Search found 1628 matches

by Foxwarrior
Thu Apr 06, 2023 8:50 pm
Forum: In My Humble Opinion...
Topic: Respec is a base game mechanic
Replies: 25
Views: 6486

Re: Respec is a base game mechanic

Hey PL, in the real world you can't pick up a bite attack by picking up a set of gator teeth at a truck stop in Florida. Making bite attacks a physical item that you loot from creatures you've killed has major ramifications for your setting. I'm pretty sure that NPLP mentioned at some point that he...
by Foxwarrior
Thu Apr 06, 2023 8:38 pm
Forum: In My Humble Opinion...
Topic: Ignoring things that ignore the ignoring of...
Replies: 127
Views: 86754

Re: Ignoring things that ignore the ignoring of...

The point of pseudocode is to be understandable, not compilable or to follow a specific syntax. PL snarking on it for not having C++ style logical tests (== instead of =) is straight-up asinine. Toggling someone else's fire immunity back and forth during an attack is a really weird thing to do... M...
by Foxwarrior
Mon Apr 03, 2023 4:20 am
Forum: It's My Own Invention...
Topic: [Spellbound] Alpha Questionnaire
Replies: 4
Views: 1886

Re: [Spellbound] Alpha Questionnaire

Okay, why not, I'll describe the wacky build I did for my latest D&D character as though it was a concept: 1. A big muscular guy who uses telekinesis to grab things with his enormous muscles from a distance. 2. He grabs people from a distance and throws them about. Or at least shoves them a litt...
by Foxwarrior
Fri Mar 31, 2023 9:05 pm
Forum: In My Humble Opinion...
Topic: Respec is a base game mechanic
Replies: 25
Views: 6486

Re: Respec is a base game mechanic

I notice that you have a tendency to prefer game mechanics that are totally honest about their game design underpinnings. Maybe I'll figure out how to write a short essay about why you're wrong to feel that way later (something to do with how making fighters and shapeshifters mechanically different ...
by Foxwarrior
Fri Mar 31, 2023 5:30 am
Forum: In My Humble Opinion...
Topic: Ignoring things that ignore the ignoring of...
Replies: 127
Views: 86754

Re: Ignoring things that ignore the ignoring of...

Reverse hyperbole would be hypobole right
by Foxwarrior
Fri Mar 31, 2023 1:58 am
Forum: In My Humble Opinion...
Topic: Ignoring things that ignore the ignoring of...
Replies: 127
Views: 86754

Re: Ignoring things that ignore the ignoring of...

By my definition a 200kg barbell isn't "immune to being picked up by toddlers" it's just heavy. So if you had a protection system with ranks, like you have rank 1 fire protection that made you take no damage from fires of rank 1 or less, but full damage from rank 2 or greater, and so on, ...
by Foxwarrior
Thu Mar 30, 2023 4:32 am
Forum: In My Humble Opinion...
Topic: How's Pathfinder 2nd edition now?
Replies: 7
Views: 4852

Re: How's Pathfinder 2nd edition now?

Maybe if you haven't gotten tired of doing spreadsheets for fun for their own sake (I admit, I have at times thought of Excel as a fun toy), then adding more mechanics can make a game better than 5e on that merit alone. But if you have, then taking longer to resolve an action in the game just makes ...
by Foxwarrior
Sat Mar 25, 2023 6:59 am
Forum: In My Humble Opinion...
Topic: Arguing about Pokemon Tabletop Evolution (WIP)
Replies: 70
Views: 55064

Re: Arguing about Pokemon Tabletop Evolution (WIP)

Is it really fair to compare a steel machine that's specifically designed for a purpose, to a flesh being that's just generically optimized for efficient living
Tyranids are where it's at
by Foxwarrior
Thu Mar 23, 2023 4:41 pm
Forum: In My Humble Opinion...
Topic: Arguing about Pokemon Tabletop Evolution (WIP)
Replies: 70
Views: 55064

Re: Arguing about Pokemon Tabletop Evolution (WIP)

Have you ever seen a 70 year old car? More prosthetics than a pirate!
by Foxwarrior
Thu Mar 23, 2023 4:35 am
Forum: In My Humble Opinion...
Topic: Arguing about Pokemon Tabletop Evolution (WIP)
Replies: 70
Views: 55064

Re: Arguing about Pokemon Tabletop Evolution (WIP)

deaddmwalking wrote:
Wed Mar 22, 2023 4:18 pm
So do chatbots edit their posts?
The beautiful thing about ChatGPT is that its messages are so eloquent-sounding that actual people are seduced into posting its messages into their conversations. The cult of the machine begins...
by Foxwarrior
Wed Mar 22, 2023 8:15 am
Forum: In My Humble Opinion...
Topic: Arguing about Pokemon Tabletop Evolution (WIP)
Replies: 70
Views: 55064

Re: Arguing about Pokemon Tabletop Evolution (WIP)

Well, none of them talk like ChatGPT, they're other types of robot if they're robots
by Foxwarrior
Tue Mar 21, 2023 4:41 pm
Forum: In My Humble Opinion...
Topic: Arguing about Pokemon Tabletop Evolution (WIP)
Replies: 70
Views: 55064

Re: Arguing about Pokemon Tabletop Evolution (WIP)

Oh no, ChatGPT has started invading the forums... This is the beginning of the end!
by Foxwarrior
Sat Jan 21, 2023 5:02 pm
Forum: In The Trenches
Topic: Wrath of the Righteous is some really bigotted shit
Replies: 2
Views: 1785

Re: Wrath of the Righteous is some really bigotted shit

Hey, I picked this adventure path because of the infamous pop quiz, which implied that they had a very skewed idea of what powerful friendly NPCs should be like. So...
by Foxwarrior
Fri Dec 23, 2022 4:36 am
Forum: In My Humble Opinion...
Topic: What's your favorite kind of high level "friendly" NPC?
Replies: 58
Views: 13104

Re: What's your favorite kind of high level "friendly" NPC?

Neo Phonelobster Prime wrote:
Fri Dec 23, 2022 3:29 am
Pretty much none of that post is relevant to topic.

Darn.
Neo Phonelobster Prime wrote:
Fri Dec 23, 2022 3:29 am
he just suddenly turns up in a nick of time when we need him!".
Hey, it made sense at the time.
by Foxwarrior
Wed Dec 14, 2022 5:38 pm
Forum: In My Humble Opinion...
Topic: [Spellbound] Damage revised and other miscellanea
Replies: 33
Views: 5661

Re: [Spellbound] Damage revised and other miscellanea

I'm just confused that the burning rules don't seem to mention a difference between your toe catching on fire and your head.
by Foxwarrior
Fri Nov 18, 2022 8:07 am
Forum: In My Humble Opinion...
Topic: Why are Tome Feats a problem?
Replies: 22
Views: 6423

Re: Why are Tome Feats a problem?

If Tome Feats focused on adding new abilities and not passive bonuses, tagging the feats probably wouldn't be necessary. Being able to rapid shoot and to heavy shoot with a bow would probably be fine if those don't stack together into the same turn. The idea of tagging the feats does still call to m...
by Foxwarrior
Wed Nov 02, 2022 8:43 pm
Forum: In My Humble Opinion...
Topic: How to Implement Save or Dies in a Balanced D&D System
Replies: 166
Views: 48815

Re: How to Implement Save or Dies in a Balanced D&D System

Ooh, a narrative/feelings based answer, secrets are revealed indeed! So you see, in Kaelik's games fighters are OP and cannot die, because they have no features that protect them from death which they can neglect to use...
by Foxwarrior
Sat Oct 29, 2022 6:23 am
Forum: In My Humble Opinion...
Topic: How to Implement Save or Dies in a Balanced D&D System
Replies: 166
Views: 48815

Re: How to Implement Save or Dies in a Balanced D&D System

If the goal is to present death as a threat without having it actually happen much at all, at least exploit players' loose understanding of probability by making death involve a check that can only be failed on a natural 1 (on a d100 if you prefer). That way you can point at it and legitimately say ...
by Foxwarrior
Sat Oct 29, 2022 6:09 am
Forum: In My Humble Opinion...
Topic: How to Implement Save or Dies in a Balanced D&D System
Replies: 166
Views: 48815

Re: How to Implement Save or Dies in a Balanced D&D System

I still believe that a death flag (where players choose whether they are currently vulnerable to death) is a potentially good way to support the necessary narrative belief for many people that death is on the table without leaving the possibility for an unsatisfying character death in 'routine circ...
by Foxwarrior
Sun Oct 23, 2022 7:57 pm
Forum: In My Humble Opinion...
Topic: What's your favorite kind of high level "friendly" NPC?
Replies: 58
Views: 13104

Re: What's your favorite kind of high level "friendly" NPC?

I think the answer is that anything can be cool and fun if it happens once and you are playing a game with your friends and maybe they do a good job, but that if there were game mechanics that allowed the BMX bandit to call on the angel summoner to do adventures with him and the angel summoner was ...
by Foxwarrior
Sun Oct 23, 2022 5:33 pm
Forum: In My Humble Opinion...
Topic: What's your favorite kind of high level "friendly" NPC?
Replies: 58
Views: 13104

Re: What's your favorite kind of high level "friendly" NPC?

...for verisimilitude or whatever and I thought this kind might be worth... So. Best guesses. Is this... Probably A. Seems unlikely to be B, surely I would have tried defending the existence of some high level NPCs during any of the times it came up on the Den in the past ten years, rather than jus...
by Foxwarrior
Sun Oct 23, 2022 8:30 am
Forum: In My Humble Opinion...
Topic: What's your favorite kind of high level "friendly" NPC?
Replies: 58
Views: 13104

Re: What's your favorite kind of high level "friendly" NPC?

edit : Also. "over leveled toys are OK when I personally can control them" is perhaps the least self aware angle to come at this from. Well, when you put it that way, yeah that is pretty much what I was thinking. The problem with high level "friendly" NPCs, I thought, was that t...
by Foxwarrior
Sun Oct 23, 2022 2:33 am
Forum: In My Humble Opinion...
Topic: What's your favorite kind of high level "friendly" NPC?
Replies: 58
Views: 13104

Re: What's your favorite kind of high level "friendly" NPC?

"I like X" isn't much of a kickstarter for discussion as it naturally leads to the responses of, "I also like X", "I like Y" or "Okay" and the conversation is hard to develop from there. You say that, but the first two replies were "how dare you suggest ...
by Foxwarrior
Sat Oct 22, 2022 4:23 pm
Forum: In My Humble Opinion...
Topic: What's your favorite kind of high level "friendly" NPC?
Replies: 58
Views: 13104

What's your favorite kind of high level "friendly" NPC?

People here seem to often complain about (especially Paizo) NPCs who are generally on the players' side (or at least not enemies the players are supposed to kill or defeat in order to progress) but who are much higher level than the party and thus not a fair fight. But not all high level NPCs are cr...
by Foxwarrior
Tue Oct 11, 2022 8:17 pm
Forum: In My Humble Opinion...
Topic: How to Implement Save or Dies in a Balanced D&D System
Replies: 166
Views: 48815

Re: How to Implement Save or Dies in a Balanced D&D System

Is the problem that... There isn't a cruel and punishing level loss system on death that makes you (and to a lesser extent, player 2) weaker from the dying?