Search found 8834 matches
- Sat Jan 28, 2023 5:59 am
- Forum: In The Trenches
- Topic: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
- Replies: 409
- Views: 18509
- Fri Jan 27, 2023 3:57 am
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
- Replies: 343
- Views: 61825
Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Stop the bell.
- Wed Jan 25, 2023 3:13 pm
- Forum: In The Trenches
- Topic: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
- Replies: 409
- Views: 18509
Re: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
Try quietly crossing.
- Wed Jan 25, 2023 3:11 pm
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
- Replies: 343
- Views: 61825
Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Oh, good point. Don’t banish the spirit and hope we can tank (or otherwise counter) its attacks.
- Mon Jan 23, 2023 2:38 pm
- Forum: In The Trenches
- Topic: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
- Replies: 409
- Views: 18509
Re: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
Agreed with Thal.
- Mon Jan 23, 2023 2:30 pm
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
- Replies: 267
- Views: 24426
Re: [Let's Play] Fighting Fantasy 55 - Deathmoor
Mostly curious as to what questioning the baron would have gotten us, and if there was any more interesting things in his house.
- Mon Jan 23, 2023 2:27 pm
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
- Replies: 343
- Views: 61825
Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Left works fine by me.
- Sun Jan 22, 2023 6:45 am
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
- Replies: 267
- Views: 24426
Re: [Let's Play] Fighting Fantasy 55 - Deathmoor
I’d just use the mushroom, honestly.
- Sun Jan 22, 2023 3:42 am
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
- Replies: 267
- Views: 24426
- Sun Jan 22, 2023 3:42 am
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
- Replies: 343
- Views: 61825
Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Eat a meal, take the staff and visit Torrin.
- Sat Jan 21, 2023 4:51 am
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
- Replies: 267
- Views: 24426
Re: [Let's Play] Fighting Fantasy 55 - Deathmoor
Agreed with JourneymanN00b.
- Sat Jan 21, 2023 4:50 am
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
- Replies: 343
- Views: 61825
Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Investigate further.
- Fri Jan 20, 2023 2:48 pm
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
- Replies: 267
- Views: 24426
Re: [Let's Play] Fighting Fantasy 55 - Deathmoor
Fighting a “horde” in an open space is probably a death sentence while going for the ruined house gives us a chance to get them one on one.
- Fri Jan 20, 2023 1:15 pm
- Forum: In The Trenches
- Topic: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
- Replies: 409
- Views: 18509
Re: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
Try opening the closed eastern doors.
- Fri Jan 20, 2023 1:15 pm
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
- Replies: 267
- Views: 24426
Re: [Let's Play] Fighting Fantasy 55 - Deathmoor
Yeah, carry on.
- Fri Jan 20, 2023 1:14 pm
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
- Replies: 343
- Views: 61825
Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom
With a SKILL of 12 and a STAMINA of 24 we should be able to win whatever fight they throw at us. So fight.
- Fri Jan 20, 2023 1:32 am
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
- Replies: 343
- Views: 61825
Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Yeah, recruit.
- Fri Jan 20, 2023 1:27 am
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
- Replies: 267
- Views: 24426
Re: [Let's Play] Fighting Fantasy 55 - Deathmoor
That sounds good to me.
- Fri Jan 20, 2023 1:26 am
- Forum: In The Trenches
- Topic: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
- Replies: 409
- Views: 18509
Re: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
Drink the foul-smelling liquid.
- Tue Jan 17, 2023 5:07 pm
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
- Replies: 267
- Views: 24426
Re: [Let's Play] Fighting Fantasy 55 - Deathmoor
Upstream sounds good to me.
- Tue Jan 17, 2023 2:06 pm
- Forum: In The Trenches
- Topic: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
- Replies: 409
- Views: 18509
Re: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
Southeast is fine by me.
- Tue Jan 17, 2023 2:04 pm
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
- Replies: 267
- Views: 24426
Re: [Let's Play] Fighting Fantasy 55 - Deathmoor
Persist in a gentler approach.
- Tue Jan 17, 2023 2:04 pm
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
- Replies: 343
- Views: 61825
Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Follow the humanoid footprints.
- Mon Jan 16, 2023 2:07 pm
- Forum: In The Trenches
- Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
- Replies: 267
- Views: 24426
Re: [Let's Play] Fighting Fantasy 55 - Deathmoor
If it's burned down recently there might be clues. Cross the threshold.
- Mon Jan 16, 2023 2:04 pm
- Forum: In The Trenches
- Topic: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
- Replies: 409
- Views: 18509
Re: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
Swap out to that sweet, sweet +3 sword. As far as I can tell there aren't weapon speeds in this adventure, so unless something's allergic to mithril (or Sting has other properties) that's going to be murdering fools. Dunk it in the red liquid that I am assuming really is poison for swords. Might as ...