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by radthemad4
Wed Apr 12, 2017 12:25 pm
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

"Hmm... try throwing a rock through the gap up there. Also, let's try one through the gate attached to a rope. Tie one end to something here before throwing it to decrease the odds of getting pulled in while holding it."
by radthemad4
Tue Apr 11, 2017 5:48 pm
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

(What happened to the rock or whatever that Archimedes threw?)

"Hmm..."

Orr will use Control Water twice and concentrate on it (using two standard actions per turn after initial token expenditure) to see if he can raise the water level above the arch by 12 feet (30 ft area).
by radthemad4
Tue Apr 11, 2017 12:46 pm
Forum: In My Humble Opinion...
Topic: Trying to run a good DnD campaign. Need help.
Replies: 14
Views: 5322

I would not actually advise running Tome, as it's kinda a mess. Several of the specific rules are good, but then you see the Fighter, Feats, Book of Gears being written by five different non-communicating authors, etc. Don't do it. It's not worth it. Your mileage may vary. One of my groups plays it...
by radthemad4
Tue Apr 11, 2017 12:32 pm
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

"Hmm... strange. Wonder if there's a way around, over or under it..."

Orr will earth shape the ground between the pillars and around them a few times to see how deep they go.

(How high does the archway go?)
by radthemad4
Tue Apr 04, 2017 6:34 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

"Yeah, let's fuck off then." Orr will try to slow down the ship by channeling Earth on the parts in contact with the pathway (hey, it's still one target, right? :tongue:) before flying away.
by radthemad4
Fri Mar 31, 2017 1:46 pm
Forum: In My Humble Opinion...
Topic: Trying to run a good DnD campaign. Need help.
Replies: 14
Views: 5322

Fair enough. Since 'feat per level' feats involve you having to make a lot of stuff yourself, I think it'd be easier if you instead use a system where everyone gets a 'tome feat' at 1, (+1 extra if you're Human/Incarnum human/Strongheart Halfling/Dragon human/whatever that gets to pick a free bonus ...
by radthemad4
Fri Mar 31, 2017 11:42 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

@Malogos: "The Naglfar?"

@Archimedes: "On it."

Orr will recover a fire token (standard action) and then power channel fire on as many skeletons as he can (5 ft radius, 6d6 Fire damage, DC 17 Reflex halves).
by radthemad4
Thu Mar 23, 2017 6:12 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

Orr stares at it for a bit. "Don't know what to make of that. Any idea what's going on Malogos?"
by radthemad4
Mon Mar 20, 2017 4:02 pm
Forum: In My Humble Opinion...
Topic: 5e D&D is Vaporware
Replies: 618
Views: 122535

I don't play 5e at the moment and don't have an immediate interest in learning to, but it does seem to be the most popular system on Roll20 at least. http://68.media.tumblr.com/58b9c2f6fd95a8f8c59b82b4856ae90d/tumblr_inline_okyqf1Liyd1tmt2jn_500.jpg Source: http://blog.roll20.net/post/156907010215/t...
by radthemad4
Fri Mar 17, 2017 11:27 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

Orr complies, not moving at all. To allies, "Do we have more company? I could blast them if you tell me where they are." (He can do this without moving as long as they're within 30 ft (two firebursts 3d6 fire damage, 5 ft radius, DC 15, reflex halves) or 35 ft (one powered fireburst 6d6 fi...
by radthemad4
Fri Mar 17, 2017 11:19 am
Forum: It's My Own Invention...
Topic: Kaelik Cleric [Tome of Virtue]
Replies: 27
Views: 19703

This looks fun to play. I'll have to try it out some time.
by radthemad4
Tue Mar 14, 2017 5:01 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

"Can't see anything. Where is she?" Orr will (double because half speed from blindness) move next to the witch (based on input from Malogos and/or Archimedes) and Earth Shape (13 cubic feet) the ground beneath her to bury her underground, hoping to stall for long enough for Archimedes to ...
by radthemad4
Sun Mar 12, 2017 7:08 pm
Forum: In The Trenches
Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
Replies: 633
Views: 85115

Orr can see in Magical Darkness, but assuming it's some effect that causes blindness he can't really do anything as everything but fireburst (an area effect and would thus hit Drowning Squid too) requires a target (could aim a channeled air at the hag with a 50% miss chance, but I don't know if it's...
by radthemad4
Fri Mar 10, 2017 6:27 am
Forum: In My Humble Opinion...
Topic: [Request] Analysis of Failed Design: d20 Skills
Replies: 100
Views: 30180

I'm pretty happy with letting everything be a class skill and using Kaelik Skill Groups (though I think Knowledge Architecture and Engineering, Local, Geography, History and Noblility should either be in a separate Knowledge (Not monsters) group, or also be part of the Civilization group in that sys...
by radthemad4
Fri Mar 10, 2017 6:18 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

"Great, and now there's more of her. Luckily, these don't have a hostage."

Orr will channel water on any of the trio (Sickened, no save) and then power channel fire on them (5 ft area, 6d6 Fire damage, DC 17 Reflex halfs).
by radthemad4
Fri Mar 03, 2017 10:01 pm
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

(The nauseated condition should last two rounds, and the only possible action it's possible to take is one move action per turn while nauseated. Anyway, assuming she had some way of shortening or getting around it or an immunity to nausea or something like that) Orr winces. "Fuck you!" Ass...
by radthemad4
Wed Mar 01, 2017 3:58 pm
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

Orr smirks a little at the sight before remembering his current predicament. (Expend fire token to boost blinking fly speed to 40) Orr will blink through the tentacles and use a run action (as there'd still be a half movement speed penalty from moving through black tentacles, I think) to move outsid...
by radthemad4
Wed Mar 01, 2017 6:44 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

Assuming Malogos mentions the spell reflection and hypnosis abilities, Orr will stick close to Archimedes as he pounces and try to get within 5 ft of the creature (so that a reflected fire burst would still hit the creature without hitting Drowning Squid if possible, and both Orr and Archimedes are ...
by radthemad4
Tue Feb 28, 2017 4:37 pm
Forum: In The Trenches
Topic: [3.x]Call to Adventure: Secrets of the Fire Swamp
Replies: 633
Views: 85115

Does Malogos know if Elemental Siphon abilities can be reflected by them (they're supernatural, not spell-like)? Also, does he know if Orr's magic circle thing protects against these hypnotizing abilities? Summer Caress: "....This ability functions much like a magic circle against evil,..."...
by radthemad4
Tue Feb 21, 2017 6:05 pm
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

Orr flies behind Archimedes, staying around 10 feet behind him. He'll also keep an eye out in the ethereal plane.

"Any idea what these tentacle things are Malogos?" (Knowledge check?)

He tries reaching Drowning Squid again. "What happened? What are these things?"
by radthemad4
Mon Feb 13, 2017 6:45 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

To Archimedes and Malogos, "Tentacles around the corner here. Big ones."

To Drowning Squid, if within 100 ft, "What's going on?"
by radthemad4
Sun Feb 12, 2017 7:53 am
Forum: In The Trenches
Topic: [Gauging Interest] The Vaguest LFG Thread Ever
Replies: 16
Views: 6109

I'd vastly prefer live gaming over pbp, but a den game sounds like fun so I'm interested.
by radthemad4
Sun Feb 12, 2017 7:50 am
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

Orr will cease concentration on keeping the water back, and try to get a glimpse of what's going on around the bend.
by radthemad4
Fri Feb 10, 2017 7:25 pm
Forum: In The Trenches
Topic: [IC]Secrets of the Fire Swamp
Replies: 1311
Views: 117717

Orr will maintain concentration on keeping the water back, and attempt to nauseate the clam (DC 17, Fort Negates, Sickens no save). If nothing unusual happens, he'll try again a few times (once every other turn).