink plus some better non-com spells. It's okay.

After 10th level you hit the Wish Economy and half casting does nothing.

Now a feat that granted you cohort casting, that might be good enough or too good, I'm not sure and I should be in bed so I'm not going to stick around to find out.
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Re: Fighters doing stuff outside of combat

Post by Crissa »

That would work, but it's worse than having Leadership and doesn't work at level 1.

Also, a Rogue has specialized combat to balance with the Fighter, why not just give Fighter some more skills per level?

Any class you think should get less skills? Druid, I'd think, Wizard actually has enough ranks... Monk and Bard suck so much that I just try not to think about them. Everyone else seems to need two or four more skills per level to be useful.

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Re: Fighters doing stuff outside of combat

Post by JonSetanta »

Nice one, NoDot. I was debating on the level -x feature too but...
... well, one would have to compare to the capabilities of the dual-caster like Theurge, which apparently is crappily leve-inappropriate (then again I knew that fact when it arrived, from the analysis on the Wiz back then)

Would be funny if 4e class-dabble feats worked like yours and mine. But anyway..

Perhaps consolidating skills, as many house rules do, would help rather than boosting skill points. Then again, that just benefits everyone, which comes back around to those which have too many to spend anyway (Rogue)

My idea for warriors lacking in skill points to perform their much-needed (at early levels) physical skills.
Simply add the warrior BAB to Swim, Climb, Jump, etc. Then they will always have an edge in those areas over the pansy little non-warriors, at least in that department.
... before Spider Climb and Water Walk come in to play.
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Re: Fighters doing stuff outside of combat

Post by Prak »

Calibron at [unixtime wrote:1197160742[/unixtime]]
Prak_Anima at [unixtime wrote:1197158240[/unixtime]]The idea was for it to be a class feature that fighters come from some sort of colourful background that gives them knowledge, and not make them spend skill points on being able to do so.

What, like Bardic Knowledge? Called Mercenary Connections or something?


something like it, except in a slightly more limited form...

I'm thinking more like the fighter was a part of some organization, and can refer to the basics of it without any check, but can't really call up stuff outside of his experience in this one organization. So the fighter who hails from the Royal Order of Dragon Slayers can get you into their parties, requisition the Lance of Penetration, and call upon some minor, and random knowledge of dragons without any rolls(though the requisitioning thing will require rollplaying or a bit of diplomacy, or maybe as long as he pays his monthly dues, it's fine), but he can't tell you the location of the King Daxall's safe house for his family, while the Fighter who was a member of King Daxall's royal guard can tell you where it is and how fortified it is, along with possibly exploit some long owed favours from the guards, but can't tell you whether white dragons breath ice or acid.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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Re: Fighters doing stuff outside of combat

Post by Username17 »

So you're saying that the DM should be required by law to have the Fighter's backstory come up during the course of their adventures?

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Re: Fighters doing stuff outside of combat

Post by Voss »

And be allowed to requisition the minor artifact of plot-pointedness, so he doesn't absolutely suck against the BBEG. Ah, but the royal guard don't get that.

This is one of those 'dead level' abilities, isn't it?
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Re: Fighters doing stuff outside of combat

Post by Maxus »

The trouble with imagining Fighters doing stuff outside of combat is that they're such a broad category...

Jumping, climbing, and swimming are automatic, of course.

Ride and Handle Animal make some sense.

Really, they should be getting Spot and Listen, by the logic that Fighters without Spot and Listen don't live as long as those who do. Natural selection!

Other than that...

It'd really be down to the kind of Fighter. Mounted, ranged, fast-moving, what are you playing?

The only thing I can think of is considering the fighter's style and background, and whipping up a package of abilities and skills based on that--sorta like the background bonuses from RoW.

So you'd have your mercenaries, bodyguards, bounty hunters...and you could probably do several types of military background (as in "Were you in the cavalry, the infantry, or the scouts?").

Beyond that, I don't know.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Re: Fighters doing stuff outside of combat

Post by Prak »

FrankTrollman at [unixtime wrote:1197326787[/unixtime]]So you're saying that the DM should be required by law to have the Fighter's backstory come up during the course of their adventures?

-Username17


Voss wrote:And be allowed to requisition the minor artifact of plot-pointedness, so he doesn't absolutely suck against the BBEG. Ah, but the royal guard don't get that.

This is one of those 'dead level' abilities, isn't it?


probably am, but not intentionally. I'm thinking it's at least somewhat possible for the player to find a way to make it useful, but probably not... so what about something like Bardic Knowledge but tailored to what fighters would reasonably know?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Re: Fighters doing stuff outside of combat

Post by Voss »

Honestly, bardic knowledge is kind of 'the suck.' Its nice and flavorful and all, but it doesn't actually do anything.
'Hey, we found a magic sword, Bard Bob, what does it do?'
'Oh, its the magic sword of KinyinKaiyang. He used it to kill a hundred trolls.'
'Yeah, but what does it do? +2 flaming giantbane?'
'It... uh. Gosh, guys. I have no idea. I guess someone is going to have to cast identify.'
'Bob, you suck.'

In other words, if Fighter Fred is part of the order of dragonslayers, just let him know some random shit about dragons. It honestly doesn't matter, because they're probably going to kill him anyway.
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Re: Fighters doing stuff outside of combat

Post by Maxus »

How about a tricked-out version of K (Tactics) and such things as monster and fighting style recognition?

Which would translate to:

1) You 'figure out' (read: are told) what the enemy's ideal plan is for the next couple of rounds.

2) You recognize the monster and its special qualities and know how it will attack, thanks to those mandatory Monster Slaying courses you took back at Bash University when you were working your way up to being a Fighter.

3) You 'figure out' a few of someone's feats and favored attack methods 'based on their stance and weapon and gut feeling'. Maybe even what will work well on them, if you score high enough and the DM is accomplished enough to recognize it on their own.

It'd be a way to force free information out of the DM that you can use to your immediate survival advantage.

Edit: To sum it up, Bardic Knowledge, but crunchy.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Re: Fighters doing stuff outside of combat

Post by Prak »

meh, I tried... what is there for the fighter role to do outside of combat?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Re: Fighters doing stuff outside of combat

Post by Maxus »

Depends on the person in question. And it's hard to answer because...

That guy wielding the greatsword and wading through hordes of kobolds? He's a fighter.

The guy holding a lance and riding a horse with curtains of it? He's a fighter, too.

The crime lord's sadistic top bodyguard with the vile sword and a massive Str-and-Dex enhancing item? He can be a fighter.

The guy who tries to slay dragons with an axe? Fighter.

The guy dual-wielding rapiers and cutting flips and cartwheels in battle while going, "Have at you, black dog!" Fighter.

The advance scout of an army? Fighter.

The guy with the greatbow and the ability to take one wing off a housefly from 60 feet away? Fighter.

Fighter is no single role. Fighter is several roles. And each of those roles can be doing different things outside of combat, be it training horses or practicing forgery or foraging for food for the army.

Admittedly, some of that overlaps with the areas of other classes...

One of the major ways Core Fighter sucks is because it expects "Full BAB, 2 skill points, no class features, Good Fort, and a ton of bonus feats" to be sufficient for all of those roles.

Really, the only thing the Core class defines Fighter as, is a controlled and thinking melee combatant. They're trained. They're trained to keep their head in a heated situation and remember and use a variety of tactical tricks.

Barbarians just yell and charge and smash it with their greataxe for 1d12 + A Bazillion damage.

But fighters assess the situation.

It's just a shame the Core fighter has absolutely no ability to help the player do that.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Re: Fighters doing stuff outside of combat

Post by Username17 »

The Fighter Class says even less about your character than the Rogue class does. The Rogue class says that you have diverse talents and can capitalize on a mistake on the part of the villain - ie. that you're the protagonist of a fantasy story. The Fighter class from the basic book doesn't even say that - it just says that you are decent in one or more signature fighting techniques. In short, the Fighter class is inspird by the Monster of the Week in Prince Valiant Comics.

The question of what any non-magical character should be doing out of combat in a world where the Spelljockeys can scry on distant locations, teleport to them, build boats in an instant, dominate the minds of others, conjure efreet, and raise the dead, is totally an open one. There's not a lot of room to shine when the party Cleric can seriously ask their deity what the name of the greatest expert on a subject was before they died and then use that name to recreate them a body and give them life a new. There's not much room to shine when the party Wizard can seriously name a resource, look into his specially crafted television set to find it, and then teleport himself there with an empty santa sack and a zombie giant to fill the bag.

So what can the Fighter possibly do?
  • Advance the Plot If Fighters can perform face roles or "know things" then they can advance the plot in some situations. If they have to do this frequently, the fact that they don't use spell slots to do it might make this a better option than Charms and Divinations.

  • Make Stuff The only thing the Genies value is the uniqueness of quality workmanship and Wish Economy trade-goods. If the Fighter can make one and then the other he is in a bargaining position of some kind in the Wish Economy.

  • Scout Like a Rogue? Pretty much, which is why he needs most of the Rogue skills on his list.


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Re: Fighters doing stuff outside of combat

Post by Prak »

FrankTrollman at [unixtime wrote:1197353251[/unixtime]]
  • Advance the Plot If Fighters can perform face roles or "know things" then they can advance the plot in some situations. If they have to do this frequently, the fact that they don't use spell slots to do it might make this a better option than Charms and Divinations.

this is one of the things I originally suggested, just in a slightly different execution...

  • Make Stuff The only thing the Genies value is the uniqueness of quality workmanship and Wish Economy trade-goods. If the Fighter can make one and then the other he is in a bargaining position of some kind in the Wish Economy.

this is what the tome fighter already does out of combat, so I didn't mention it.

  • Scout Like a Rogue? Pretty much, which is why he needs most of the Rogue skills on his list.
I agree, in fact, I think most military personel receive at least basic training in this kind of thing, warriors from tribal societies were trained as hunters, and so know this kind of thing, and the tumbling acrobatic swashbuckler already, as an archetype, knows this kind of stuff. So fighters should totally do this. So much so, in fact, that rogues and fighters should be able to scout in two entirely different ways. Rogues can sneak up, look around the corner, and come back telling you how many and what you're dealing with, fighters can walk over, assess the situation, and possibly stride right over, trade some military/merc jargon, have a nice chat and a cup of ale, and bring you back numbers, types, ranks, positions, food, and possibly invitations to the chief's tent and to sleep with his daughter.

although this is again assuming the fighter is an ex-soldier type, but the swashbuckling type should be able to silver-tongue his way through that, and the tribal axe weilding maniac should be able to drink his way into that.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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Re: Fighters doing stuff outside of combat

Post by Voss »

Prak_Anima at [unixtime wrote:1197360924[/unixtime]]]I agree, in fact, I think most military personel receive at least basic training in this kind of thing, warriors from tribal societies were trained as hunters, and so know this kind of thing, and the tumbling acrobatic swashbuckler already, as an archetype, knows this kind of stuff. So fighters should totally do this. So much so, in fact, that rogues and fighters should be able to scout in two entirely different ways. Rogues can sneak up, look around the corner, and come back telling you how many and what you're dealing with, fighters can walk over, assess the situation, and possibly stride right over, trade some military/merc jargon, have a nice chat and a cup of ale, and bring you back numbers, types, ranks, positions, food, and possibly invitations to the chief's tent and to sleep with his daughter.


Well... it depends. I'd hesitate to say this, actually. It gets a bit funky depending on who you're talking about. Roman troops were often quite clueless when it came to outdoors shit. Depending on the period, most (citizens) will be city-dwellers, or idle fucks used to lounging about country homes. When they started pushing north, their enemies were more woods-crafty, but had shit for discipline as they were more warriors than soldiers.

In early periods, depending on who you're dealing with, your skirmishers might actually wander into the enemy camp, hang out, and drink with the enemy troops. But there would be a decent chance (especially if they're conquered subjects of one of the major players like Egyptians or Assyrians) that they would switch sides and give them your numbers instead.

And of course, when you're dealing with tribes and what not, there is a damn good chance that your people and their people can't actually talk to one another.

And fuck do I hate D&D's language model.
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Re: Fighters doing stuff outside of combat

Post by JonSetanta »

You forgot one.

[*]Destroy Stuff - Fighters trash things they touch or shoot at like nobody's business. Or, at least they should.
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Re: Fighters doing stuff outside of combat

Post by NoDot »

Really, sigma999, any warrior class should be able to fight and destroy things. A level 20 Human <Warrior-class> should be able to wrestle a creature several times his/her size and win... without breaking a sweat!
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Re: Fighters doing stuff outside of combat

Post by JonSetanta »

No.. I mean Fighter should be TEH BEST AT DESTROYING THINGS!

I mean like Death effects with sword blows, Disintegration with a critical, slapping the ground makes Earthquakes, clapping hands together duplicates a Shout spell.
That kind of thing.
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Re: Fighters doing stuff outside of combat

Post by NoDot »

The Fighter class or warrior classes? (I agree with the effects if they're available at levels 11+.)
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Re: Fighters doing stuff outside of combat

Post by RandomCasualty »

sigma999 at [unixtime wrote:1197381363[/unixtime]]No.. I mean Fighter should be TEH BEST AT DESTROYING THINGS!

I mean like Death effects with sword blows, Disintegration with a critical, slapping the ground makes Earthquakes, clapping hands together duplicates a Shout spell.
That kind of thing.


So you're saying high level fighters should be like playing the Hulk?
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Re: Fighters doing stuff outside of combat

Post by NoDot »

A high-level STR warrior should be able to out-Hulk the Hulk!
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Re: Fighters doing stuff outside of combat

Post by JonSetanta »

NoDot at [unixtime wrote:1197384000[/unixtime]]A high-level STR warrior should be able to out-Hulk the Hulk!


Yes!

More like World War Hulk, though. With weapons.
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Re: Fighters doing stuff outside of combat

Post by K »

I think you can have high-level fighters that do interesting things without having them go superhero on you.

I mean, normal but extraordinary things are things like:

*go into the town square, talk for a bit to convince guys to join you, then do a training montage for a few days and you'll got an army that can fight undead hordes with few losses.

*be in the right place at the right time so that rocks, arrows, and lightning bolts don't hit you.

*convince the Ruby Sorceress to betray the Serpent King.

*Fire arrows into the dragon's eyes.

*hamstring giants so that they can't chase you.

*master the soulsucking Sword of Black Tears which eats mortal men's souls.


When most people look at this list, they see Rogue abilities, and thats a problem because this is a list you could get from any fantasy series.

Fighters should just be folded into Rogues and Knights should be folded into Paladins.
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Re: Fighters doing stuff outside of combat

Post by Prak »

Voss at [unixtime wrote:1197364093[/unixtime]]
Prak_Anima at [unixtime wrote:1197360924[/unixtime]]]I agree, in fact, I think most military personel receive at least basic training in this kind of thing, warriors from tribal societies were trained as hunters, and so know this kind of thing, and the tumbling acrobatic swashbuckler already, as an archetype, knows this kind of stuff. So fighters should totally do this. So much so, in fact, that rogues and fighters should be able to scout in two entirely different ways. Rogues can sneak up, look around the corner, and come back telling you how many and what you're dealing with, fighters can walk over, assess the situation, and possibly stride right over, trade some military/merc jargon, have a nice chat and a cup of ale, and bring you back numbers, types, ranks, positions, food, and possibly invitations to the chief's tent and to sleep with his daughter.


Well... it depends. I'd hesitate to say this, actually. It gets a bit funky depending on who you're talking about. Roman troops were often quite clueless when it came to outdoors shit. Depending on the period, most (citizens) will be city-dwellers, or idle fucks used to lounging about country homes. When they started pushing north, their enemies were more woods-crafty, but had shit for discipline as they were more warriors than soldiers.

In early periods, depending on who you're dealing with, your skirmishers might actually wander into the enemy camp, hang out, and drink with the enemy troops. But there would be a decent chance (especially if they're conquered subjects of one of the major players like Egyptians or Assyrians) that they would switch sides and give them your numbers instead.

And of course, when you're dealing with tribes and what not, there is a damn good chance that your people and their people can't actually talk to one another.

And fuck do I hate D&D's language model.


good point, I should have realised sooner that when I was talking about scouting, I was actually talking about two entirely different things, Recon and Wilderness Survival. The trained soldier should be good at recon because of training to be such, the swashbuckler's recon is going to be "walk up, silvertongue some info outta the guards, and sleep with every woman on the way out." and the tribal warrior's recon shouldn't, but like would, be "smash stuff, come back and let the party know that stuff was smashed and unfortunately the enemy now knows your out here" and should be "stalk the enemy like hunted game then let the party know it's every move." The trained warrior should, ideally, have some wilderness survival skill, though, as you said, Romans were shit at outdoorsy stuff. However, they likely knew where the best places for drinks and sex were, swashbucklers should honestly be shit in the woods, a rapier and some witty reparte isn't gonna catch a rabbit for dinner, and this leads me to think that while the romans were trained soldiers, they fit the swashbuckler role, outside of combat, more than a soldier one, though this is more because of their culture and the apparent roman attitude of "If it ain't us, it doesn't matter". Tribal warriors would be superb at woodsy stuff, or whatever environment they come from... a Desert Nomad is going to know how to survive with just a dead camel, a Boreal tribesman is going to know the taletell footprints of a rabbit, and be able to track said prints to a warren full of them. So perhaps fighters should get some rogue-ish skills for reconn, whatever form it takes, and a special ability relating to "survival" in a certain environment, chosen by the player to reflect the fighter's background.

So the roman soldier would put ranks into intimidate and bluff for recon, and "city" as his "survivable environment", while the swashbuckler would also choose city for survival, but put ranks into bluff, diplomacy and gather info for recon. The Desert Nomad would choose probably put ranks into hide, move silently, diplomacy, intimidate and bluff for recon, and obviously "desert" for his environment.

The Swashbuckler and Roman Soldier would get bonuses to gather info and diplomacy checks made to "survive" in a city(would probably mostly come into play when haggling for a room or finding the best hooker/temple preistess). The Desert Nomad would just get a straight bonus to Survival checks made in the desert, and would have everything he needs(take 10?) if he had a dead camel, or could easily procure one. The Boreal Tribesman would have straight bonuses to survival in Cold Forests and be able to track small-medium game, possibly even allowed to take ten on such.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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