Complete and utter fucking retard wrote:I looked through the thread and saw nothing that matched what you quoted. Links please?
I already said basing the challenge of the SGT on a 1:1 lvl against CR basis, then yes, the caster has a better chance then a fighter.
But I also showed the facts of the 3.5 system and then showed how SGT for 3.5 ignores those rules. It is the SGT team that chooses to ignore the rules and get invalid results.
In response tot he curbing a hobo part:
This suggests the founders of 3.5 SGT think that combat in pnp is easy. Again the DMG clearly states that a single creature of CR X is a moderate challenge to a party of 4 of lvl X (where X is the same). It didn't say it was a one round win, it doesn't even say how long it should take or how much damage the players should suffer BECAUSE it will be different for each encounter.
To the second quite:
I like the idea of an SGT. It is a good measure for something to find a flaw. The only problem is, it is not taking the black and white rules of PnP into consideration and then imporperly running tests on it. In a company, this is a fireable offense. All their results would be wrong because they are not following the rules in the game.
For quote three:
Yes, if you ignore the CR rule mechanic, the fighter will be hard pressed to win against something whos CR is equal to his level. That is why if you want to check combat metrics, you divide by 4. Again, the DMG clearly states that CR is a rating for a party of 4. Strip one out and the CR is too high for the individual to take on moderately.
See, the problem is not in DnD 3.5. The rules there are written, put together by hundreds of people over the course of years, and played by thousands of people-hours to determine and refine the final product.
But a few people say they think Melee is weak and then build a test scenario for it without following the most basic of rules; that is flawed.
Remember that code section up there where I posted monster stats? Use those for a lvl 1 SGT. Give me results.
TLDR version: Yes, melees are hopelessly gimp if you follow the actual rules for a SGT, which in turn means following the actual rules of the game to achieve the intended purpose of a SGT - namely, gauging if things are above, below, or at par. So you should make it four times easier so they have a chance in hell to succeed. Because ya know, false positive results are awesome. And oh yeah, you aren't following the rules at all. Now, show me how the fighter handles housecats.
For the record, quote 1 is Frank, quote 2 is K, quote 3 is Maxus.
And I thought shadzar was completely fucking brain dead. What the fuck is this assclown smoking? Words cannot describe just how big of a complete and utter dumbfuck he is for saying that, and ya know what? Fail pics can't either. He's gone beyond that.
Jesus H Fucking Christ on a cracker, now I remember why I stopped playing D&D. It means sharing the hobby with black holes of intelligence, logic, and reason.
angelfromanotherpin wrote:Lokathor wrote:Actually, the PC gets like 4 times the wealth by level, which means that the PC version should win slightly more often than the NPC version, because of better gear.
I think it was outright stated at some point that NPCs have less wealth because they are supposed to nova off all their expendables like it was 1999. Presumably the rest of their money is in a 401k somewhere.
NPCs have less wealth because you kill them and take their stuff. The consumable novas is the logical consequence of this.