Search found 2369 matches
- Thu May 19, 2016 6:37 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder Is Still Bad
- Replies: 8556
- Views: 1672384
Well as a wizard who focusses on summoning, instead of improved familiar, you might want to consider shadow project . You will still keep your +4 init bonus from your familiar and turn your familiar into a shadow. And an incorporeal shadow can scout, thus you know when to start summoning; it can deb...
- Thu May 19, 2016 6:27 pm
- Forum: MPSIMS
- Topic: [Non-US] News That Makes You laugh/cry/neither...
- Replies: 3796
- Views: 935638
Europeans probably count the EU starting in 1951 with the Treaty of Paris, that lead to the common market treaties in 1957 forming the European Economic Community, which was later absorbed into the EU. Which was those political and diplomatic changes that were carried out to make wars both less lik...
- Wed May 18, 2016 8:56 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder Is Still Bad
- Replies: 8556
- Views: 1672384
There is also a vest of resistance. While some characters have need for a cloak to do something or other, characters who need a cloak and a shirt (note: not armor, shirt slot ) are basically nonexistent. The enhancement bonus to saves might as well be slotless. -Username17 Well, also from james jac...
- Sat May 14, 2016 1:47 pm
- Forum: In My Humble Opinion...
- Topic: Exalted 3rd Edition Kickstarter
- Replies: 214
- Views: 44238
A few pages in Holden deflects attention to saying exalted is more balanced than DnD3e and more flexible than dnd 4e all proud like Well that depends on what you find balanced. I mean: Holden[/url]] So a thing that I'm curious about: One of my players just spent half his bonus points on knowing lik...
- Fri May 13, 2016 3:38 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder Is Still Bad
- Replies: 8556
- Views: 1672384
http://www.d20pfsrd.com/magic/variant-magic-rules/akashic-magic This...this isn't what I think it is, is it? There were people who liked incarnum that much? Veils do not interfere with magic items that occupy the same slot. So am I missing something or does PF-MoI no longer block you from getting y...
- Fri May 13, 2016 3:23 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 953111
- Wed May 11, 2016 11:53 am
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
As I explained earlier in the thread, I don't really have a preference for whether the PCs succeed or fail on any particular task. If I'm doing things right, I'm prepared for both possibilities and the game continues incorporating the decisions, successes, and failures they've made. While I might t...
- Tue May 10, 2016 11:44 am
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
- Sun May 08, 2016 10:37 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
Having a chance means there has to be a random element. Otherwise there isn't a chance, by definition. -Username17 Actually, no. For example, you could have a cleric who can cast find all traps. So the chance in finding the traps is in whether the cleric casts that or not (which still sounds pretty...
- Sun May 08, 2016 4:59 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
- Sat May 07, 2016 3:18 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
I guess you could say previous player investment can matter a tiny bit even though Deaddm didn't mention that and in fact only stated he wanted the RNG to dedice no matter what abilities the player had. So yeah, even if you have a +0 or a +40, you still gotto roll that d20 to see if you succeed and...
- Fri May 06, 2016 9:38 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
He was specifically talking about desigining encounters after he knows what abilities his players have. And creating encounters based on those abilities, so no previous player choices don't matter in this specific case. That's only one very specific interpretation of what he wrote and I hardly doub...
- Fri May 06, 2016 7:19 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
- Fri May 06, 2016 7:00 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
- Fri May 06, 2016 4:51 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
That is only true if all you look at are ad hoc decisions and desires and completely disregard long term investments and ressource allocation. Player agency is not solely defined over direct actions, but also investment into success and success probability. The player agency in deaddm's excemples c...
- Fri May 06, 2016 2:59 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
Part of it comes from a desire to limit bias as the GM. If I know what my players abilities are, if the results are entirely deterministic based on what they have selected, when I am designing a scenario I must constantly confront the question of whether I want the PCs to find some thing or not fin...
- Wed May 04, 2016 7:39 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
Uh... what the fuck? If you don't use impartial dice, your abilities operate as per the fickle whims of the MC. That's all there fucking is. You use an RNG to resolve edge cases of you have the MC rate your felatio. There is no option three. -Username17 Uhmmm there totally is an option 3. To give a...
- Wed May 04, 2016 2:22 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
The existence of actual abilities that don't have die rolls at all doesn't actually meaningfully argue against the idea that having your abilities interpreted by impartial icosohedrons gives you more agency than having your abilities interpreted by the whims of a fickle MC. It's an incoherent line ...
- Mon May 02, 2016 8:10 pm
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
And I've agreed to that point. I absolutely think that giving everyone a passive 'take 10' on all search checks to auto-detect things is good. I just don't think that it's as good if you don't allow a chance to find something that is hidden in a more difficult way. I like a gray area in the middle....
- Mon May 02, 2016 6:19 pm
- Forum: MPSIMS
- Topic: Image macros that make you laugh, cry, or both.
- Replies: 6320
- Views: 993420
- Fri Apr 29, 2016 1:21 pm
- Forum: MPSIMS
- Topic: Image macros that make you laugh, cry, or both.
- Replies: 6320
- Views: 993420
- Sat Apr 23, 2016 11:17 am
- Forum: In My Humble Opinion...
- Topic: Big Skills
- Replies: 372
- Views: 35803
3rd edition ditched a lot of the weird bonus non-weapon proficiencies, but represented rather more skills in core. Consider: even the basic Thief skill set of Open Locks, Pick Pockets, Find/Remove Traps, Move Silently, Hide in Shadows, Climb Walls, Hear Noise, and Read Languages became Open Locks, ...
- Sat Apr 16, 2016 7:08 pm
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 406482
- Sat Apr 16, 2016 12:32 am
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 406482
- Tue Apr 12, 2016 9:11 pm
- Forum: MPSIMS
- Topic: Image macros that make you laugh, cry, or both.
- Replies: 6320
- Views: 993420