Every resource management system anyone has ever made forcefully cuts out options. I cannot say that strongly enough. This is a moot point. If you don't like WoF because it cuts out options, you don't like Vancian magic because it cuts out options, you don't like 4e dailies/encounters because they cut out options, you don't like mana because it cuts out options, you don't like recharges because it cuts out options. I understand that you don't like WoF, but that is a bad argument. "Cutting out options is okay, but not WoF. Fuck that, I won't let it take away my options."MGuy wrote:Cutting options off forcefully is NO BETTER than someone cutting them out themselves.
Furthermore, "NO BETTER," by what metric are you saying better? If that metric is speed, removing options is objectively better. If that metric is encouraging a full tactical analysis of all available options, removing options is objectively better. Having a 6x6 matrix is measurably and objectively better at getting people to consider each option and make decisions faster. These are just mathematical (and slightly psychological) truths.
Now, you may not think those things matter. You may think "it's okay if players script their actions and deviate only when they need to," you may think, "it's okay if the decision-making process takes 2-3 times longer," etc, etc. Those are subjective problems, in that some people won't consider them problems. To those people, I challenge you to play a game where a character has 25 roughly equivalently good abilities on their character sheet, and then you can see what that's like. You will then realize what WoF does well - it allows you to NOT trim down the number of abilities on your character sheet, and still be able to tactically evaluate the abilities available to you each turn.
But that's literally all it does.
Then let's be realistic about the way the brain handles sets larger than 6-12 (or whatever the individual's magic number happens to be): very poorly. It loses track of what evaluations it's already made, because it's incapable of storing them in readily accessible form.Wrathzog wrote:I am. The Overhead from WoF is never going to be Zero, so it's always going to be an issue. Ignoring it is unfair, as you've said.
E.g., let's say you have three items, A, B, and C and you want to find the best. You find "A < B" and "B < C." Your brain won't bother evaluating A and C, because it remembers A < B, and A can't possibly be a solution in light of that.
But when it becomes A, B, C, ..., Z, your brain will never remember the result of A < B. It will seriously forget that it's already eliminated A. And if you are not careful (i.e., you approach the problem in a naive way), you will end up making comparisons twice. In the worst case scenario, your brain will default to an algorithm that is polynomial time (it verifies each new best against all previous results to see if anything displaces it). That is, it takes N^2 units of time instead of N units of time.
And yes, it will forget these comparisons - it can no more store the results of 25 comparisons than it could operate on all 26 original elements at once. What actually happens in these cases is that usually people's brains go "derp" and they default and movespam, or go through the list until they get frustrated and pick the current best.
Yes, there are deliberate ways you can improve this. You can train yourself to run through mental algorithms that make your decisions linear time for any size input, but it's not a satisfying experience because it's not an intuitive decision-making process. You're emulating a computer, and it never quite feels right (even though it is).