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by radthemad4
Thu Sep 28, 2017 4:49 am
Forum: In My Humble Opinion...
Topic: 3.X Hack: Utility Tracks
Replies: 26
Views: 4976

You could take a Track 1/feat and have it advance that way. Boom. Done. Tying tracks (or at least how I've specified mine) to feats seems like terrible idea as you've essentially just made them feat chains. You could instead of making tracks at all, make a bunch of utility feats, e.g. one that lets...
by radthemad4
Thu Sep 28, 2017 4:40 am
Forum: In My Humble Opinion...
Topic: 3.X Hack: Utility Tracks
Replies: 26
Views: 4976

'1 feat per level' is cool. One of my groups uses it in addition to tome feats (when you'd normally get feats, i.e. 1, human, 3, 6, etc.) because we feel that having two tiers of feats is handy. Having a permanent, infinite clean water oasis that you can pick up and move? Yeah, that can create (or d...
by radthemad4
Wed Sep 27, 2017 5:22 pm
Forum: In My Humble Opinion...
Topic: 3.X Hack: Utility Tracks
Replies: 26
Views: 4976

What's the benefit of a "Track" over something more like a Feat chain? Call them "Traits", make them not helpful in combat, hand them out every N levels. The chain aspect lets you build something like a Track, level requirements let you dole out more high-powered non-combat util...
by radthemad4
Wed Sep 27, 2017 4:10 am
Forum: In My Humble Opinion...
Topic: 3.X Hack: Utility Tracks
Replies: 26
Views: 4976

What buffs did I put in other than Heroes' Feast? Which... admittedly is purely a combat buff. The +1 to attack and will saves is not that big, and the fear immunity lets you play the game when high level monsters start showing up with fear auras. This does violate my 'no direct combat buffs' thing,...
by radthemad4
Wed Sep 27, 2017 3:01 am
Forum: In My Humble Opinion...
Topic: 3.X Hack: Utility Tracks
Replies: 26
Views: 4976

All the battlefield control/summon effects are going to require multiple rounds/a minute or so to set up or use '1 round actions' to maintain (e.g. riding a phantom steed from the animal track). Sorry I didn't make that clearer. Assorted types of permanent minion making is a cool thing I want people...
by radthemad4
Tue Sep 26, 2017 4:41 am
Forum: In My Humble Opinion...
Topic: 3.X Hack: Utility Tracks
Replies: 26
Views: 4976

Various attempts have been made to give people non-combat classes before. It runs into a couple of major issues. The first is the very level system itself. Namely that there are types of challenges that take enytire evenings to deal with at low level but which are essentially meaningless after you ...
by radthemad4
Sat Sep 16, 2017 2:31 pm
Forum: In My Humble Opinion...
Topic: 3.X Hack: Utility Tracks
Replies: 26
Views: 4976

3.X Hack: Utility Tracks

So, we have a lot of classes here with a number of distinct themes and mechanics that and are fun to play and pull their weight in combat. That's awesome, but quite a few of them can do fuck all once the combat music stops playing. A Track is sort of like a class except without BAB and Saving throws...
by radthemad4
Fri Sep 08, 2017 7:26 am
Forum: It's My Own Invention...
Topic: Skill Groups [Tome of Kaelik Feels Like It]
Replies: 21
Views: 16698

I made this a while back while trying to learn jquery: https://cdn.rawgit.com/radthemad4/KaelikSkillGroups/master/Kaelik%20Skill%20Groups.html It doesn't have any validation or anything, but should help keep track of ranks. I might make a better version someday. Updated: https://cdn.rawgit.com/radt...
by radthemad4
Sun May 28, 2017 4:52 pm
Forum: In The Trenches
Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
Replies: 633
Views: 85185

I had a lot of fun. Thanks AH! I'm kinda curious about some of the behind the scenes details and also had some questions. How does Archimedes' hammer work anyway (intelligent item?)? What was the Naglfar doing there? What is Thrull and what did he do? What's up with the ethereal cloud people? Who po...
by radthemad4
Thu May 25, 2017 4:46 pm
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117763

At the masked figure, telepathically, "Sorry, didn't quite catch that."
by radthemad4
Wed May 24, 2017 11:25 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117763

At the dog, "Just hold on for a bit longer. We'll get you fixed up proper once we're out of here."

Orr nods. "Right then, grab Malogos and let's get moving."
by radthemad4
Wed May 24, 2017 11:14 am
Forum: In The Trenches
Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
Replies: 633
Views: 85185

Cool. Also, was Archimedes supposed to be slowed down by the heat? Archimedes feels rather good (all hp damage healed) and laconic (under a slow effect from the heat). A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw. A magical...
by radthemad4
Wed May 24, 2017 4:34 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117763

At Archimedes, "Damn it, you really need to figure out how to work that thing. Well, at least the snails are gone, and... shit..." Orr tries to his best to ignore his pain and rushes towards his dog. At Thrull, "Thanks. Alright, let's see if we can stabilize Malogos and then get out o...
by radthemad4
Wed May 24, 2017 4:09 am
Forum: In The Trenches
Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
Replies: 633
Views: 85185

Orr is immune to fire from his Product of Infernal Dalliance: Baatezu feat. Or is this some sort of super magical fire?
by radthemad4
Tue May 23, 2017 9:46 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117763

Orr swims back down and tries to power channel water to sicken/nauseate two giant snails, landing anywhere that doesn't have slime on it and if possible getting some cover and/or concealment from as many snails as possible via a stone pillar or something.
by radthemad4
Sun May 21, 2017 9:41 am
Forum: In The Trenches
Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
Replies: 633
Views: 85185

Darth Rabbitt wrote:Archimedes leaves the dying snail to Malagos, activates his Fighting Style, and full attacks the snail that has just approached him. He avoids using the key this time lest it hurt the necromancer again
The key hurt Malogos somehow?
by radthemad4
Sun May 21, 2017 9:38 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117763

Orr will spend a fire token (free action) to boost his blinking fly speed to 41.75 feet. He'll then fly up and away, trying to move to keep something in between him and as many snails as possible. On the way (flyby attack) he'll expend water tokens to try to nauseate two snails (160 ft range, sicken...
by radthemad4
Thu May 18, 2017 5:58 am
Forum: In The Trenches
Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
Replies: 633
Views: 85185

Aw... it's only been... holy shit we've been playing since October 2015! Well, on the bright side I'm looking forward to the autopsy and to marking this as my fourth (non oneshot) game that actually ended.
by radthemad4
Thu May 18, 2017 5:55 am
Forum: MPSIMS
Topic: Nostalgia Gaming Thread
Replies: 7
Views: 3215

Count Arioch the 28th wrote:I have trouble playing old RPGs. Most of them just seem clunky and awkward.
Let's Plays (that are edited for time) are great if you're feeling nostalgic for something but don't actually feel like playing it.
by radthemad4
Thu May 18, 2017 5:51 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117763

"Right, let's get these bastards!" Orr will power channel fire (6d6 fire damage, 5 ft radius, DC 17 Reflex halves, 40 ft range) on as many as possible and power channel water (160 ft range, sickens no save and nauseates for two rounds, DC 17 fort negates) on another one. Unless it turns o...
by radthemad4
Fri May 05, 2017 6:14 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117763

Orr stays somewhere in between the two, ready to push the water back if the path becomes too narrow.

To Thrull, "Who are 'they'?"
by radthemad4
Wed May 03, 2017 5:47 am
Forum: In The Trenches
Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
Replies: 633
Views: 85185

We could just assume Malogos cooperates and lets Archimedes carry him across the arch for now.
by radthemad4
Tue Apr 25, 2017 7:34 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117763

"Good dog." Orr will grab his dog and carry it over the arch. (using 1 move action per round and still concentrating)

At Thrull, "Heh, that's a lot more um... elegant than my first idea."

"Alright, Malogos, Drowning Squid, and Skeleton come along with Archimedes."
by radthemad4
Sun Apr 23, 2017 6:38 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117763

"Alright, now the hard part. Getting everyone over the arch. Sounds like the rock fossil made it, but I'll check just to be safe." Continuing to concentrate on keeping the water up, Orr flies over the arch and past it to see if the path is clear. (Orr could carry the dog and mice, probabl...
by radthemad4
Thu Apr 13, 2017 6:25 am
Forum: In The Trenches
Topic: [Gauging Interest] The Vaguest LFG Thread Ever
Replies: 16
Views: 6112

Aryxbez wrote:So...did this Thread ever go anywhere? It took me a minute to realize this thread wasn't actually current to this month.
Nope. I might still have time for another game though. I don't know if Avoraciopoctules is still interested. My timings are pretty much: http://doodle.com/poll/zs5ykui3h9xe5hf4