Search found 1447 matches
- Thu Aug 01, 2019 12:43 am
- Forum: MPSIMS
- Topic: Podcasts you follow?
- Replies: 40
- Views: 16374
- Sat Jun 15, 2019 3:15 pm
- Forum: In My Humble Opinion...
- Topic: Are you really nostalgic for 3.5, or just for PHB Wizards?
- Replies: 103
- Views: 15662
- Sun Jun 09, 2019 3:14 pm
- Forum: In My Humble Opinion...
- Topic: Are you really nostalgic for 3.5, or just for PHB Wizards?
- Replies: 103
- Views: 15662
Also the 2nd edition Polymorphs are just better balanced spells How so? It's been 20 years since I played 2nd edition and games seldom got high enough level to use them. It's not tussock is just being dumb as usual. In 2e polymorph other randomly kills people due to the system shock rules so you ca...
- Mon Mar 25, 2019 11:24 pm
- Forum: In My Humble Opinion...
- Topic: OSSR: Exalted: The Infernals
- Replies: 123
- Views: 22734
- Fri Mar 01, 2019 3:30 am
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
No, we get that part. What I don't get is what is the end goal of this exercise. Are we still trying to be Magic but slightly different? Then why change names. If we are changing names why even be Magic at that point? There isn't a particular end goal, it's just a thought experiment I thought was i...
- Fri Mar 01, 2019 2:53 am
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
When you say 'it's like Magic, but different', every element is called into question. Think of it like Pathfinder - it's like 3.5 but different. You can't actually assume something works like it did in 3.5 - if you want to be correct you actually have to check every bloody thing. Classes, spells, f...
- Fri Mar 01, 2019 12:47 am
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
It's true that once you've instituted a new color pie with new symbols nothing stops you from making other sweeping changes. There is a good reason not to do that to start with, which is to retain a shared context. The more of the rules and assumptions that are retained the easier it is for new prop...
- Mon Feb 25, 2019 1:41 am
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
Honestly I'm willing to tap out on the cyclers thing, but the redone color pie isn't meaningless. When effects were divided in the original color pie the card advantage, tempo, ect were not understood and thus for the first 10 years balance between colors was fucked. To a certain degree it was never...
- Sun Feb 24, 2019 2:55 am
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
If you want to make the number of non-games near zero that's a thing you could do. You could make everyone create four separate 20-card decks and choose which one they draw from whenever they draw a card. You could make any card playable as a resource card by playing it face down. You could have th...
- Sat Feb 23, 2019 4:50 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
- Mon Feb 18, 2019 10:35 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
I think you're vastly underestimating what Relic and Advice are capable of, and you're reading Paired Lives wrong. Guardian Project draws you a card any time you play a unique creature. Paired Lives tutors for a different creature every time you play any creature and puts that creature right onto th...
- Mon Feb 18, 2019 1:58 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
The misses on Kaladesh were such a black eye that they ended up creating a whole team of former elite tournament players to destructively test new sets going forward. I thought they already did that after Urza block? Anyway it is a little fruitless just to argue in spherical frictionless vacuum, it...
- Sat Feb 16, 2019 7:33 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
Now your attempt at current examples is just full of complete fucking fail. Wilderness Reclamation fit into exactly one top deck, and it's one that already existed and it's called Nexus Turbofog and it has a no-shit winrate of over 75% when the field isn't prepared for it and a winrate of about 40%...
- Sat Feb 16, 2019 1:52 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
- Sat Feb 16, 2019 12:40 am
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
Question, did you play magic during mid 00's? Because I've been gesturing in the direction of original Ravnica Block and I feel like that's falling on deaf ears. There were a fair number of weird synergy cards like I'm proposing and that format if rembered fondly as one of the most diverse of all ti...
- Fri Feb 15, 2019 9:21 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
- Fri Feb 15, 2019 7:12 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
- Fri Feb 15, 2019 4:33 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
But let's be fucking real for a moment: the entire decision tree of everything to put into or not put into your Red Deck Wins list is not as deep as the question of which 4-drops to include or exclude in a Golgari list. It just fucking isn't. It's not even particularly close. I think you've missed ...
- Thu Feb 14, 2019 3:09 am
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
That story is only possible because Midrange decks aren't just a pile of the best cards in their colors. They are actually very interesting and there's a lot going on. The choices of cards that provide value and the cards that interact and the cards that threaten are very impactful. And the fact th...
- Wed Feb 13, 2019 8:48 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
- Wed Feb 13, 2019 4:07 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
- Wed Feb 13, 2019 1:27 am
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
All of these kinds of changes would lead to very different deck construction. If you just make Magic Cards but the 1, 2, and 3 cost spells are really powerful - then we pretty much know what's going to happen. See this is where we are likely at odds. I'd argue that pushing high cost cards is what h...
- Tue Feb 12, 2019 3:49 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
If you want people to play cards that cost 5+ mana that are merely big threats that put a clock on the opponent, you're going to have to fundamentally change how the game works. Perhaps freespawn bullshit blockers to clog up the battlefield for the first few turns like in Artifact, or have escalati...
- Mon Feb 11, 2019 12:26 pm
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
Spectral Force can only attack once if it doesn't meet conditions or combo with other cards. Your Timeworn Golem attacks 3 times and is sufficient to kill your opponent by itself . Only two times actually. It comes into play tapped and only untaps itself twice. Also they've seriously printed a 5 ma...
- Mon Feb 11, 2019 12:10 am
- Forum: In My Humble Opinion...
- Topic: Alternate M:tG Color Wheel: Take II
- Replies: 111
- Views: 13927
Regardless, you seem to be trying to push everything, which is likely going to go the Yugioh route sooner rather than later. The basic logic of short curves is that 1 power on turn 1, 2 power on turn 2, 3 power on turn 3 and 4 power on turn 4 is enough to kill with cards to spare on turn 5 without ...