Search found 6305 matches

by SGamerz
Tue Jan 09, 2024 2:06 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

"As wide as the Flatlands!" is what an Allansian would say to denote a vast distance, and this certainly applies to these grassy steppes that stretch from the Moonstone Hills in the west all the way to the Sea of Pearls in the far east. Here in the western part of the Flatlands, the monot...
by SGamerz
Tue Jan 09, 2024 1:59 am
Forum: In The Trenches
Topic: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies
Replies: 418
Views: 332554

Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

We're searching in a fascist's territory, so east.
by SGamerz
Mon Jan 08, 2024 8:46 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

Dice roll = 5 (Lucky) If you have both or either of the Code words Destroyer and Reaver , the Healer refuses to see you and no matter how hard you search the hills you cannot find him; turn to 91 . If you don’t have either of these Code words, read on below. The Healer is a reclusive and disfigured ...
by SGamerz
Mon Jan 08, 2024 8:37 am
Forum: In The Trenches
Topic: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies
Replies: 418
Views: 332554

Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

I remember there's a bigger batch of zombies behind this one, so half a vote to save the grenade? Definitely use the medkits.
by SGamerz
Sun Jan 07, 2024 4:30 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

I guess we buy the blessing, but I don't think it's worth having 5 lots of troops to defend the place just so we can get that. Too late to change that right now, but you can vote to remove some troops (or all, if you raze the city instead) the next time we come back. Back to the Moonstone Hills... ...
by SGamerz
Sun Jan 07, 2024 4:22 am
Forum: In The Trenches
Topic: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies
Replies: 418
Views: 332554

Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Queen of Swords wrote:
Sun Jan 07, 2024 3:52 am
Call out the name Amy, tell her about the diary, look in the drawers, use the laptop to find out about the emergency exit, use machine gun against the zombie Kong, go right, enter Stock room, and get Amy to safety.
All of these.
by SGamerz
Sat Jan 06, 2024 8:03 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

We leave the maximum amount of troops that can be stationed here. Note that our HORDE STRENGTH is now at 7/19. The Overpriest (or priestess) of Zengis is a supreme spiritual adviser who intercedes with the gods of the Hall of Mind on behalf of the city’s inhabitants. The Overpriest’s Temple contains...
by SGamerz
Sat Jan 06, 2024 3:22 am
Forum: In The Trenches
Topic: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies
Replies: 418
Views: 332554

Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Wait for the zombies coming down the corridor, kill them.
by SGamerz
Sat Jan 06, 2024 3:20 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

Zengis is yours! You will have to garrison it, however. Write the name ‘Zengis’ in an empty City slot on the Your Domain box of your Adventure Sheet . Next, deduct a minimum of 1 point and a maximum of 5 points from your HORDE STRENGTH score and add it to the city’s GARRISON STRENGTH box. Note that...
by SGamerz
Sat Jan 06, 2024 2:24 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

Realising the dilapidated state of their city’s defences, the army of Zengis rides out to fight with your horde on a field of battle before the walls. It is a bigger army than you were expecting, with token units of guards, militia and soldiers fleshed out with contingents of various mercenary brot...
by SGamerz
Fri Jan 05, 2024 9:07 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

The strange eastern city of Zengis is capital of the barony of Kaypong and lies on the banks of the River Kok, near the looted ruins of the ancient city of Gar-Goldoran. If you have the Code word Overlord , turn to 138. If you have the Code word Slayer , turn to 123. Zengis is at the centre of the ...
by SGamerz
Fri Jan 05, 2024 9:02 am
Forum: In The Trenches
Topic: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies
Replies: 418
Views: 332554

Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Only 7 left, so using the grenade feels like overkill. Half a vote to take the risk and save it.
by SGamerz
Fri Jan 05, 2024 4:32 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

You and your horde are leaving the province of Chiang Mai and its capital city of Fang. Ahead of you, on the far banks of the river Kok, lie the Pagan Plains. Allansians consider the Pagan Plains to be a dangerous and hellish wilderness, but compared to your Flatlands home it really is just a strol...
by SGamerz
Fri Jan 05, 2024 4:30 am
Forum: In The Trenches
Topic: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies
Replies: 418
Views: 332554

Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

10 is a relatively small number compared to what we've faced recently, so I vote to risk not using it yet and save it for a bigger swarm.
by SGamerz
Fri Jan 05, 2024 1:14 am
Forum: In The Trenches
Topic: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies
Replies: 418
Views: 332554

Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

There's an item check, so it should be the better option. Zip wire.
by SGamerz
Thu Jan 04, 2024 6:02 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

Fang is the capital of the northern barony of Chiang Mai, and lies on the banks of the River Kok, while behind it foothills rise up to the jagged peaks of the Icefinger Mountains. If you have the Code word Warlord , turn to 31. If you have the Code word Marauder , turn to 106. The city is ruled by ...
by SGamerz
Thu Jan 04, 2024 5:58 am
Forum: In The Trenches
Topic: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies
Replies: 418
Views: 332554

Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

We know there are zombies coming and we have to kill them all, so stay I guess, although it looks like our chances aren't that much better.
by SGamerz
Thu Jan 04, 2024 1:58 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

Chieftain Grom buys the Diamond from the mines, and increases the amount of troops in the Stonebridge garrison to prevent the chances of further rebellions before leaving the town with his reduced army. You are leaving Stonebridge and the Red River. Your horde marches onwards, sharpened weapons glit...
by SGamerz
Thu Jan 04, 2024 1:55 am
Forum: In The Trenches
Topic: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies
Replies: 418
Views: 332554

Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Open door, then reach for light switch
by SGamerz
Wed Jan 03, 2024 9:50 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

Just some reminders before I proceed: 1) We need to leave at least 1 HORDE STRENGTH behind as long as it remains as our garrison. Since we're leaving Stonebridge right after we depart from the mines, we don't get to raze it until we revisit it again. 2) If we want to use the Diamond to create someth...
by SGamerz
Wed Jan 03, 2024 7:00 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

Are we allowed to return to Stonebridge? Yes, again, revisiting any area in this adventure is allowed as long as the game doesn't end. Of course, you may not find something worthwhile at every place you revisit, and some just gives you more trouble than help. Stonebridge is a Dwarf settlement that ...
by SGamerz
Wed Jan 03, 2024 4:40 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34804

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

COMBAT LOG: Zagor & Minions 17, Fire Axe 22. Z&M are at 7. Z&M 18, FA 20. Z&M are at 5. Z&M 19, FA 20. Z&M are at 3. Z&M 15, FA 20. Z&M are at 1. Z&M 15, FA 17. Z&M are defeated. Luck was with us (even if not much LUCK was), and we defeated Zagor and gang with...