Search found 794 matches
- Fri Apr 26, 2013 12:42 am
- Forum: In My Humble Opinion...
- Topic: Defining "objective difficulty" (sans baggage)
- Replies: 28
- Views: 6497
- Fri Apr 26, 2013 12:40 am
- Forum: In My Humble Opinion...
- Topic: Serial TPK Campaign
- Replies: 23
- Views: 4361
Time travel. The first half of the campaign is a succession of doomed Kobayashi Maru scenarios. Eventually, one of the parties cheats enough to win , at which point they start going back in time to save previous parties. The second half of the campaign involves the players unwinding the stack of Leg...
- Thu Apr 25, 2013 6:58 pm
- Forum: In My Humble Opinion...
- Topic: Defining "objective difficulty" (sans baggage)
- Replies: 28
- Views: 6497
- Thu Apr 25, 2013 6:41 am
- Forum: In My Humble Opinion...
- Topic: Defining "objective difficulty" (sans baggage)
- Replies: 28
- Views: 6497
- Thu Apr 25, 2013 6:02 am
- Forum: In My Humble Opinion...
- Topic: Defining "objective difficulty" (sans baggage)
- Replies: 28
- Views: 6497
Actually, Vebyast, isn't that method going to give you the Subjective difficulty? Unless you include character optimization as part of the challenge description, each such impossible calculation will only be good for a single party, (Subjective difficulty), and including character optimization isn'...
- Thu Apr 25, 2013 1:00 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Freeware PC Games
- Replies: 41
- Views: 9751
Cave Story was recently remastered, retranslated, and rereleased for a few consoles and on Steam, but the original game and associated fan translation are highly recommended and still available: http://www.cavestory.org/
- Thu Apr 25, 2013 12:55 am
- Forum: In My Humble Opinion...
- Topic: Defining "objective difficulty" (sans baggage)
- Replies: 28
- Views: 6497
- Wed Apr 24, 2013 11:14 pm
- Forum: About the Gaming Den
- Topic: Video Games Rename?
- Replies: 28
- Views: 13225
- Tue Apr 23, 2013 9:31 pm
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71212
In this framework, there will be a titanic premium for equipment of known provenance. If you just grab random armor off the ground, you have no idea if it'll come with you when you respawn or Astral Projection , which makes it always a little bit suspect. However, if you know that your armor is the ...
- Tue Apr 23, 2013 7:12 am
- Forum: In My Humble Opinion...
- Topic: Building an 8th lvl Gestalt in a lowered WBL & magic setting
- Replies: 13
- Views: 2120
Another idea: if the DM is really capable of pulling off low-magic NPCs, then you may be able to play effectively using builds that are extremely effective against mundanes but not usually seen because they're hard-countered by magic. For example, you might have fun with a mounted charge or hulking ...
- Mon Apr 22, 2013 2:04 am
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71212
There are also the planar currencies to think about, things like Souls and Condensed Hope. Those hold off the paper requirement for large transactions for a while, since you can carry around a lot more souls than you can gold. There might also be much more arbitrage going on, possibly meaning that t...
- Sat Apr 20, 2013 7:47 pm
- Forum: About the Gaming Den
- Topic: New subforum request: Video James
- Replies: 10
- Views: 5762
I'd be interested in seeing TTRPG analyses expanded to CRPGs. There's a little bit of this in IMOI already; might be useful to give it its own spot. This is balanced by the risk that it'd turn into r/gaming or something. Worth a test run, at least, if it's possible to kill it with fire it if it turn...
- Mon Apr 15, 2013 6:41 pm
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71212
It's hard to pull off a manufacturing monopoly even with larger items. When you have Fabricate or Shape X the size of the items you can build is effectively limited by the size of your living room, and unless we decide to do something radical about level demographics there are going to be thousands ...
- Sat Apr 13, 2013 9:36 pm
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71212
The Squat: However, in one case a Storm Giant's former demesne stayed unoccupied long enough for an artist's commune of Dwarves to simply start using it as their residence and studio. ...Don't Giants and Dwarves have some general animosity to the point of getting racial bonuses against each other i...
- Fri Apr 12, 2013 10:04 pm
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71212
I wonder how closely Finality's demographics reflect the overall demographics of walking, talking things with hands in the entire planescape. If it has sufficiently high connectivity, the variance in difficult to get there should be pretty low and it should be pretty close. On the other hand, some p...
- Thu Apr 11, 2013 3:29 am
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71212
- Thu Apr 11, 2013 12:05 am
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71212
- Wed Apr 10, 2013 10:11 am
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71212
If the largest demographic in Finality is only 4% of the population, there are at least 20 different demographics around; if demographics are following the usual power laws, then a sufficiently crowded area might have members of 60 or 80 distinct demographics in line of sight. With demographics incl...
- Thu Apr 04, 2013 7:26 pm
- Forum: In My Humble Opinion...
- Topic: Optimize My Fluff: Romance of the Star Kingdoms
- Replies: 17
- Views: 10392
One of the biggest issues with man vs army engagements is time . If every engagement takes ten seconds, then your hero can't fight that army for the simple reason that it would take him two weeks just to kill all of them. So you need a way to speed things up. The most common is area-of-effect (note ...
- Wed Apr 03, 2013 6:36 am
- Forum: In My Humble Opinion...
- Topic: Divine Legacy: The After Sundown of Scion
- Replies: 93
- Views: 17357
- Wed Apr 03, 2013 6:35 am
- Forum: In My Humble Opinion...
- Topic: Divine Legacy: The After Sundown of Scion
- Replies: 93
- Views: 17357
- Mon Apr 01, 2013 2:31 am
- Forum: In My Humble Opinion...
- Topic: Divine Legacy: The After Sundown of Scion
- Replies: 93
- Views: 17357
- Sat Mar 30, 2013 7:01 am
- Forum: In My Humble Opinion...
- Topic: Divine Legacy: The After Sundown of Scion
- Replies: 93
- Views: 17357
How about you get some chargen from the god that the other parent worshipped? Pick two big lists, one from each parent. No more constrained choices necessary; you inherited giant muscles from Zeus, but your dad worshipped Loki on the sly (joke's on Zeus) so you also have the ability to punch people ...
- Wed Mar 27, 2013 4:05 am
- Forum: It's My Own Invention...
- Topic: Monster Prestige Classes
- Replies: 124
- Views: 50089
Spellspinning (Su): by using a Full Round Action, the Spellspinner can actually weave a spell into a web and leave it in place. This works just like a regular use of his web - leaving it as a trap or throwing it at someone - except the first time that web entangles a target, it also discharges the ...
- Tue Mar 26, 2013 5:48 am
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71212
Ok, Gelatinous Kelsey Grammer is the best part of that, Hyz. The rest makes little to no sense... Gelatinous cubes have pretty much no sensory organs with which to enjoy art. At best, they could have an artistic aesthetic based on perfumes and vibration. ...which disturbingly speaks to them being d...