Search found 3634 matches
- Wed Dec 19, 2007 3:52 am
- Forum: In The Trenches
- Topic: Running a Game
- Replies: 11
- Views: 3221
Re: Running a Game
The Dire Ape player has changed his concept.[br][br]He's now playing a Tiefling Assassin5/FireMage1[br][br]The idea is to make fire bolt death attacks for 13d6...[br][br]Pick up greater teleport as a feat, UMD as a skill (healing wands!) and we're on our way...[br][br]Speaking of which, Frank, any c...
- Wed Dec 19, 2007 2:07 am
- Forum: In The Trenches
- Topic: Running a Game
- Replies: 11
- Views: 3221
Re: Running a Game
Thanks. My normal tactic would just be to bury them in found wands and potions, but first I need one of them to take UMD, and with Book of Gears I'm trying to de-emphasize consumeables anyway.
- Tue Dec 18, 2007 8:35 pm
- Forum: In The Trenches
- Topic: Running a Game
- Replies: 11
- Views: 3221
Re: Running a Game
More issues:[br][br]Over on the campaign thread, I was looking for a Kobold casting class. I think I found it: Elementalist is very much what I was going for. [br][br]That said, I wonder how complete and viable the class is. I have two issues:[br][br]First, I don't know where a lot fo these spells c...
- Tue Dec 18, 2007 6:10 pm
- Forum: In The Trenches
- Topic: Running a Game
- Replies: 11
- Views: 3221
Running a Game
I'm running a one-shot 6th level Tome game this weekend. It's set in the Skylord's Tears, for which this board already has a thread. The players:[br][br]Aasimar War Angel (Fiendish Brute) 2/Fighter4. He has wings and extra arms, and flies around dual-wielding greatswords. [br][br]Player 2: Probably ...
- Mon Dec 17, 2007 3:10 pm
- Forum: It's My Own Invention...
- Topic: Darkest Night
- Replies: 62
- Views: 11635
Re: Darkest Night
We played again -- starting a priest, rogue, prince, and scholar.[br][br]Early on, the Scholar holed up in the castle, quickly establishing a Forgotten Sanctuary and then collecting no fewer than 5 treasures befor the necromancer kicked him out. [br][br]The priest searched ineffectively over and ove...
- Fri Dec 14, 2007 8:37 pm
- Forum: It's My Own Invention...
- Topic: Darkest Night
- Replies: 62
- Views: 11635
Re: Darkest Night
We won, via relics. We got the forest, the mountain, and then the ruins, thanks to the knight hard riding out and back. [br][br]I like storing keys in the monastry until needed. If each character drops their keys when they go back eventually someone can gab 3 on their way out the door. [br][br]I'm a...
- Fri Dec 14, 2007 2:54 am
- Forum: It's My Own Invention...
- Topic: Darkest Night
- Replies: 62
- Views: 11635
Re: Darkest Night
We played again with Knight, Rogue, Prince, and Priest-- still using the ineluctable necromancer[br][br]This time, we didn't ven bother destroying blights early except the ones that really bothered us, we mostly just searched and searched and searched. We had overhwlemingly good die rolls on the sea...
- Mon Dec 10, 2007 1:47 am
- Forum: It's My Own Invention...
- Topic: Darkest Night
- Replies: 62
- Views: 11635
Re: Darkest Night
It turned out that our first half-game was flawed -- we were convinced that searching cost 1 secrecy, which made the game way harder. That misunderstanding corrected, we played again. [br][br]It's a fun game and rather intellectualy challenging. [br][br]GAME REPORT[br][br]Turns: ~35 [br][br]Darkness...
- Sun Dec 09, 2007 7:57 pm
- Forum: It's My Own Invention...
- Topic: Darkest Night
- Replies: 62
- Views: 11635
Re: Darkest Night
Fuzzy Logic here (the boards crewed my account)[br][br]My little brother and I tried this out today. We didn't finish, got to turn 8 (darkness 10)[br][br]He played Knight and Rogue, I played Prince and Scholar. It was a lot fo fun, though we only had one key. At least we had picked up a couple of po...