Grimholme: Tome Game on RPoL

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God_of_Awesome
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Grimholme: Tome Game on RPoL

Post by God_of_Awesome »

I'm running a Tome game on RPoL here. The game itself hasn't started but I'm getting players. I just handed them the Tome pdf, told them where to find the important bits and they really seemed to like it.

This is both a place where I'll try to keep track of the happenings of this game and am inviting anyone else who would like to play or co-DM. Especially appreciable would be someone with more experience, especially with Tome, to co-DM if they'd like.
Frank on the Fighter (Abridged)
FrankTrollman wrote:
God_of_Awesome wrote: Could I inquire on the motive behind the design decisions on the Fighter class?
...

The Fighter is intended to be, like the Wizard, a character who can and does adapt their tactics to the opposition and draws upon player experience to deliver tactical victories. And to do it without "feeling" like it was using Magic.

...

So honestly, when someone tells me "I know the game backwards and forwards, and when I pull out all the stops with the Fighter I totally win!" And my response is "OK, good." Because that's exactly what people report with the Wizard too.

-Username17
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God_of_Awesome
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Post by God_of_Awesome »

Alright, the cast is complete and I have five characters, all third level: Steel, warforged necrocarnum soulblade possesed by the souls of two dead drow, Sam Slade, drow shadow warrior, Harriet, human fighter, Amaranth, tiefling warmage and Belsindar, a returning player from another game with a returning character, played a drow bard last time but is now playing an aasimar (Of drowish heritage) marshal, refurbished to better resemble a bard.

I'm hoping to have completed character sheets by the end of this week and I'll run them through an intro combat to see how well they perform there.
Frank on the Fighter (Abridged)
FrankTrollman wrote:
God_of_Awesome wrote: Could I inquire on the motive behind the design decisions on the Fighter class?
...

The Fighter is intended to be, like the Wizard, a character who can and does adapt their tactics to the opposition and draws upon player experience to deliver tactical victories. And to do it without "feeling" like it was using Magic.

...

So honestly, when someone tells me "I know the game backwards and forwards, and when I pull out all the stops with the Fighter I totally win!" And my response is "OK, good." Because that's exactly what people report with the Wizard too.

-Username17
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God_of_Awesome
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Post by God_of_Awesome »

Not sure who actually cares about this game but my players are STILL in the first "dungeon". I suppose that is expected from an online game though.

The missions is clear out the top floor of a building and arrest a drow wizard named Ozris, eldest son of the Godmother of the Drowish Mob. While they are at it, they must clear out each room one by one.

They have defeated a room full of drows, one Adept 1, one Warrior 1 and a Adept 1 / Warrior 1. In a hidden compartment, they found a bunch of magic drugs. Then a room full of cultists, three Adepts of progressively higher level from 1-3. They save a female orc about to be sacrifice on an altar. In a hidden room, they found a pile of bodies from which stuck a white staff of bone topped with a black skull. The Warforged figured if anyone was safe to touch it, it was him and the players didn't want to leave it there since they were afraid it would animate the bodies (Given me ideas). The next room I tried to give them a challenge with a Dwarven Berserker 5 with a Flaming Great Axe but several bad roll made him go down like a punk. In a secret room they found a dungeon with lots of dead bodies (The fighter vomited all over the dwarf from the smell), all elves, and one living male elf. They found they couldn't pick up the dwarf's axe without being burned. Before facing Ozris, the warforged decided to stash the elf with the orc in the first room.
Frank on the Fighter (Abridged)
FrankTrollman wrote:
God_of_Awesome wrote: Could I inquire on the motive behind the design decisions on the Fighter class?
...

The Fighter is intended to be, like the Wizard, a character who can and does adapt their tactics to the opposition and draws upon player experience to deliver tactical victories. And to do it without "feeling" like it was using Magic.

...

So honestly, when someone tells me "I know the game backwards and forwards, and when I pull out all the stops with the Fighter I totally win!" And my response is "OK, good." Because that's exactly what people report with the Wizard too.

-Username17
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Maxus
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Post by Maxus »

I missed this when it came around.

Sounds interesting, very much so...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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God_of_Awesome
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Post by God_of_Awesome »

I have this forum to thank. I plan to test bed as many of the classes made here as I can and I'm sure my players will love it.
Frank on the Fighter (Abridged)
FrankTrollman wrote:
God_of_Awesome wrote: Could I inquire on the motive behind the design decisions on the Fighter class?
...

The Fighter is intended to be, like the Wizard, a character who can and does adapt their tactics to the opposition and draws upon player experience to deliver tactical victories. And to do it without "feeling" like it was using Magic.

...

So honestly, when someone tells me "I know the game backwards and forwards, and when I pull out all the stops with the Fighter I totally win!" And my response is "OK, good." Because that's exactly what people report with the Wizard too.

-Username17
Calibron
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Post by Calibron »

Interesting, too bad I missed this when it was still open.
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God_of_Awesome
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Post by God_of_Awesome »

Online games are slow going but progress was made.

The group went in the room where the boss was supposed to be but found only an illusion of him mocking them. Then they turn around to find a masked man in samurai armor trying to sneak off with the dwarf's decapitated head and axe. The masked man gets away but drops his katana. Without anything else, the adventure proper ends.

Set later on, other officers arrested Ozris, the suspected boss, off screen but with no solid evidence they can only hold him for a night of interogation. The warforged takes the staff to a bunch of priests of a death god and they tell him the staff has the Withering quality and capable of casting Animate Dead. Also, it's the closest thing to true evil this campaign has. Ozris confirms this about the staff, being a wizard, and also explains that the katana belongs to his brother, Baldraxe (I lack creativity, I know) a follower of a god that promote violent vigilanteism. Several gather info checks also reveal that the dwarf from before was a convicted rapist who primarily targeted high elves and he was banished from his clan. His clan were jewelers and had connections with the Drowish mob. The katana is possesed by a devil called Katahatana and belonged to a warlord up in a magic forest which is the equivalent of Japan before he was killed.

The second adventure is begining. The commander informs the team that the staff from the last adventure has been stolen. The commander gave it to the wizard's school to compile evidence against the cultists when a break in happened. However, without any leads, a more pressing matter appears. The fragile peace between the koboldian and gnomish communities is threatened when a bunch of gnomes have turned up dead and a kobold is suspected. The team is sent to investigate.
Frank on the Fighter (Abridged)
FrankTrollman wrote:
God_of_Awesome wrote: Could I inquire on the motive behind the design decisions on the Fighter class?
...

The Fighter is intended to be, like the Wizard, a character who can and does adapt their tactics to the opposition and draws upon player experience to deliver tactical victories. And to do it without "feeling" like it was using Magic.

...

So honestly, when someone tells me "I know the game backwards and forwards, and when I pull out all the stops with the Fighter I totally win!" And my response is "OK, good." Because that's exactly what people report with the Wizard too.

-Username17
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