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Judging__Eagle
Prince


Joined: 07 Mar 2008
Posts: 4629
Location: Lake Ontario is in my backyard; Canada

PostPosted: Sun Feb 07, 2010 5:16 am    Post subject: Need help generating characters Reply with quote Add User to Ignore List

So, I'm running a pretty high level game (somewhere between 11-13) with a bunch of people who have never played D&D, or any other table top game before. This is going to be run at one of the lounges at my school, and

Partly, because they're newbies, and it's interesting to watch people play without any sort of prejudices or preconceived notions as to what you can do in a P&P game.

Partly to embarrass the other people who are also running games and show them what high level play looks like (hint: not what they think it is), and try and get TGD material spread across more players.

One of these other games is 3.5, the other 4e.

So far, the group is just 3 people with the following character concepts:

Magical Girl and Kitty Pet

Human girl (aka, not an adult; or maybe a teenager)
Conduit of the Planes 10/Some PrC

Level, Benefit
1 Sphere [Seduction], Petitioner Immunities [], [Product of Infernal Dalliance]
2 Enhanced Sphere Access
3 Sphere [Seduction], []
4 Bonus Feat [Item Creation Feat: Make Magical Stuff]
5 Sphere [Seduction]
6 Petitioner Skills []
7 Sphere [Fire]
8 Bonus Feat []
9 Sphere [Pyre]
10 Magical Training
11 True Fiend 1
12 True Fiend 2 []
13 True Fiend 3
14 True Fiend 4

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Fiendish Brute Cohort, not sure what else to take, maybe Warhulk.
Feats
Fiendish Cat/Lynx/Panther/Lion/Tiger/Something
1 Natural Weapons, Natural Armor, Attribute Boost [Product of Inf. Dall: Baatezu]
2 Bonus Feat []
3 Attribute Boost []
4 Bonus Feat []
5 Attribute Boost
6 Bonus Feat [], []
7 Attribute Boost
8 Bonus Feat []
9 Attribute Boost []
10 Bonus Feat
11
12 []

Stats:

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Afro/Cyber Samurai

Human Samurai 11-14

This character will use a reboot of an idea I had for being able to play 'shadowrun' in a D&D setting. Most magic items are seriously re-skinned as "cybernetics" or "vibro blades" or "nanite packs".


Level, Benefit
1 Ancestral Weaponry, Pledge of Loyalty []
2 Horde Breaker
3 Kiai! []
4 Whirlwind Attack
5 Ancestral Guidance
6 Blindfighting, Terrible Blows []
7 Iaijutsu
8 Parry Magic
9 Subtle Cut []
10 Blade of Devastation
11 Iaijutsu Focus
12 Cut Magic []
13 Deny Arcane Defenses
14 Final Cut (Pro)*

So... 5 feats; and 4 Bonus Feats, plus class abilities.

-
-
-
-

*: This is a program that we use in one of our courses, it's for film editing. The Samurai also becomes a master with film editing, for the luls. They can add an enhancement bonus equal to their Craft ranks, to their Craft checks with art, or theater of any kind.

Items:

-Major Item: Force Longsword of Sharpness [Force damage, srsly, these special properties overlap more than synergize]
-Running Legs [boost run speed; +40' at lvl 14]
-Heaphones of Thunder
-

One of the following, taken from Koumei's excellent Dungeon Crusade D&D Mod:
Sonic Blaster: Assault Firearm, 100' range, 3d6 Sonic damage, endless ammunition, Crit-20/x3; if fired as a Heavy Firearm, 150' range, 4d6 Sonic damage, endless ammunition, Crit-20/x4

Blastmaster: Assault Firearm, 100' range, 6d6 Sonic damage, endless ammunition, Crit-20/x3; if fired as a Heavy Firearm (1-shot), 200' range, 12d6 Sonic damage, endless ammunition, 20' blast (Ref half, DC = attack roll), those who fail are knocked prone and Dazed for 1 round.

Doom Siren: Assault Firearm, 50' Cone of 6d6 Sonic damage, Ref half (DC = attack roll), endless ammunition, those who fail the save must pass a Will save or be Frightened for 1 round.
-

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Last PC

Some sort of Geomancer, or something. Maybe something with terrain control effects; and charm monster.

Level, Benefit
1 Sphere [Dominion], Petitioner Immunities [ [], [Product of Infernal Dalliance]
2 Enhanced Sphere Access
3 Sphere [Dominion], []
4 Bonus Feat [Item Creation Feat: Make Magical Stuff]
5 Sphere [Dominion]
6 Petitioner Skills []
7 Sphere [Bubbles]
8 Bonus Feat []
9 Sphere [Sleep]
10 Magical Training
11 True Fiend 1
12 True Fiend 2 []
13 True Fiend 3
14 True Fiend 4
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Last edited by Judging__Eagle on Wed Feb 10, 2010 7:16 pm; edited 3 times in total
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CatharzGodfoot
King


Joined: 07 Mar 2008
Posts: 5664
Location: North Carolina

PostPosted: Sun Feb 07, 2010 5:25 am    Post subject: Reply with quote Add User to Ignore List

Give the brute cohort large size, huge size, and a specially modified version of Harmless Form that turns it into a little kitty. It gets to keep the strength boosts in armless form, BTW. Giving it levels in True Fiend would work for the rest, or perhaps a modified version of Knight to get defending & mount (rather than mounted) powers.


Is the campaign world going to be shadowrun-esque, or is the street sam a special case?
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-Anatole France

Mount Flamethrower on rear
Drive in reverse
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Maxus
Overlord


Joined: 07 Mar 2008
Posts: 7632

PostPosted: Sun Feb 07, 2010 5:51 am    Post subject: Reply with quote Add User to Ignore List

The Samurai can take...

Weapon Finesse, some Dex-increasing item. Teach him about AoO's, maybe--because he'll be level 11 and able to use a ton of them every round.

Also, work up stats for a two-handed katana exotic weapon. 2d6 19-20/x3, maybe. You want the player using something iconic for this.

Other feats to look into...

Combat School (+2 to attack and damage. Better for the Kiai's)

Elusive Target (Some nice benefits)

Danger sense?

The Conduit may be able to get into some Fiendish/Necromantic PrC or something.
_________________
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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CatharzGodfoot
King


Joined: 07 Mar 2008
Posts: 5664
Location: North Carolina

PostPosted: Sun Feb 07, 2010 5:54 am    Post subject: Reply with quote Add User to Ignore List

If the samurai is using cyberweapons, you can make them pretty much anything--but allow me to suggest the vorpal (that is, ancestral) kusarigama as a monowhip.
_________________
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France

Mount Flamethrower on rear
Drive in reverse
Win Game.

-Josh Kablack
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Judging__Eagle
Prince


Joined: 07 Mar 2008
Posts: 4629
Location: Lake Ontario is in my backyard; Canada

PostPosted: Sun Feb 07, 2010 6:02 am    Post subject: Reply with quote Add User to Ignore List

It's a planar game.... basically, I'm just kitchen sinking it. I guess Rifts wildness, but D&D balance and planar locations.

The size boosts, and harmless form [animal] are probably the most straight forward way to make the 'pet' change size.
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Maxus
Overlord


Joined: 07 Mar 2008
Posts: 7632

PostPosted: Sun Feb 07, 2010 6:06 am    Post subject: Reply with quote Add User to Ignore List

Judging__Eagle wrote:
It's a planar game.... basically, I'm just kitchen sinking it. I guess Rifts wildness, but D&D balance and planar locations.

The size boosts, and harmless form [animal] are probably the most straight forward way to make the 'pet' change size.


I'm chewing over thoughts of a PrC for the Conduit. What's her shtick?
_________________
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Judging__Eagle
Prince


Joined: 07 Mar 2008
Posts: 4629
Location: Lake Ontario is in my backyard; Canada

PostPosted: Sun Feb 07, 2010 6:53 pm    Post subject: Reply with quote Add User to Ignore List

hmm.... >_>

"Love, Love, power." Was what she drew on her quick sketch of a character. There was a heart-topped wand involved, and little wings as well. So, Wings of Magical Girl (aka, Wings of Evil) probably will get added on.

Then she realized that a heart at the top of a wand made the whole thing look like a phallus, and got embarrassed. Really though, she's got some pretty impressive line quality and is in the fine arts/illustration program; her 5 minute sketch just had something that looked out of place.

So I'm thinking... probably Charm monster, or something. .... Master of Snake Mountain is probably a good idea.



I'll probably give the 3rd PC Confusion abilities; and the Magical Girl Friend-making abilities.

Maybe rip Kaelik's Storm Lord class, and kludge it with earth quake and mind-quake powers, or something.

I... might get the player to use his Character design project idea; some kind of robot, so he can give me drawings of his PC doing stuff.


The 'samurai'.... might have either Koumei's Noise Marine class; or just magic items that do sonic based things; the character wears some big headphones, and wears giant speakers that wrap over his shoulders.

Pretty much the characters are what these people have already drawn for fun or for class assignments; so they have 'some' idea of what they want their characters to do.
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Last edited by Judging__Eagle on Sun Feb 07, 2010 7:02 pm; edited 1 time in total
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Maxus
Overlord


Joined: 07 Mar 2008
Posts: 7632

PostPosted: Sun Feb 07, 2010 7:11 pm    Post subject: Reply with quote Add User to Ignore List

Judging__Eagle wrote:
hmm.... >_>

"Love, Love, power."

So... probably Charm monster, or something.

I'll probably give the 3rd PC Confusion abilities; and the Magical Girl Friend-making abilities.


So, Seduction and Violation spheres for the Magical Girl--renamed to "Charm" and "Magic Pretty People Skills!"

Now, for a PrC...there may be some decent PrC to work the whole, "Everybody loves me" angle. Maybe ask Koumei to whip one up...

As for the third PC, I see three options here...

1) Wizard who plays hard, with stuff like Solid Fog + Black Tentacles

2) Koumei's Warmage

3) A Cleric or something...but playing hardball with summoning, Divine Power, and any other fun clerical tricks.

Edit: Ninja'd
_________________
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!


Last edited by Maxus on Sun Feb 07, 2010 7:16 pm; edited 1 time in total
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Archmage
Knight-Baron


Joined: 16 Sep 2009
Posts: 746

PostPosted: Sun Feb 07, 2010 7:57 pm    Post subject: Reply with quote Add User to Ignore List

The last PC can more or less seriously just be a druid.
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Mauver
Journeyman


Joined: 31 May 2008
Posts: 158

PostPosted: Sat Feb 13, 2010 1:21 pm    Post subject: Reply with quote Add User to Ignore List

Archmage wrote:
The last PC can more or less seriously just be a druid.
Which is probably a good idea since you want this group to cover a fair bit of ground in terms of mechanics. Right now you've got two characters with the exact same class levels.
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Judging__Eagle
Prince


Joined: 07 Mar 2008
Posts: 4629
Location: Lake Ontario is in my backyard; Canada

PostPosted: Sat Feb 13, 2010 5:28 pm    Post subject: Reply with quote Add User to Ignore List

Two people with the same class levels is something that I'm fine with.

The difference between a Conduit that uses Charm monster, Mass Charm, Mass Suggestion, and Glibness at will, is large compared to one that uses Evard's Black Tentacles, Wall of Fire, and the rest of the Domination sphere at-will.

I'll probably have their "sorcerer" levels be equal to the Frank and Sujlin Sorcerer; 1/2 of a wizard spell slots; but they can use any spell off of the wiz/sorc spell list; and any other spell with a successful spellcraft check.

I've got some other people interested; one person wants to play a monster; and seeing as other DMs are too stupid to allow people to play a fucking Bugbear, or Minotaur, or whatever the fuck; he'll have no problem with me, since I regularly allow, and even encourage players to play non-standard races, and non-standard characters.

Mind you, I have ulterior motives for encouraging people to play a god damn monster. One is that I don't like boring characters, and a monster is an easy way to make a non-boring character. An other reason is to keep testing the method on how to make a PC out of a monster. Some day, I'll get someone who wants to play a beholder, or something actually powerful, and I want to be able to figure out how that works.

An other person wants to play a wizard, or sorcerer; I'll probably give him the Frank/Sujilin (or...however you spelled that guys name DSmile sorcerer as well.

At level 14 that's 1 7th level spell per day; before high stats. Players should be able to get stats in the base 23 up to a max of 28 before racials, age modifiers, or non-minor magic item boosts. So, min of 2 7th level spells; and a bunch of 6 and lower. Of course, scrolls are something that the character can pick up perfectly fine (although I'm going to rule that active spells use a magic item slot; and you need a free item slot to even cast off of a scroll; which will help reign in the power of 'disposable' magic items.)
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Last edited by Judging__Eagle on Sat Feb 13, 2010 5:36 pm; edited 1 time in total
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