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Dominion 3: SadAss
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Zinegata
Prince


Joined: 17 Aug 2009
Posts: 3475

PostPosted: Fri Apr 13, 2012 7:52 am    Post subject: Reply with quote Add User to Ignore List

All of those are scary expensive and you already have a giant man anyway. Why not just take a Celestial Master to ensure magical diversity, early site searching, and a good researcher?
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Korwin
Duke


Joined: 13 Feb 2009
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Location: Linz / Austria

PostPosted: Fri Apr 13, 2012 5:58 pm    Post subject: Reply with quote Add User to Ignore List

Updated last post on first page with T'ien Chi mages and Oreiad (probably too expensive).
If I cant get the Warrior Smith, I might choose a Cheap Researcher (if there is still one), like the Mictlan Priest.
I have the pretender points for an Magic3 Scale if I want it...
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FrankTrollman
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Joined: 07 Mar 2008
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PostPosted: Fri Apr 13, 2012 6:28 pm    Post subject: Reply with quote Add User to Ignore List

You don't get any magic diversity from the Mictlan Priest because you already have Skratti. If you don't get the Warrior Mage, it's time to look at something like the Arcocephalian Mystic or the Caelian Seraph.

Remember that you only have 4 leaders who can have magic paths, and two of them are cap-only. You need a massable research/battle caster.

-Frank
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Korwin
Duke


Joined: 13 Feb 2009
Posts: 1437
Location: Linz / Austria

PostPosted: Sat Apr 14, 2012 1:18 am    Post subject: Reply with quote Add User to Ignore List

Mystic is allready taken. Caelean Seraph brings A2 for diversity.
He can fly so the map movement would be great...


Quote:
NinjaDebugger: 1204; Druid
Fleur Bleu: 1759; Sidhe Lord
Istvun: 1115; Augur Elder
Korwin: 553; Jotun Skratti
JonJoe: 1535; Pan
Legoman727: 161; Sauromancer
nomadotto: 311; Mystic
EvilUrchin: Gygja
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Korwin
Duke


Joined: 13 Feb 2009
Posts: 1437
Location: Linz / Austria

PostPosted: Sat Apr 14, 2012 6:15 am    Post subject: Reply with quote Add User to Ignore List

Got to pick the Warrior Smith!
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FrankTrollman
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PostPosted: Sat Apr 14, 2012 7:34 am    Post subject: Reply with quote Add User to Ignore List

This makes me want to do a draft that isn't filled with mods whose explicit design goal is to fill up the game with crazy unbalanced bullshit, many of which are easter eggs hidden in giant rambling dm files.

Draft Order would be:

  • 1st build-anywhere commander
  • 2nd build-anywhere commander
  • Build anywhere non-mage commander (may be priest)
  • Build anywhere Scout (Commander, Stealthy, no magic paths or priest levels)
  • 1st Build Anywhere Troop
  • 2nd Build Anywhere Troop
  • 3rd Build Anywhere Troop
  • 4th Build Anywhere Troop
  • 1st Capital-Only Commander
  • 2nd Capital-Only Commander
  • 1st Capital-Only Troop
  • 2nd Capital-Only Troop
  • Pretender God (any era)
  • 1st National Spell
  • 2nd National Spell
  • 3rd National Spell
  • Assign Starting Gems


Starting army would be your second-drafted commander and your scout plus 400 gold worth of your third and fourth drafted national troops. PD from 1-19 would be 20 gold worth of your 3rd and fourth drafted build-anywhere troop led by your 3rd drafted build-anywhere commander. At 20+ you get 40 gold worth of your 1st and 2nd drafted troop and your second-drafted capital only commander.

No other mods. No bullshit "awesomed" version of already viable stuff.

-Frank
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Korwin
Duke


Joined: 13 Feb 2009
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PostPosted: Sat Apr 14, 2012 8:01 am    Post subject: Reply with quote Add User to Ignore List

Heh sign me up!
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Mister_Sinister
Duke


Joined: 02 Jun 2008
Posts: 1472
Location: New Zealand, and loving it.

PostPosted: Sat Apr 14, 2012 8:17 am    Post subject: Reply with quote Add User to Ignore List

Frank - what Age would this be set in? Or is this age-irrespective?
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Everything I learned about DnD, I learned from Frank Trollman.

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Winnah
Duke


Joined: 15 Feb 2011
Posts: 1040
Location: Oz

PostPosted: Sat Apr 14, 2012 9:33 am    Post subject: Reply with quote Add User to Ignore List

Interesting. I'd play a game like that. The only thing I would have to think about would be the national spell choices.

Drawing up the mod as people worked through the draft would be a simple method of putting everything together. You would just need to give new ID's/#copystats on the pretenders and national spells.

Magic sites are also limited to 4 functions each, so every nation would need 1 site for gems and one site for the capital units, minimum.

As for flags, you could just use a default flag shape, then people can pick a colour for their nation as part of the draft or something.
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FrankTrollman
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PostPosted: Sat Apr 14, 2012 2:27 pm    Post subject: Reply with quote Add User to Ignore List

I would set things Middle Era. As for magic sites, I would start each faction with four magic sites, as that would make it so that their commanders would automatically skip the home province with remote site searching spells on repeat-cast.

And yeah, color-drafting seems reasonable. Players could also draft names for their country:
  • Amblis
  • Carthacia
  • Etimhara
  • Huichan
  • Manditou
  • Nimtir
  • Odezd
  • Sachs
  • Tsimzan
  • Ulvolge


-Frank
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Winnah
Duke


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PostPosted: Sat Apr 14, 2012 4:40 pm    Post subject: Reply with quote Add User to Ignore List

Very basic mod template in spoilers.

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Korwin
Duke


Joined: 13 Feb 2009
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Location: Linz / Austria

PostPosted: Sat Apr 14, 2012 6:44 pm    Post subject: Reply with quote Add User to Ignore List

This needs an new thread, we also need more players.

Edit: for the player issue, I could crosspost it on awful.


Last edited by Korwin on Sat Apr 14, 2012 6:50 pm; edited 1 time in total
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Korwin
Duke


Joined: 13 Feb 2009
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PostPosted: Sun Apr 22, 2012 4:09 pm    Post subject: Reply with quote Add User to Ignore List

So back to topic. The second capital commander is due soon.
Currently neither the Niefel Jarl or Ba'al are taken, i'm really torn between the two.
(my first choice was Celestial Master)

Edit: this Commander will get into 20+ PD!


Last edited by Korwin on Sun Apr 22, 2012 4:13 pm; edited 1 time in total
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FrankTrollman
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PostPosted: Sun Apr 22, 2012 4:31 pm    Post subject: Reply with quote Add User to Ignore List

The Ba'al gives you F3S3E3B2. The Niefeljarl gives you W4D3A1.

You already have W3B3D1N1 from the Skratti and F1E2A1W1 (with another 50% random, so it's alot better than that) on the Warrior Smith. On a strict numbers game, the Ba'al gives you a lot more magic diversity than the Niefel Jarl does. Niefel Jarls are better in combat though.

Edit: you'd much rather have Ba'als in PD, because Niefel Jarls will kill your own PD troops with their cold aura.

-Frank


Last edited by FrankTrollman on Sun Apr 22, 2012 4:32 pm; edited 1 time in total
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Korwin
Duke


Joined: 13 Feb 2009
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Location: Linz / Austria

PostPosted: Fri Apr 27, 2012 5:29 am    Post subject: Reply with quote Add User to Ignore List

Nation is finished:

Name: Trade Union
Epithet: All are big equal, some are bigger more equal.
Pretender: Divine Snake
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Building I: Comisariat: (Ba’al), Fomorian Giant
Building II: Economic Warfare Institute: Celestial Master, Androphag Archer
Gems: 2E, 2D, 2N

Cap Only Commanders: Celestial Master, Ba’al
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Anywhere Commanders: Jotun Skratti, Warrior Smith, Tribal King
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Cap Only Troops: Androphag Archer, Fomorian Giant
Anywhere Troops: Abysian Infantry, Troglodytes, Light Bandar Archer


Last edited by Korwin on Fri Apr 27, 2012 7:05 pm; edited 1 time in total
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Korwin
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Joined: 13 Feb 2009
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PostPosted: Fri Apr 27, 2012 7:37 am    Post subject: Reply with quote Add User to Ignore List

Division Zulu's (Late Age, slightly other Draft rules) Mod is finished, for those (like me) who want to play around with it.
Feinne wrote:

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Zulu Mod


Edit: Late Age draft, but for some reason you need to start an EA-Game to get to the nations...


Last edited by Korwin on Fri Apr 27, 2012 11:59 am; edited 2 times in total
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Akula
Knight-Baron


Joined: 22 Oct 2008
Posts: 945
Location: Oakland CA

PostPosted: Fri Apr 27, 2012 5:41 pm    Post subject: Reply with quote Add User to Ignore List

It is an EA game, so you should have one more gem in your capitol sites Korwin.
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Korwin
Duke


Joined: 13 Feb 2009
Posts: 1437
Location: Linz / Austria

PostPosted: Fri Apr 27, 2012 7:04 pm    Post subject: Reply with quote Add User to Ignore List

Yeah noticed that a few minutes ago, upped the nature income by one.
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Korwin
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PostPosted: Tue May 01, 2012 6:55 am    Post subject: Reply with quote Add User to Ignore List

Bravo Division Mod:

Feinne wrote:

https://rapidshare.com/files/1937782352/SADASS1B.dm


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Korwin
Duke


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PostPosted: Thu May 03, 2012 6:45 pm    Post subject: Reply with quote Add User to Ignore List

Division A's mod:
Feinne wrote:

https://rapidshare.com/files/64002202/SADASS1A.dm


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Korwin
Duke


Joined: 13 Feb 2009
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Location: Linz / Austria

PostPosted: Fri May 11, 2012 4:06 pm    Post subject: Reply with quote Add User to Ignore List

Feinne wrote:

And here is for Charlie:

http://pastebin.com/Ve656euJ

https://rapidshare.com/files/3848870231/SADASS1C.dm


Feinne wrote:

Here is the mod for SADASS Delta Division

http://pastebin.com/e9WVfVaY

https://rapidshare.com/files/1706023090/SADASS1D.dm
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