Search found 171 matches

by Krakatoa
Wed Jan 26, 2011 1:49 am
Forum: In My Humble Opinion...
Topic: d20 Skills don't level or change. And that's ok...
Replies: 22
Views: 7054

My point isn't that there's any game that gets skills totally right, but that if 3.5 skills are as broken as deanruel suggested then why play it? I don't mean to be befouling thread, just suggesting a viable alternative to playing a game that the OP seems to find extremely flawed. Alternatively, pla...
by Krakatoa
Wed Jan 26, 2011 12:42 am
Forum: In My Humble Opinion...
Topic: d20 Skills don't level or change. And that's ok...
Replies: 22
Views: 7054

Alternatively, play a better game than 3.5.
by Krakatoa
Wed Jan 26, 2011 12:40 am
Forum: In My Humble Opinion...
Topic: Abilities "In" and "Out" of Combat
Replies: 40
Views: 6251

How would you translate a technique that specifically counters an attack into something that could be used casually for non-combative purposes? It may be that some things don't acutally come with a non-combat use. In thise case, like the_taken said, it depends on how that counter ability works. Is ...
by Krakatoa
Mon Jan 24, 2011 9:35 pm
Forum: In My Humble Opinion...
Topic: Abilities "In" and "Out" of Combat
Replies: 40
Views: 6251

Re: Abilities "In" and "Out" of Combat

Depending on what a combat ability does, it seems easy enough to translate that into a non-combat function. Think of how it works not based on the mechancis but within the frame of the world. For example, an ability that boosts accuracy in combat could also boost accuracy in instances where it might...
by Krakatoa
Sun Jan 23, 2011 5:43 am
Forum: In My Humble Opinion...
Topic: Making D&D morality less repulsive.
Replies: 459
Views: 44208

It seems like this is something incumbent on the DMs and players than a flaw in the system. I would probably be uncomfortable in a game all about killing X Race because THEY'RE EVIIIL--but any decent DM knows that murder.death.kill is not a morally palatable game. Sure, some games have subdual-as-de...
by Krakatoa
Sun Jan 23, 2011 5:25 am
Forum: In My Humble Opinion...
Topic: The Official "4e Critique and Rebuttal" Thread
Replies: 1175
Views: 151902

Fair enough. I know there was some good stuff that came from it (Mutants and Masterminds!) Still, I think the main reason was brand management: Wizards doesn't want things like The Book of Erotic Fantasy and other horrible and/or creepy garbage being published as DnD compatible.
by Krakatoa
Sat Jan 22, 2011 8:57 pm
Forum: In My Humble Opinion...
Topic: The Official "4e Critique and Rebuttal" Thread
Replies: 1175
Views: 151902

Because the average OGL product was of such high quality.
by Krakatoa
Fri Jan 21, 2011 6:53 am
Forum: In My Humble Opinion...
Topic: The Official "4e Critique and Rebuttal" Thread
Replies: 1175
Views: 151902

People said the same thing about the video gaming industry, but it turned out it wasn't as recession proof as economists had thought. This recission is considerably deeper than the previous ones we have to compare them too.
by Krakatoa
Fri Jan 21, 2011 6:39 am
Forum: In My Humble Opinion...
Topic: The Official "4e Critique and Rebuttal" Thread
Replies: 1175
Views: 151902

fectin wrote:Because 4E's alleged failure is a symptom of a shinking RPG market caused in part by a recession.
Fixed.
by Krakatoa
Fri Jan 21, 2011 5:10 am
Forum: In My Humble Opinion...
Topic: recent d&d deathwatch data
Replies: 339
Views: 34044

My group prefers to play original stuff.

But I'm not neccesarily against modules, I'm just currently not DMing our game, so what funds I can throw at entertainment are mostly going to novels and cheap vidja games from two years ago, these days.
by Krakatoa
Fri Jan 21, 2011 3:49 am
Forum: In My Humble Opinion...
Topic: recent d&d deathwatch data
Replies: 339
Views: 34044

I'd answer the question myself, but I've literally not read a single module of any edition ever. I'm sort of inclined to say that whatever the modules do, it doesn't really matter. The principles of game design stand or fall on their own merits whether or not the published adventures hold to them.
by Krakatoa
Fri Jan 21, 2011 3:28 am
Forum: In My Humble Opinion...
Topic: recent d&d deathwatch data
Replies: 339
Views: 34044

Well perhaps Swordslinger is, but there are entire forums where people generally prefer 4E, such as the Traditional Games Discussion at Something Awful. They generally don't dismiss 3E fans as trolls, but defending it will likely get you a snarky and flippant rebuttal. I've found it pretty difficult...
by Krakatoa
Fri Jan 21, 2011 3:18 am
Forum: In My Humble Opinion...
Topic: The Official "4e Critique and Rebuttal" Thread
Replies: 1175
Views: 151902

Oh my gosh, Wizards of the Coast putting out a product to make money! Those bastards!
by Krakatoa
Fri Jan 21, 2011 3:15 am
Forum: In My Humble Opinion...
Topic: recent d&d deathwatch data
Replies: 339
Views: 34044

DragonChild wrote:There are apparently no honest 4e fans.
:rofl:
by Krakatoa
Thu Jan 20, 2011 8:16 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1672145

The same reason Avatar is the highest grossing movie of all time.
by Krakatoa
Thu Jan 20, 2011 5:22 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1672145

I'll be honest, before I'd read up on the 'playtest' and the pointless rules changes and the even-bigger-than-3.x caster dominance, I was almost drawn in by the artwork.
by Krakatoa
Wed Jan 19, 2011 11:28 pm
Forum: In My Humble Opinion...
Topic: recent d&d deathwatch data
Replies: 339
Views: 34044

the 4e system works well if you start with a difficulty and then create a terrain; it's really bad if you start by creating terrain and then want to ask how difficult it is. But the only reason to create the terrain and then assign some objective and consistent-between-campaigns difficulty for it i...
by Krakatoa
Wed Jan 19, 2011 10:46 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1672145

...And Paizo pretending to have a massive playtest yet only accepting positive feedback is somehow okay?
by Krakatoa
Wed Jan 19, 2011 10:44 pm
Forum: In My Humble Opinion...
Topic: recent d&d deathwatch data
Replies: 339
Views: 34044

That depends on how difficult you plan for that room of the dungeon to be.
by Krakatoa
Wed Jan 19, 2011 9:48 pm
Forum: In My Humble Opinion...
Topic: recent d&d deathwatch data
Replies: 339
Views: 34044

jadagul wrote:Swordslinger, here's my question. I'm a DM; I'm designing a dungeon. It has a ten-foot-long, six-inch-wide plank of wood over a chasm. What's the DC to cross it?
Whatever the heck you want it to be. I'm not Swordslinger but...
by Krakatoa
Wed Jan 19, 2011 9:41 pm
Forum: In My Humble Opinion...
Topic: D&D Essentials: Ask me anything.
Replies: 133
Views: 29516

...Da phuck? O_o
by Krakatoa
Tue Jan 18, 2011 10:13 pm
Forum: In My Humble Opinion...
Topic: recent d&d deathwatch data
Replies: 339
Views: 34044

You don't have to, but I've often found when GMing that everyone in the party expects their own unique abilities to come in to play.
by Krakatoa
Tue Jan 18, 2011 10:10 pm
Forum: In My Humble Opinion...
Topic: Krakatoa: D&D & MMOs
Replies: 36
Views: 4123

I'm kind of torn, because from my experience the At-Will, Encounter, Daily structure works pretty well, but I can see a different sort of resource management working better. Many Dailies aren't really worth their once-per-day limit and some At-Will's like the fighter's Reaping Strike are unavoidably...
by Krakatoa
Tue Jan 18, 2011 9:55 pm
Forum: In My Humble Opinion...
Topic: recent d&d deathwatch data
Replies: 339
Views: 34044

I think one way to handle uneven skill tests is offer different tests to different characters. For example you might have a nimble human Rogue balance across a narrow beam with an Acrobatics check, but let the Dwarven fighter swing across with their grappling hook and the Eladrin Warlock teleport ac...
by Krakatoa
Tue Jan 18, 2011 4:45 pm
Forum: In My Humble Opinion...
Topic: Krakatoa: D&D & MMOs
Replies: 36
Views: 4123

He worded that confusingly, but his point is sound. MMO abilities recharge within, at most, an hour. Most do so within a minute. That's significantly different than DnD powers, which recharge, basically, at the behest of the DM. Sure, a player can say he wants to initaite an extended rest, but the D...