Search found 220 matches

by Utterfail
Thu Feb 11, 2010 10:08 pm
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

Standard! Durrr, synonym fail for me.

Thanks.
by Utterfail
Thu Feb 11, 2010 4:33 am
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

On Longspears: I'm dropping it back to simple. Lances are still folded into it. On weapon size terminology: Two-Handed and One-Handed can get a bit confusing when used as a definite class of weapons considering that One-Handed weapons can be wielded in two hands and light weapons in one. I'm conside...
by Utterfail
Wed Feb 10, 2010 6:45 pm
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

Huzzah, I'm on a real computer.

Longspears absorbed lances and became martial. I'll consider doing a bit more when I don't have a headache, but that longspear thing was easy.
by Utterfail
Mon Feb 08, 2010 6:02 am
Forum: It's My Own Invention...
Topic: Parry skill
Replies: 88
Views: 16718

A "Light weapon feat" is a bad idea if you want to put the two weapon fighter and the big weapon fighter on par in terms of ability to spend feats on their chosen schtick, light weapon fighting is just something a TWF guy would pick up too. Besides, TWF is the knife fighter feat. Light wea...
by Utterfail
Mon Feb 08, 2010 4:08 am
Forum: In My Humble Opinion...
Topic: Tome Samurai refresh mechanic
Replies: 12
Views: 1928

It'd be much simpler to simply say they can do it 1/minute or 1/encounter, that way every fight they get to whip out one Kiai!
by Utterfail
Mon Feb 08, 2010 12:21 am
Forum: It's My Own Invention...
Topic: Parry skill
Replies: 88
Views: 16718

According to Frank (and rightly so) Two Weapon Fighting with the Two Weapon Fighting feat makes you better than Big Weapon Fighting because you've expended less character resources. The same thing applies to Two Weapon Fighting without the Two Weapon Fighting feat. Two weapons taking up two slots tr...
by Utterfail
Fri Feb 05, 2010 3:23 am
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

It does stop tiny weapons used for reach. A two-handed weapon is specifically a weapon the same size category as you. Grabbing tiny ransuers means you have... tiny ranseurs, and you can hit people in melee with them.

I could probably word it better though.
by Utterfail
Fri Feb 05, 2010 1:50 am
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

As for the "tiny reach weapons" problem, I tried to fix this in my last edit, but probably wasn't explicit on where I fixed it. The individual weapon entries have a snippet about how reach works for that weapon. Longspears, for example, have the clause "A longspear has reach. The long...
by Utterfail
Thu Feb 04, 2010 10:17 pm
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

A one handed thin blade (for a medium creature) is a 1d6 19-20x3 weapon. A one handed sword is 1d8 19-20x2. One handed axes are 1d8 20x3. I'm just not sure dropping the damage one die size is worth the 19-20 and the x3. But honestly I'm not super worried about it since I realized that by the time yo...
by Utterfail
Thu Feb 04, 2010 9:41 pm
Forum: It's My Own Invention...
Topic: [Tome] Community Material Link Repository
Replies: 78
Views: 151441

I'd like to submit my Tome Weapon Sizing rules for inclusion.
by Utterfail
Thu Feb 04, 2010 9:39 pm
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

I updated it. When you can use reach is now spelled out in each weapons entry (which is a little more complicated than I was hoping for, but seems to be the best solution for maintaining 3.X similarity with weapons). Added the Kusariagama too. I now consider this to be complete, excepting any errors...
by Utterfail
Tue Feb 02, 2010 1:37 am
Forum: In My Humble Opinion...
Topic: Spycraft 2.0 - Failed Design?
Replies: 55
Views: 18267

Yes
by Utterfail
Mon Feb 01, 2010 2:51 am
Forum: In My Humble Opinion...
Topic: Spycraft 2.0 - Failed Design?
Replies: 55
Views: 18267

Yes, it was stupid. It was in my opinion the major flaw of the game. Made you feel un-badass.
by Utterfail
Mon Feb 01, 2010 2:41 am
Forum: In My Humble Opinion...
Topic: Spycraft 2.0 - Failed Design?
Replies: 55
Views: 18267

You're missing the point, the point is that's stupid. Scaling dogs are stupid. And if you think its a good idea... well, draw a conclusion.
by Utterfail
Mon Feb 01, 2010 12:31 am
Forum: In My Humble Opinion...
Topic: Top 15 computer RPGs
Replies: 83
Views: 13045

Kobjagrande, theres only one flaw with your argument.... those last two screen shots are the same. A mere two images cant truly demonstrate just how many rails are possible with that game. I'll just leave this here to help you out: http://www.file-extensions.org/imgs/app-picture/3268/transport-tycoo...
by Utterfail
Sun Jan 31, 2010 11:30 pm
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

Sickles, scythes, and kamas got folded into the same "Scythe" path. I also added a table that helps with names of the generic weapons at different sizes. I only did it for the confusing ones. It should be obvious that a medium sized club is just... a big club.
by Utterfail
Sun Jan 31, 2010 9:07 pm
Forum: In My Humble Opinion...
Topic: Skill Feats
Replies: 47
Views: 8442

Id say the old [Metamagic] feats should be nixed entirely under the "Raw numbers a worthwhile feature do not make" idea. But some sort of [Magic] feat needs to exist, because honestly, spellcasters need something to spend their feats on. [Magic] feats, optimally, should give interesting ne...
by Utterfail
Sun Jan 31, 2010 8:54 pm
Forum: In My Humble Opinion...
Topic: Top 15 computer RPGs
Replies: 83
Views: 13045

Pathfinding, is indeed one of the larger difficulties that DF has. But it is 3d, which is why its so damn hard. Also, dwarf fortress does address a lot of the things you mentioned already. It doesn't generate a "few hundred" npcs, it generates many thousand. The first step in playing dwarf...
by Utterfail
Sun Jan 31, 2010 8:44 pm
Forum: In My Humble Opinion...
Topic: Skill Feats
Replies: 47
Views: 8442

Aye, along with some [Magic] feats.
by Utterfail
Sun Jan 31, 2010 8:04 pm
Forum: In My Humble Opinion...
Topic: Top 15 computer RPGs
Replies: 83
Views: 13045

There are conversations, they're just rather bland right now. Adventurer mode puts you in the role of a single adventurer. You can talk to people, but its pretty simple stuff. "What do you do." "Give me a quest" etc. There are one or two options that are more interesting. They ca...
by Utterfail
Sun Jan 31, 2010 7:01 pm
Forum: In My Humble Opinion...
Topic: Skill Feats
Replies: 47
Views: 8442

http://code.google.com/p/awesometome/downloads/list

The newest PDF has them as a sub-chapter in the feats chapter.
by Utterfail
Sun Jan 31, 2010 6:48 pm
Forum: It's My Own Invention...
Topic: [Feats] Buster & Mad Charge
Replies: 5
Views: 1836

Alright, after seeing you guys flail around, I took a few minutes to make my own feat. Two-Handed Figthing [Combat] "You honestly thought you could just walk up to me while I was holding this ? +0: Bigger is Better - You get a +3 bonus to trip and disarm attempts while wielding a two-handed wea...
by Utterfail
Sun Jan 31, 2010 3:41 am
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

[quote="CatharzGodfoot'] Right you are, although the 1d10 damage small greatsword clearly isn't balanced (as a one-handed weapon) relative to the 1d8 damage small longsword.[/quote] You're absolutely right, which is why I fudged the sword progression slightly. if you look it goes from 1d8 (smal...
by Utterfail
Sun Jan 31, 2010 2:21 am
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

In 3.5 a two-handed (IE, used martial) medium bastard sword is 1d10, while a two-handed medium greatsword is 2d6. While they do scale down the same, they scale up differently. Same with the Axe/Bastard axe, they scale down the same, but the greataxe does more as it scales up. lots of weapons get pre...
by Utterfail
Sun Jan 31, 2010 12:10 am
Forum: It's My Own Invention...
Topic: Tome Weapon Sizing
Replies: 59
Views: 18086

Ok, so, scythes get replaced by picks as the "big ass piercing weapon". I'd say then, that scythes get folded into sickles. A big-ass sickle is a DnD scythe. A big ol' dumb scythe needs to exist in dnd because.... well, some people want that death motif, and frankly, thats cool . As for th...