Search found 2070 matches
- Thu Sep 28, 2017 4:49 am
- Forum: In My Humble Opinion...
- Topic: 3.X Hack: Utility Tracks
- Replies: 26
- Views: 4976
You could take a Track 1/feat and have it advance that way. Boom. Done. Tying tracks (or at least how I've specified mine) to feats seems like terrible idea as you've essentially just made them feat chains. You could instead of making tracks at all, make a bunch of utility feats, e.g. one that lets...
- Thu Sep 28, 2017 4:40 am
- Forum: In My Humble Opinion...
- Topic: 3.X Hack: Utility Tracks
- Replies: 26
- Views: 4976
'1 feat per level' is cool. One of my groups uses it in addition to tome feats (when you'd normally get feats, i.e. 1, human, 3, 6, etc.) because we feel that having two tiers of feats is handy. Having a permanent, infinite clean water oasis that you can pick up and move? Yeah, that can create (or d...
- Wed Sep 27, 2017 5:22 pm
- Forum: In My Humble Opinion...
- Topic: 3.X Hack: Utility Tracks
- Replies: 26
- Views: 4976
- Wed Sep 27, 2017 4:10 am
- Forum: In My Humble Opinion...
- Topic: 3.X Hack: Utility Tracks
- Replies: 26
- Views: 4976
What buffs did I put in other than Heroes' Feast? Which... admittedly is purely a combat buff. The +1 to attack and will saves is not that big, and the fear immunity lets you play the game when high level monsters start showing up with fear auras. This does violate my 'no direct combat buffs' thing,...
- Wed Sep 27, 2017 3:01 am
- Forum: In My Humble Opinion...
- Topic: 3.X Hack: Utility Tracks
- Replies: 26
- Views: 4976
All the battlefield control/summon effects are going to require multiple rounds/a minute or so to set up or use '1 round actions' to maintain (e.g. riding a phantom steed from the animal track). Sorry I didn't make that clearer. Assorted types of permanent minion making is a cool thing I want people...
- Tue Sep 26, 2017 4:41 am
- Forum: In My Humble Opinion...
- Topic: 3.X Hack: Utility Tracks
- Replies: 26
- Views: 4976
Various attempts have been made to give people non-combat classes before. It runs into a couple of major issues. The first is the very level system itself. Namely that there are types of challenges that take enytire evenings to deal with at low level but which are essentially meaningless after you ...
- Sat Sep 16, 2017 2:31 pm
- Forum: In My Humble Opinion...
- Topic: 3.X Hack: Utility Tracks
- Replies: 26
- Views: 4976
3.X Hack: Utility Tracks
So, we have a lot of classes here with a number of distinct themes and mechanics that and are fun to play and pull their weight in combat. That's awesome, but quite a few of them can do fuck all once the combat music stops playing. A Track is sort of like a class except without BAB and Saving throws...
- Fri Sep 08, 2017 7:26 am
- Forum: It's My Own Invention...
- Topic: Skill Groups [Tome of Kaelik Feels Like It]
- Replies: 21
- Views: 16698
I made this a while back while trying to learn jquery: https://cdn.rawgit.com/radthemad4/KaelikSkillGroups/master/Kaelik%20Skill%20Groups.html It doesn't have any validation or anything, but should help keep track of ranks. I might make a better version someday. Updated: https://cdn.rawgit.com/radt...
- Sun May 28, 2017 4:52 pm
- Forum: In The Trenches
- Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
- Replies: 633
- Views: 85185
I had a lot of fun. Thanks AH! I'm kinda curious about some of the behind the scenes details and also had some questions. How does Archimedes' hammer work anyway (intelligent item?)? What was the Naglfar doing there? What is Thrull and what did he do? What's up with the ethereal cloud people? Who po...
- Thu May 25, 2017 4:46 pm
- Forum: In The Trenches
- Topic: [IC]Secrets of the Fire Swamp
- Replies: 1311
- Views: 117763
- Wed May 24, 2017 11:25 am
- Forum: In The Trenches
- Topic: [IC]Secrets of the Fire Swamp
- Replies: 1311
- Views: 117763
- Wed May 24, 2017 11:14 am
- Forum: In The Trenches
- Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
- Replies: 633
- Views: 85185
Cool. Also, was Archimedes supposed to be slowed down by the heat? Archimedes feels rather good (all hp damage healed) and laconic (under a slow effect from the heat). A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw. A magical...
- Wed May 24, 2017 4:34 am
- Forum: In The Trenches
- Topic: [IC]Secrets of the Fire Swamp
- Replies: 1311
- Views: 117763
- Wed May 24, 2017 4:09 am
- Forum: In The Trenches
- Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
- Replies: 633
- Views: 85185
- Tue May 23, 2017 9:46 am
- Forum: In The Trenches
- Topic: [IC]Secrets of the Fire Swamp
- Replies: 1311
- Views: 117763
- Sun May 21, 2017 9:41 am
- Forum: In The Trenches
- Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
- Replies: 633
- Views: 85185
- Sun May 21, 2017 9:38 am
- Forum: In The Trenches
- Topic: [IC]Secrets of the Fire Swamp
- Replies: 1311
- Views: 117763
Orr will spend a fire token (free action) to boost his blinking fly speed to 41.75 feet. He'll then fly up and away, trying to move to keep something in between him and as many snails as possible. On the way (flyby attack) he'll expend water tokens to try to nauseate two snails (160 ft range, sicken...
- Thu May 18, 2017 5:58 am
- Forum: In The Trenches
- Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
- Replies: 633
- Views: 85185
- Thu May 18, 2017 5:55 am
- Forum: MPSIMS
- Topic: Nostalgia Gaming Thread
- Replies: 7
- Views: 3215
- Thu May 18, 2017 5:51 am
- Forum: In The Trenches
- Topic: [IC]Secrets of the Fire Swamp
- Replies: 1311
- Views: 117763
- Fri May 05, 2017 6:14 am
- Forum: In The Trenches
- Topic: [IC]Secrets of the Fire Swamp
- Replies: 1311
- Views: 117763
- Wed May 03, 2017 5:47 am
- Forum: In The Trenches
- Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
- Replies: 633
- Views: 85185
- Tue Apr 25, 2017 7:34 am
- Forum: In The Trenches
- Topic: [IC]Secrets of the Fire Swamp
- Replies: 1311
- Views: 117763
- Sun Apr 23, 2017 6:38 am
- Forum: In The Trenches
- Topic: [IC]Secrets of the Fire Swamp
- Replies: 1311
- Views: 117763
- Thu Apr 13, 2017 6:25 am
- Forum: In The Trenches
- Topic: [Gauging Interest] The Vaguest LFG Thread Ever
- Replies: 16
- Views: 6112
Nope. I might still have time for another game though. I don't know if Avoraciopoctules is still interested. My timings are pretty much: http://doodle.com/poll/zs5ykui3h9xe5hf4Aryxbez wrote:So...did this Thread ever go anywhere? It took me a minute to realize this thread wasn't actually current to this month.