It certainly seems like to me that they put the rules on concealed weapons in the same place it tells you how to conceal weapons. I mean, they could have put it somewhere else, but that would have make them cocks. Why bother cross referencing something that only appears in one place? That would be cocktastic.
And yet... if it's a described action in a skill description that does not use that skill check, then there's nomenclature available for that that is actually used in other skills - such as the "holding breath" rules that appear in the Swimming section. It specifically tells you to make different checks or no checks as appropriate.
So really you are asking that Sleight of Hand's nomenclature simply
not mean what the exact same nomenclature means in every single other skill.
This pretty much says that there is a DC, and a spot check, which are unrelated things.
No, it doesn't. It says that it is an opposed test, but that failing to beat the opposing roll doesn't actually prevent you from moving objects. Kind of like how the exact same wording appears in the Hide skill and it means that if the opposing Skill beats your Hide check you still move they just see you.
Unfortunately, while "moving" is something that you can just do anyway with no skill roll, "drawing a weapon as a free action" is not - meaning that the entire skill is poorly conceived.
---
And I'll grant that. The skill is completely undefined in many key places and doesn't make sense on a first, second, or third read-through. But one of the things it actually does say is that drawing a weapon as a free action is something you can just do whenever yu want and almost everybody is going to see you doing that shit.
-Username17