Favored Souls [Tome of Virtue]

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Leress
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Post by Leress »

Dragon's Blessing makes no sense.
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Post by Koumei »

That's the point. It's level fucking nineteen, who cares?
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Post by Prak »

People who actually want to play the class and don't ascribe to your "It's high level, none of this bullshit matters" theory, like my friend who bitched about Storm Lord's Captain Planet ability, and by extension, the DM's who have to deal with them.

So, of course, the 20th level ability, too. This "win D&D" bullshit is annoying. Yes it's 20th level, yes the game's basically unplayable at that level, please don't make it more so with abilities that don't do anything. Some people actually want to (try to) play at them.
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Post by Kaelik »

Prak_Anima wrote:People who actually want to play the class and don't ascribe to your "It's high level, none of this bullshit matters" theory, like my friend who bitched about Storm Lord's Captain Planet ability, and by extension, the DM's who have to deal with them.
Tell him he's welcome for the 19 levels of awesome.

Though of course, I have been gravitating towards a new style for level 20, where they get super powerful godly abilities that are incredibly broken, but don't explicitly say stupid "Win the game shit" so that people can actually make a level 20 X, and appreciate the fact that it's level 20.

See: Double Companion for Force Potentate, Super transformation that makes the FoV basically invulnerable to everything, but still theoretically killable, and doesn't say "You win." anywhere.

If I ever get around to finishing Elemental Siphon, that's going to be cool.
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Post by Prak »

Kaelik wrote:
Prak_Anima wrote:People who actually want to play the class and don't ascribe to your "It's high level, none of this bullshit matters" theory, like my friend who bitched about Storm Lord's Captain Planet ability, and by extension, the DM's who have to deal with them.
Tell him he's welcome for the 19 levels of awesome.
Yeah, I know. He's a pain in the ass sometimes, but he's the only person I know IRL that gives a shit about D&D and doesn't make stupid house rules like flanking doesn't let rogues automatically sneak attack.
Though of course, I have been gravitating towards a new style for level 20, where they get super powerful godly abilities that are incredibly broken, but don't explicitly say stupid "Win the game shit" so that people can actually make a level 20 X, and appreciate the fact that it's level 20.

See: Double Companion for Force Potentate, Super transformation that makes the FoV basically invulnerable to everything, but still theoretically killable, and doesn't say "You win." anywhere.

If I ever get around to finishing Elemental Siphon, that's going to be cool.
This is a much better tactic, because at least then I can say "Just go with it, it's fine." and when they argue say "It's fine" in the same tone I use for "Merfolk can breath air and turn their tails into legs" or the like when I'm running and someone starts to bitch.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Koumei »

If you really wanted me to stop doing that, you certainly wouldn't say "It annoys a bunch of dickheads who disagree with you and that you'll never meet". That's like code for "Do it".
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Post by Prak »

I should have foreseen that. Really, I should have. Whatever.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Koumei »

For any future things I make, I'm going to stick with the traditional level 20 "Win the game" thing. Hell, I started the trend.

But for this, I'll go back and change the existing level 20 things to massive boosts and stuff, as well as some kind of flavour suggestion that they can totally choose to stop interacting with the game world if they want, so if the game ends there they can say "And then I go off and _____ for ever more."

Just to fit the other Favoured Souls. I'm leaving in that level 19 ability though, because it's funny.
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Post by Prak »

Eh, it's something. If anyone actually ever plays it (ie, that friend who bitched about Storm Lord because he practically has a hard on for dragons. And especially Bahamut. Because he's the prettiest and LG or something, I don't know.) I'll make up something about summoning platinum dragons or some shit.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by For Valor »

Favored of Pelor... at 10th level... get's cleric - 2 casting.

Isn't that a bit much? I guess being a spell level behind helps the balance, but that just seems like it's undermining the rest of the class. After this, you might as well just be a cleric.
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Post by Maxus »

For Valor wrote:Favored of Pelor... at 10th level... get's cleric - 2 casting.

Isn't that a bit much? I guess being a spell level behind helps the balance, but that just seems like it's undermining the rest of the class. After this, you might as well just be a cleric.
That's cohort-level casting, for what it's worth. It -could- be further behind, maybe.
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Post by Koumei »

Let's see the Evil (non-identical) twin of Bahamut now! And why the fuck is she not CE? I thought they were opposites.

The Favoured Soul of Tiamat

"Well in that case, I'd like to kill him. Would I? Aw, let's be nice..."

Requirements:
Alignment: any Evil

Features:
Hit Dice: d12
BAB: average
Good Saving Throws: Fortitude
Skill Points: 2+Int
Class Skills: Abuse Magic Device, Appraise, Bluff, Intimidate, Jump, Knowledge (Arcana, Religion), Listen, Search, Spot
Proficient: Light, Medium and Heavy Armour, all Shields, Simple and Martial Weapons, Heavy Picks
Level:Special:1st level SLAs2nd level SLAs3rd level SLAs4th level SLAs
1Draconic Vision, White Dragon Breath1---
2Sharp Hands and Face, Immunities2---
3Magic Gaze, Detect Loot3---
4Tiamat's Blesings I31--
5Black Dragon Breath, Blindsense32--
6Dragon Tail, Flappers42--
7Blazing Claws43--
8Tiamat's Blessings II, Dragon Blood431-
9Blue Dragon Breath432-
10Aura of Fear, Legend Lore433-
11Talk to Tiamat443-
12Tiamat's Blessings III4431
13Green Dragon Breath4432
14Dragon Blight4442
15Fucking Massive4443
16Tiamat's Blessings IV4444
17Red Dragon Breath5444
18Resistant5544
19Dragon's Blessing5554
20RAWR IMA DRAGON5555

Class Features:
Draconic Vision (Ex): the Favoured Soul of Tiamat gains Low Light Vision, and Darkvision out to 60'.

White Dragon Breath (Su): the Favoured Soul of Tiamat also gains a Breath Weapon that can be used once per two rounds. It is a 30' cone of Cold, dealing 1d6 Cold damage per level (Ref half, DC 10 + half HD + Con).

Spell-Like Abilities (Sp): as the Favoured Soul gains levels, she gains access to Spell-Like Abilities according to the table above. She knows all of them of any given level, but can only cast any of a given level a certain number of times per day (in total). The save DC is always 10 + half HD + Cha.

Sharp Hands and Face (Ex): at level two, the FSoT gains two Claw attacks and a Bite attack. These deal damage as normal for the Favoured Soul's size and are Magic weapons.

Immunities (Ex): at level two the Favoured Soul gains immunity to [Fear] effects, Magical Sleep effects, Magical Paralysis effects and any one of the following damage types: Fire, Cold, Electricity or Acid

Magic Gaze (Sp): at third level the Favoured Soul has a permanent Arcane Sight effect. If dispelled it is merely suppressed for 4 rounds. With a Full Round action, the FSoT can glare at an item to duplicate an Identify effect upon it.

Detect Loot (Su): at third level, the FSoT automatically knows the exact value in GP of any item she sees. Additionally, with a Full Round action she may focus, sensing the direction of the most expensive item within 1 mile per level.

Tiamat's Blessings I (Ex): at level four, the FSoT becomes more draconic. Her Natural Armour improves by 1, and her Strength and Intelligence each improve by 2.

Blindsense (Ex): at level five the Favoured Soul gains Blindsense out to 30 feet.

Black Dragon Breath (Su): at level five the FSoT gains an additional Breath Weapon, that can be used as part of the same action of using the White Dragon Breath. It unleashes a 60' long, 5' wide Line that deals 1d6 Acid damage per level (Ref Half, DC 10 + half HD + Con).

Flappers (Ex): at level six, the Favoured Soul grows a pair of wings that grant a Fly speed equal to her land speed (average) as well as granting two Wing attacks (damage based on her size).

Dragon Tail (Ex): at level six the Favoured Soul gains a Tail slap that deals damage as normal for her size and adds Strength and a half like a two-handed weapon. It also grants a +3 Racial bonus to Balance and Swim checks.

Blazing Claws (Su):starting at level seven, the Favoured Soul of Bahamut can use a Swift action to surround her claws and fangs with flames. This adds 2d6 Fire damage to her Claw and Bite attacks.

Tiamat's Blessings II (Ex): at level eight, the Favoured Soul becomes more draconic. Her Natural Armour improves by 1, and her Strength increases by 2. Additionally her type changes to Dragon if it wasn't already that.

Dragon Blood (Su): at level eight, the Favoured Soul may specially treat her minions and followers. By performing an hour-long ritual that involves pouring her blood over them (taking 3d6 damage due to needing to open fresh wounds), she may grant her minions the Half Dragon (any Chromatic that she can use the breath weapon of) template. No minion may have this template applied a second time.

Blue Dragon Breath (Su): at level nine, the FSoT gains another breath weapon, again that can be used as part of the same action as the White and Black breath weapons. This creates a 60' long, 5' wide Line that deals 1d6 Electricity damage per level (Ref half, DC 10 + half HD + Con).

Aura of Fear (Su): at level ten, the Favoured Soul also gains a Fear Aura, like a dragon, extending out to 30 feet. The save DC is 10 + half HD + Cha.

Legend Lore (Sp): at level ten, the FSoT gains the ability to cast Legend Lore once per day.

Talk to Tiamat (Sp): starting at level eleven, the FSoT can cast Contact Other Plane once per day, except Tiamat is always contacted (Greater Deity that basically knows everything but has the option of saying "I don't want to tell you" in some cases).

Tiamat's Blessings III (Ex): at twelfth level, the Favoured Soul becomes even more draconic. Her Strength and Charisma each increase by 2, and her Natural Armour increases by 1.

Green Dragon Breath (Su): at level thirteen, the Favoured Soul of Tiamat gains another breath weapon, one that can be used as part of the same action as using any or all of her others. This creates a 30' wide/long Cone of corrosive gas, dealing 1d6 Acid damage per level (Ref half, DC 10 + half HD + Con).

Dragon Blight (Su): at level fourteen, the FSoT is a menace upon the land. Everything in her aura of fear that she damages with her breath weapons must save against contracting the relevant energy-themed disease from Book of Vile Body Piercings (DC 10 + half HD + Con). Additionally, her Half Dragons all carry that disease upon their Bites and Claws, and anywhere she spends at least seven days, crops will wither and die and single-HD creatures will be afflicted with pox and boils within 1 mile.

Fucking Massive (Ex): at level fifteen, the FSoT grows one size category larger. This includes the bullshit stat mods.

Tiamat's Blessings IV (Ex): at level sixteen, the transformation is basically complete, and the quicker of you may have noticed that the 1/2 Dragon template was picked up (have a biscuit). Her Strength and Constitution each increase by 2, and her Natural Armour improves by 1.

Red Dragon Breath (Su): at level seventeen, the FSoT gains her final breath weapon, again able to be mixed in with the others as one action. This is a 30' long/wide cone of fire, dealing 1d6 Fire damage per level (Ref half, DC 10 + half HD + Con).

Resistant (Ex): at level seventeen, the FSoT grows new, darker scales that seem menacing. She gains Spell Resistance (9+HD) and a +3 Racial bonus to all saving throws.

Dragon's Blessing (Su): at level nineteen the FSoT gains a completely pointless ability. Once per day, she may roll 1d20 as a Swift action and discard the result.

RAWR IMA DRAGON (Ex): at level twenty, the Favoured Soul of Tiamat actually becomes a dragon. Treat her as a Great Wyrm Black Dragon with the following templates applied: Half Dragon (White), Half Dragon (Green), Half Dragon (Blue) and Half Dragon (Red). Change her size and subtypes, add the hit dice and abilities, and replace her racial ability score modifiers with those of the dragon (remember the modifiers from the template). Keep all class features, including the stat boosts and the size increase. At this point, she should go around doing evil things or pissing Bahamut off. Or killing him.
Spell-Like Abilities:
1st Level: Entice Gift, Wings of Cover, Poison, Bestow Curse, Death Knell

2nd Level: Greater Mighty Wallop, Invisibility, Contagion, Unhallow, Power Word: Pain

3rd Level: Wings of Flurry, Disintegrate, Haste, Burning Blood, Slow

4th Level: Animate Breath, Destruction, Planeshift, Cloudkill
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Post by For Valor »

i`m loving the turning into a dagron at level 20... but needs moar heads.
Last edited by For Valor on Mon Sep 27, 2010 5:05 pm, edited 1 time in total.
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Post by Princess »

at level four, the FSoT becomes more draconic. Her Natural Armour improves by 1, and her Strength and Intelligence
Actually Int is dump stat for dragons (not to mention there is no smart played/portrayed dragons, their Int is just for skill points) and also dump stat for favoured soul. May be + Con?
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Post by For Valor »

read that bit about half-dragon templates...
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Post by Koumei »

And now for the vain goddess! It's a pity I don't have my Dragon magazine that covers her and has custom spells. If I ever find it, everything from that will be added.

The Favoured Soul of Wee-Jas:

"What an ugly tomb. I would not be found dead in a place like this!"

Alignment: Any Lawful
Hit Die: d6
Base Attack Bonus: Poor
Good Saving Throws: Reflex and Will
Skill Points: 4+Int

Class Skills: Appraise, Concentration, Craft, Disguise, Gather Information, Knowledge (Any), Listen, Search, Spot

Proficiencies: Light Armour, Simple Weapons
Level:Special:Maximum Spell Level Known:
1Spellcasting, Too Fashionable to Die1
2Know It All1
3Mind Domain2
4Nice Shoes2
5Mentalism Domain3
6Magic Domain3
7Mirror Mirror4
8More Magical4
9Death Domain5
10Expert Metamagic5
11Death Guard6
12Law Domain6
13-7
14Death Note7
15Domination Domain8
16More Magical8
17-9
18Matching Outfit9
19I Know9
20Too Fucking Clever9

Class Features:
Spellcasting: the Favoured Soul of Wee-Jas casts spells. She has a spellbook that must be carried at all times, and every level, may automatically add two spells to it (plus any from Domains), up to the level listed in the table above. Spells may not be added by simply copying from scrolls or being taught. When holding the book in at least one hand, she may cast the spells without preparation, by reading from the book. The spellcasting is Int-based. She can cast a number of spells of any given level each day equal to the number of spells known of that level. In short, she could cast each known spell once per day, or if she knows three level 4 spells could just cast one of them three times.

Spells she may choose, aside from the automatic Domain ones, include:
All Orisons (Cleric) and Cantrips (Sorcerer/Wizard)
All first level spells (Cleric and Sorcerer/Wizard)
All Evocation spells (Sorcerer/Wizard)
All Necromancy spells (Cleric and Sorcerer/Wizard)
All [Law] spells (Cleric and Sorcerer/Wizard)

Too Fashionable to Die (Su): when wearing Light or No Armour, the Favoured Soul of Wee-Jas may add half her class level plus her Intelligence modifier as a Deflection bonus to AC.

Know It All: starting at second level, the Favoured Soul knows basically everything. She may take 10 on Knowledge checks even when threatened, and gains a +4 Sacred bonus to them. She is able to make Knowledge skills untrained, gaining information even higher than Common Knowledge.

Domains (Ex): as the Favoured Soul of Wee-Jas gains levels, she gains access to Domains, adding the spells to her spellbook (according to the highest she can cast) and gaining access to the Domain powers. At level three, she gains the Mind domain. At level five, the Mentalism domain. At level six, the Magic domain, at level nine, the Death domain, at level twelve, the Law domain and at level fifteen, the Domination domain.

Nice Shoes (Su): starting at level four, the FSoWJ gains special bonuses when wearing magic footwear of any kind. She gains the benefit of an Eagle's Splendour, and may spend a Swift action teleporting up to 15' away each round.

Mirror Mirror (Sp): starting at level seven, the Favoured Soul of Wee-Jas may Scry at will, to any plane or location, with no saving throw. Magical protections, however, still apply.

More Magical (Ex): at levels eight and sixteen, the Favoured Soul gains a bonus Metamagic feat of her choice.

Expert Metamagic (Su): starting at level ten, the Favoured Soul of Wee-Jas may apply the effects of any Metamagic feat she knows to a spell being cast by someone else within Short range, as an Immediate action. This does not alter the casting time (with the exception of Quicken spell) or the spell level. Additionally, she may negatively affect spells being cast if she has the right feats:
Shaped Spell: halve the radius, length or width
Strong Spell: halve any random numerical values
Duration Spell: halve the duration

Death Guard (Su): at level eleven, the Favoured Soul of Wee-Jas becomes immune to Negative Levels and [Death] effects. In fact, anyone targeting her with a [Death] effect must pass a Will save (DC 10 + half HD + Int) or be slain, unless they too are immune to [Death] effects.

Death Note (Sp): starting at level fourteen, the FSoWJ may cast Finger of Death as a Spell-like ability a number of times per day equal to her Intelligence modifier. The save DC is 10 + half HD + Int, and she must be holding her Note Book to cast it, the name of the deceased appearing in the book.

Matching Outfit (Ex): starting at level eighteen, the Favoured Soul of Wee-Jas can benefit from multiple items that grant the same bonus. She may stack the bonuses of two items that give the same type of bonus to the same thing, but no more than two, and they must be items, not spells. So she could have a Hat of Intellect +4 and a Scarf of Intellect +6 for a massive +10 Enhancement to Int.

I Know (Ex): from level nineteen onwards, any time the Favoured Soul is required to make a Knowledge check, she counts as rolling a natural 20 for it, thus granting her the highest possible result she can get and triggering any stupid "Critical Skill" house rules the DM uses.

Too Fucking Clever (Ex): at level twenty, the FSoWJ becomes a complete genius. She gains an additional spell known of every Spell Level, a +5 Insight bonus to Initiative, Saving Throws and Attack rolls, and a permanent Foresight effect.
Last edited by Koumei on Sat Oct 02, 2010 4:24 am, edited 1 time in total.
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Post by Princess »

Protective Make-Up (Su): starting at level fourteen, as long as the FSoWJ has make-up on, she is immune to [Mind-Affecting] effects.
Guys with make-up? Cool.
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Post by Koumei »

I generally assume that any Favoured Soul is the same sex as their deity (and any other character is female, same as I play). That said, yes, guys totally get the bonus for wearing make-up.
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Post by Vebyast »

Unlimited spellcasting resources? I don't see an exact mention, but that seems like the intention (especially given the hugely restricted number of spells known). Does Expanded Knowledge or similar work for the FSoWJ?
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Post by Kaelik »

Koumei, that is the worst class I have ever seen in my entire life, and I've seen the PHB Monk.

First of all, I know you have your fetishes, and you can't prevent yourself from adding every little thing that titillates you to your classes, but fuck. Add your fetishes to the class, don't use them instead of the actual fucking class.

Wee Jas is the goddess of "Magic, Death, Vanity, and Law." Note that this is not "Vanity, Vanity, Vanity, Vanity." I see no death at all, no law except an arbitrary Law domain, and the only magic is that the class casts better than a Gestalt Wizard/Druid.

Which leads directly to your balance.

Think about what you are doing.

Even if you have no domains at all for the entire class, you still made a class with a level 1 ability called "You have Expert Access in four spheres, only you get to pick every spell in every sphere, the DM can't say no, and you can dumbster dive off every list in the game, and get things like buffs, that are usually denied to spheres."

I made a class that could cast spells at will, and had serious drawbacks, for example, about 1/8th the spells known as this class, or even fewer, and the ability to only have a fews spells active at a time, and it was still the most powerful class I've ever made, and roundly insulted by everyone.

Your class is fucking crazy sauce.

Even without domains at all, you still have a level 5 Wee Jas that has at will Stinking Cloud, Wall of Stone, Dimension Door, Haste, Glitterdust, Web, Mage Armor, Shield, Color Spray, and Protection from Alignment.

And because they have those at will, it means they have Haste, and protection up at will on the whole party all the time.

And it only gets worse, because you seriously get four new spells at will every 2 levels.
Last edited by Kaelik on Thu Sep 30, 2010 7:26 pm, edited 1 time in total.
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Post by Princess »

That said, yes, guys totally get the bonus for wearing make-up.
I'm not sure about 'bonus' word. In our game company immunity to mind-affecting is considered a drawback because it forbid you to receive morale bonuses.
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Post by Prak »

as far as I know, in D&D morale bonuses are not tagged with "mind affecting," and I'm not sure whether Immunity traits in D&D renders you unaffected by beneficial affects.

Finally, I'm not sure Tome uses a lot of "morale" bonuses, as it tries to cut down on RNG destroying bonus type bloat.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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Post by Princess »

Morale effects, as far as I remember always have Mind Affecting descriptor.
And in terms of DnD immunity means immunity to positive effects too.
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Post by Prak »

d20srd.com wrote:Morale Modifier

A morale bonus represents the effects of greater hope, courage, and determination (or hopelessness, cowardice, and despair in the case of a morale penalty). Multiple morale bonuses on the same character do not stack. Only the highest morale bonus applies. Nonintelligent creatures (creatures with an Intelligence of 0 or no Intelligence at all) cannot benefit from morale bonuses.
nothing about it being mind affecting.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Princess
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Post by Princess »

Well, you may try to find morale effect without mind-affecting descriptor. Bardic Musics, and heroism-like spells are mostly mind-affecting.
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