Search found 347 matches

by dbb
Thu Nov 30, 2006 5:03 pm
Forum: In My Humble Opinion...
Topic: Does banning raise dead effects actually make the game more
Replies: 30
Views: 4045

Re: Does banning raise dead effects actually make the game m

[br]The guy who just failed his save to Finger of Death is unconcious and dying, but he should not die for at least a minute, and a simple Cure Light Woulds spell should not put him back into action. [br][br]Make "[Dying]" a status condition, like "Petrified". Then you won't get...
by dbb
Thu Nov 30, 2006 6:08 am
Forum: In My Humble Opinion...
Topic: Does banning raise dead effects actually make the game more
Replies: 30
Views: 4045

Re: Does banning raise dead effects actually make the game m

Short answer: no.[br][br]Longer answer: fvck no . Unless by "more dramatic" they mean "more stupidly random and aggravating".[br][br]Even with raise dead effects, everyone I know plays D&D as if it were a medieval game of Rainbow Six, where the ideal combat is not just one wh...
by dbb
Wed Aug 30, 2006 10:05 pm
Forum: In My Humble Opinion...
Topic: Time Travel in D&D
Replies: 27
Views: 4110

Re: Time Travel in D&D

My objection to Pun-Pun is strictly on aesthetic grounds. It's just not very interesting .[br][br]See, the thing is, when you're posting about a character build that will never get to be played by anyone in the entire history of the universe, there are basically two ways to make it interesting to me...
by dbb
Sun Aug 13, 2006 4:40 pm
Forum: In My Humble Opinion...
Topic: Time Travel in D&D
Replies: 27
Views: 4110

Re: Time Travel in D&D

There is a plot-devicey time travel item/spell in Dragonlance continuity. I don't know if it's been ported to 3.x yet, though.

--d.
by dbb
Thu Aug 10, 2006 2:57 pm
Forum: In My Humble Opinion...
Topic: Being Good in D&D: this one's for you, K and Frank
Replies: 186
Views: 20400

Re: Being Good in D&D: this one's for you, K and Frank

1155166695[/unixtime]][br]dbb, if you read fantastical works (such as things like One Piece or X-Men) then you can see that the protagonists in these works have the ability to shatter diamonds with eye lasers or punch an entire ship in half. And turning these same powers on human beings doesn't hav...
by dbb
Wed Aug 09, 2006 3:02 pm
Forum: In My Humble Opinion...
Topic: Being Good in D&D: this one's for you, K and Frank
Replies: 186
Views: 20400

Re: Being Good in D&D: this one's for you, K and Frank

the entire system and culture of D&D is working against them [br][br]That's a real problem right there, and it's not a small one. Under nearly all D&D settings, the bad guys outnumber the good guys; they often outpower the good guys; and they are usually largely comprised of things that are...
by dbb
Mon Jul 24, 2006 6:43 pm
Forum: In My Humble Opinion...
Topic: More on deities and how RPGs treats them.
Replies: 37
Views: 6565

Re: More on deities and how RPGs treats them.

Having a large number of people running around the campaign world who can kill gods can be problematic, either via straining credulity vis-a-vis there not being any of them who care enough about a particular god to actually do so, or via the roster of the gods being such a revolving door that nobody...
by dbb
Sun Jul 23, 2006 3:37 am
Forum: In My Humble Opinion...
Topic: More on deities and how RPGs treats them.
Replies: 37
Views: 6565

Re: More on deities and how RPGs treats them.

Dark Sun had an interesting concept, where clerics -- well, templars -- got their spells from people who were essentially just really, really powerful mortals. Gods didn't enter into it. You could eventually get powerful enough to kill one of said really powerful mortals, and that was just part of t...
by dbb
Sat Jul 22, 2006 5:56 pm
Forum: In My Humble Opinion...
Topic: Unrelated rant about your game's theme
Replies: 26
Views: 6043

Re: Unrelated rant about your game's theme

Yes, that's what I thought was the point, too. Random Casualty seems to think that Lago was demanding that it be "sufficient" as well.

--d.
by dbb
Sat Jul 22, 2006 7:21 am
Forum: In My Humble Opinion...
Topic: Unrelated rant about your game's theme
Replies: 26
Views: 6043

Re: Unrelated rant about your game's theme

On the other hand, it's entirely possible to create complex and intricate characters with a limited amount of data. For that to work, however, either the setting has to be very sparsely detailed (otherwise you'll end up colliding with the setting when you try to invent specific details for your char...
by dbb
Sat Jul 22, 2006 7:11 am
Forum: In My Humble Opinion...
Topic: Unrelated rant about your game's theme
Replies: 26
Views: 6043

Re: Unrelated rant about your game's theme

Not being Lago, I am handicapped by an inability to tell exactly what he meant. Two basic interpretations occur to me:[br][br]1> Players who want to create complex and intricate characters must always be able to do so on the basis of a single page describing the setting.[br][br]2> Players who want t...
by dbb
Sat Jul 22, 2006 6:56 am
Forum: In My Humble Opinion...
Topic: More on deities and how RPGs treats them.
Replies: 37
Views: 6565

Re: More on deities and how RPGs treats them.

While you rarely see gods dying in Greek myth, you very often see them come off second-best to mortals. In the Iliad you even see the god of war get smacked down by a mortal, enough so that he runs off to complain to Zeus about how they're getting too uppity.[br][br]Gods who can be defeated make for...
by dbb
Fri Jul 21, 2006 10:27 pm
Forum: In My Humble Opinion...
Topic: More on deities and how RPGs treats them.
Replies: 37
Views: 6565

Re: More on deities and how RPGs treats them.

Actually, one of the iconic D&D adventures revolves around you and your friends foiling Lolth's plots in your neighborhood, tracking her down on her own home plane , and beating the living crap out of her. Seriously, this was the plot of some of the most common and famous modules in roleplaying ...
by dbb
Fri Jul 21, 2006 8:09 pm
Forum: In My Humble Opinion...
Topic: Unrelated rant about your game's theme
Replies: 26
Views: 6043

Re: Unrelated rant about your game's theme

RC, remember that the original standard was this: [br][br] If a setting can't be explained enough that you can get started with playing the game in a page worth of text, it sucks. [br][br]If your complaint is that a single page is probably not enough to run a game of complex politics and in-depth ex...
by dbb
Fri Jul 21, 2006 6:51 am
Forum: In My Humble Opinion...
Topic: Unrelated rant about your game's theme
Replies: 26
Views: 6043

Re: Unrelated rant about your game's theme

Having too much information is a bad thing, but that's tautological. If it weren't "too much", it wouldn't be "bad".[br][br]Tenebrae's problems are threefold:[br][br]1> Information noone gives a crap about. There are seriously pages and pages of text that deal with parts of histo...
by dbb
Fri Jul 21, 2006 3:51 am
Forum: In My Humble Opinion...
Topic: Unrelated rant about your game's theme
Replies: 26
Views: 6043

Re: Unrelated rant about your game's theme

Desdan nailed it. Having a lot of information available is actually a good thing. It's having a lot of information that's disorganized and extremely badly structured that's a problem.[br][br]On a side note, Exalted: The Dragon-Blooded is one of my favorite RPG books E VAR, precisely because it has a...
by dbb
Thu Jul 20, 2006 9:37 pm
Forum: In My Humble Opinion...
Topic: Unrelated rant about your game's theme
Replies: 26
Views: 6043

Re: Unrelated rant about your game's theme

The world's gods alone will take up a single page of text, if not more. [br][br]Nonsense. It might take that long if the setting has a truly ludicruous number of gods and wants to introduce all of them at once. But you know what? That's a failure of sufficient fractalness. Introducing six to ten of...
by dbb
Thu Jul 20, 2006 9:26 pm
Forum: In The Trenches
Topic: getting kicked from the gaming group
Replies: 38
Views: 9502

Re: getting kicked from the gaming group

There are some cases where it's perfectly OK for a character to get kicked out of whatever group of mostly-like-minded folk he or she belongs to -- somewhat dependent on genre, but also on the players, and how metagame-minded they are.[br][br]For instance, if you're playing a game based on the old L...
by dbb
Thu Jul 20, 2006 9:09 pm
Forum: In My Humble Opinion...
Topic: Unrelated rant about your game's theme
Replies: 26
Views: 6043

Re: Unrelated rant about your game's theme

Game worlds need to be sufficiently fractal.[br][br]If a setting can't be explained enough that you can get started with playing the game in a page worth of text, it sucks.[br][br]If a setting can't be explained in enough detail that you can still be playing in it and having fun with it ten years la...
by dbb
Sun Jul 16, 2006 6:50 am
Forum: In My Humble Opinion...
Topic: Dungeonomicon
Replies: 214
Views: 159013

Re:

Save-or-die spells (and abilities) are very well suited for a game where fights are supposed to be fast and easily resolved, and where keeping information on the state of a combatant is impractical -- such as a mass combat system, which D&D originally descended from. Indeed, at some typical tabl...
by dbb
Sat Jul 15, 2006 3:11 pm
Forum: In My Humble Opinion...
Topic: Dungeonomicon
Replies: 214
Views: 159013

Re: Dungeonomicon

1152951671[/unixtime]][br]I guess, but seriously, any mage who stocks up on (and cast mosty) Save or Die spells usualy get killed by DM fiat before too long. At least, that's how I deal with game-breakers who deal with every character by uttering the words: "Make a Will save". Maybe it's ...
by dbb
Fri Jul 14, 2006 4:18 pm
Forum: In My Humble Opinion...
Topic: Playing the Same Game
Replies: 143
Views: 13588

Re: Playing the Same Game

I really don't know why we have to have Undead and Constructs be immune to sneak attack or enchantment in the first place. Does anyone really think that merely being undead means you have no weak points? Haven't there been like hundreds of zombie movies where you can destroy them most effectively by...
by dbb
Fri Jul 14, 2006 5:36 am
Forum: In My Humble Opinion...
Topic: Playing the Same Game
Replies: 143
Views: 13588

Re: Playing the Same Game

No need for such complications. Just make all spells do hit point damage. If your "Stone to Flesh" spell reduces someone to zero hit points, he turns into a statue. Et cetera. This is essentially how Power Word Kill already works, except that if it doesn't take you to zero hit points it ha...
by dbb
Thu Jul 13, 2006 5:18 pm
Forum: In My Humble Opinion...
Topic: Anti-Transhumanism in Roleplaying Games
Replies: 53
Views: 8540

Re: Anti-Transhumanism in Roleplaying Games

Josh, you are a gentleman and a scholar, and I'll say straight out that in making this argument I mean no offense to Exalted, either in setting or game mechanical terms (as I actually like the setting very much, and the mechanics ... I can live with. ;) ).[br][br]However! You are quite right that Ex...
by dbb
Thu Jul 13, 2006 4:03 pm
Forum: In My Humble Opinion...
Topic: Playing the Same Game
Replies: 143
Views: 13588

Re: Playing the Same Game

It seems to me like the Fire Giant should certainly beat the Cleric , and probably either the Fighter or the Rogue.[br][br]The Cleric is (conceptually, here, not under actual current rules) not as good a fighter as the Fighter, and has all the healing and restoration and warding spells. Well, the Fi...