Search found 1447 matches

by Mistborn
Sun Feb 10, 2019 7:34 pm
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

Which is a bit of a long walk to say that if what actually sees play from Time is the 7/7 Trampler for 5 that kills itself in 3 turns and what actually sees play in Void was the 5/5 Trampler for 5 that you can replay as a ball lightning from your graveyard that people would naturally assume that &q...
by Mistborn
Sun Feb 10, 2019 1:35 pm
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

Honestly I can see some room for refuffing with respect to Void, but the difference between Void and Time cards is very clear and that's the part that's most important. It might be better to lean harder on death magic/necromancy angle for Void but I liked the idea of Void paying out one less than yo...
by Mistborn
Sat Feb 09, 2019 12:11 pm
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

What the fuck does "Time Blast" do if it isn't "entropy/decay"? I'm seriously confused here. But basically DrPraetor hit it on the head: the divisions are arbitrary. The goal is to divide things up in such a way that all the card suits have a satisfying amount of cards to play. ...
by Mistborn
Sat Feb 09, 2019 3:41 am
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

In general the colors are built more around a set of mechanics the gel together well than they are the fluff. Especially with Time and Void. Time has a bunch of effects that are easy to fluff as temporal manipulation but those mechanics also are those most concerned with tempo as a metagame concept....
by Mistborn
Sat Feb 09, 2019 12:28 am
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

I don't know what the monsters summoned by time wizards would look like that would be meaningfully distinct from "eldritch horrors." I also don't know what the monsters summoned by mind wizards would look like that would be meaningfully distinct from "eldritch horrors." Basicall...
by Mistborn
Fri Feb 08, 2019 9:42 pm
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

That being said, you are going to want to have factions that have a look and feel that has resonance. I can't say I'm feeling it from "Void," "Mind," and "Time" as those basically sound like the same thing. Similarly, "Light" and "Nature" don't soun...
by Mistborn
Sun Feb 03, 2019 12:02 am
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

Taking a step back - you're spending a lot of time on lands which are not really the design failure point of MtG. People complain because they're poorly balanced, but that's it. If you're going to swap colors around, you should also build a better game , which starts by having more robust mechanica...
by Mistborn
Sat Feb 02, 2019 7:13 pm
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

That doesn't make the board-state simpler, it makes the board state harder to read because the powers of each basic nexus are written on other cards. If you want to simplify the board state, just make every nexus a multi-nexus for exactly two colors and leave it at that. So, there is no "grove...
by Mistborn
Sat Feb 02, 2019 1:49 pm
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

Now a more fundamental question is how you want to handle non-basic resource cards. The question of how good a reource card is supposed to be is extremely fundamental and colors how the game handles its design space in important ways. Personally I don't like you proposal of every land also having r...
by Mistborn
Thu Jan 31, 2019 11:07 pm
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

Not sold on your land concepts. If you're looking to have lots of different lands, you're going to want things much more generic than "Temple." Also you're going to want evil temples that produce Void mana, and so on and so on. Magic set the bar very low by having one of the land types be...
by Mistborn
Thu Jan 31, 2019 6:48 pm
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

To a first approximation, you've combined white and red while splitting blue in half. That's reasonable. At it's core that's basically what happened, but it is a little more complicated. Black lost quite it bit in order to become Void, much of which was redistributed into Life and Mind. Just puttin...
by Mistborn
Thu Jan 31, 2019 5:30 pm
Forum: In My Humble Opinion...
Topic: Alternate M:tG Color Wheel: Take II
Replies: 111
Views: 13887

Alternate M:tG Color Wheel: Take II

https://i.postimg.cc/0jh9VsQq/All-Symbol.png I proposed an alternate color wheel for a Magic like game before and I thought I'd give it a fuller write up. The goal here is not just to make the colors have and aethetic but also to give them a mechanical identity. Void Void is themed around sacrifice...
by Mistborn
Sat Jan 19, 2019 3:04 pm
Forum: In My Humble Opinion...
Topic: ADOM RPG
Replies: 70
Views: 12825

I'm sorry for your bad Game Master and all the time you lost. Not this shit again. The rules both set the expectations for both the players and the Game Master and provide a baseline case to work off of. When a player at the table has a bad time because the class you wrote can't pull it's weight th...
by Mistborn
Sat Jan 19, 2019 1:44 pm
Forum: MPSIMS
Topic: Quotes 2019
Replies: 12
Views: 7620

Quotes 2019

And, no matter what scary embellishments you’d choose to place on these creatures, whatever tentacles or spines or big snaggly teeth or hagfish mouths, just remember: one of them is wearing a black coat, a pair of pinstriped pants, and a top hat.
-Leila Hann's review of The Shadow Over Innsmouth
by Mistborn
Fri Dec 28, 2018 2:27 am
Forum: In My Humble Opinion...
Topic: OSSR: Tome of Battle: The Book of Nine Swords
Replies: 149
Views: 36054

It's obviously true some abilities can't be shared across resource management systems or even across classes with the same system. It's also arguably true that there are some abilities that could be shared without problems. It's possible that the your could write a Firebolt power that's shared betwe...
by Mistborn
Mon Dec 17, 2018 3:40 pm
Forum: In My Humble Opinion...
Topic: Rambling about a SAME-ish system
Replies: 17
Views: 3356

The current stuff I have written up cuts down on heavily on getting bonus form gear. One of that ways I had intended to introduce a bit more mathmatical diversity is through giving each class "trait" from the following list. Precision - +1 to hit roll Toughness - +1 to soak rolls Evasion -...
by Mistborn
Fri Dec 14, 2018 3:29 am
Forum: In My Humble Opinion...
Topic: Rambling about a SAME-ish system
Replies: 17
Views: 3356

That seems like a lot of splinting hairs, except for Wizard and Berzeker all the classes you've mentioned are essentially purple. Like the difference between +2/+0 offensive advantage and +1/+1 offensive advantage does not seem that meaningful.
by Mistborn
Mon Dec 10, 2018 2:55 am
Forum: In My Humble Opinion...
Topic: Rambling about a SAME-ish system
Replies: 17
Views: 3356

The thing with SAME is to have a mathematically diverse system, then apply flavor in a fitting way only after the system was deemed not to have glaring unwanted imbalance right? I'm not so sure on the mathematically diverse front. In core SAME there are only 3 types of characters. Blue characters w...
by Mistborn
Sun Nov 18, 2018 5:29 pm
Forum: In My Humble Opinion...
Topic: Rambling about a SAME-ish system
Replies: 17
Views: 3356

How long or abstract is a combat round in this game you're thinking of? I was thinking around 10 seconds for a combat round and not very abstract at all. That way if reloading a musket takes a full round musketeers can get off a vaguely historically accurate 3 shots per minute. Indeed, in most sett...
by Mistborn
Fri Nov 09, 2018 10:04 pm
Forum: In My Humble Opinion...
Topic: Rambling about a SAME-ish system
Replies: 17
Views: 3356

Grek wrote:...if you do that, it just makes Insight better than Agility straight up, because Insight resists Magic and some kinds of Physical, while Agility just does non-gun Physical.
Doesn't that depend on what proportion of gun, non-gun, and magical attack that PCs are expected to face?
by Mistborn
Fri Nov 09, 2018 9:14 pm
Forum: In My Humble Opinion...
Topic: Rambling about a SAME-ish system
Replies: 17
Views: 3356

An attack that uses Agility + Strength to make and Insight + Willpower to resist is indeed less of a problem than an attack that is made using Strength + Strength and resisted by Strength + Strength. But it's still a problem, in that you're making Agility + Strength more commonly an offensive tool ...
by Mistborn
Fri Nov 09, 2018 12:20 pm
Forum: In My Humble Opinion...
Topic: Rambling about a SAME-ish system
Replies: 17
Views: 3356

"Let's do SAME, except let's get rid of all of the balance rules that make it even remotely innovative." You can just say you want to make a D20 RPG with 4 base attributes. We would have understood, Mistborn. I don't suppose you could expand on this? I don't think having more standard dam...
by Mistborn
Fri Nov 09, 2018 3:31 am
Forum: In My Humble Opinion...
Topic: Rambling about a SAME-ish system
Replies: 17
Views: 3356

Rambling about a SAME-ish system

So I've had some unorganized scribblings of a game using the SAME system Frank proposed on my computer for over 2 years now so I figured I may as well run them by TGD. The setting is inspired more by the anime take on the old western rpg tropes blended with elements from 16th-17th century. The setti...
by Mistborn
Fri Nov 02, 2018 1:47 pm
Forum: In My Humble Opinion...
Topic: Demographics and Urban Fantasy
Replies: 245
Views: 31425

Thaluikhain wrote:Wouldn't you still get old vampires (or need a reason not to), just not European ones?
Image
There's certainly precedent.
by Mistborn
Mon Sep 24, 2018 2:45 am
Forum: In My Humble Opinion...
Topic: Annoying Game Questions You Want Answered
Replies: 5992
Views: 951558

Frank I'm sorry to say it but you're being that guy. The spell description of Blink says that your attacks have a 20% miss chance, that's just the fucking RAW. That's also the fucking RAI, the intent of the Blink Spell is to be a buff with a moderate drawback, that's why in splatbooks there's Greate...