Search found 817 matches
- Sun Mar 16, 2014 9:01 pm
- Forum: MPSIMS
- Topic: Talk about your dreams
- Replies: 71
- Views: 16861
@ OP One of the reoccurring themes that I've had for 20+ years is being compelled to kill my friends/family based on a completely absurd string of pseudo-logic (though, in-dream, the logic seems unassailable). I always feel extremely bad about having to do it; but my conscience is always clear, as i...
- Sat Mar 15, 2014 11:37 pm
- Forum: In My Humble Opinion...
- Topic: New Hotness
- Replies: 54
- Views: 6879
I disagree, wotmaniac. I think each method (binary pass/fail and Yes, But) produce sufficiently distinct outcomes and experiences at the table to be treated as distinct concepts. This can be specially seen in games that make use of discrete structures of Yes,But (like AW and SW:EotE), instead of on...
- Fri Mar 14, 2014 10:36 am
- Forum: In My Humble Opinion...
- Topic: New Hotness
- Replies: 54
- Views: 6879
- Sun Nov 17, 2013 7:53 am
- Forum: In My Humble Opinion...
- Topic: [SR/WoD/Exalted] Dice Pool System Change
- Replies: 26
- Views: 7772
The only way variable TNs can even hope to work is if you make the TN shift monotonic, rare, and universal. For example, they shift only when you advance tiers. Yes. I see a shift in TN as defining tier advancement. Could maybe somehow associate trading shift for smaller dice pool? (I'm just spit-b...
- Sun Nov 17, 2013 4:22 am
- Forum: In My Humble Opinion...
- Topic: [SR/WoD/Exalted] Dice Pool System Change
- Replies: 26
- Views: 7772
@ Lago: Here's my 2¢ -- While Frank, et.al., may vehemently disagree with me, I think that there may be something to do with variable TNs. I've toyed around with this a little (not enough to say anything definitive); and one conclusion that I've come to is this: it'll be tricky to dial things in, an...
- Thu Nov 07, 2013 3:20 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 956698
Hicks, you are not reading properly, Drawing a hidden object is not a use of the Sleight of Hand skill, and therefore cannot be reduced. Hiding the blade can be reduced, drawing it is not reducible, because it is not an application of the sleight of hand skill. This is correct. I would also add (fo...
- Sun Nov 03, 2013 12:52 am
- Forum: In My Humble Opinion...
- Topic: Is D&D 3e the best we'll ever have?
- Replies: 77
- Views: 14311
- Wed Oct 30, 2013 3:28 am
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 59807
- Wed Oct 30, 2013 2:47 am
- Forum: In My Humble Opinion...
- Topic: Quicken Spell is still free?
- Replies: 9
- Views: 3014
- Wed Oct 30, 2013 2:43 am
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 59807
I'm not sure if you're serious or not; but just in case: ____________d12_____________ / ____________d4_____________ HD = barbarian, dragon, undead ____ wizard, sorcerer, fey weapons = greataxe _____________ at least couple of dozen Misc. = ______ ??? ______________ Every cool-down timer, 80% of Sum...
- Tue Oct 29, 2013 9:09 am
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 59807
- Mon Oct 28, 2013 6:38 pm
- Forum: In My Humble Opinion...
- Topic: Design Player Vs. First, then Monsters
- Replies: 56
- Views: 6674
- Mon Oct 28, 2013 3:59 pm
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 59807
- Mon Oct 28, 2013 8:06 am
- Forum: In My Humble Opinion...
- Topic: What are the best designed monsters in D&D3e/PF ?
- Replies: 58
- Views: 20825
My players are still talking 1.5 years later over a very small change I like to make to giants -- simply swapping out a couple of the completely worthless feats for Quick Draw and Rapid Shot. Completely changes the nature of the encounter(s) .... they are now stricken with mortal fear anytime I thro...
- Mon Oct 28, 2013 5:46 am
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 59807
The main issue I have with Initiative, specifically, using the d20 is the completely unnecessary range of differences. Even assuming = initiative modifiers (or perhaps especially ), a 20 point gap between initiative counts is just gratuitous, and serves zero function or purpose. If your initiative ...
- Sun Oct 27, 2013 9:13 am
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 59807
The main issue I have with Initiative, specifically, using the d20 is the completely unnecessary range of differences. Even assuming = initiative modifiers (or perhaps especially ), a 20 point gap between initiative counts is just gratuitous, and serves zero function or purpose. If your initiative m...
- Sun Oct 27, 2013 8:24 am
- Forum: In My Humble Opinion...
- Topic: Design Player Vs. First, then Monsters
- Replies: 56
- Views: 6674
While I think that TheFlatline's idea is good in theory , I'm leaning towards K's point, because: a) never underestimate the power of stupid people in large groups (especially on the internet), and b) WotC's propensity to fuck shit up. Hell, even when they're not ficking it up directly, they've even...
- Sun Oct 27, 2013 12:04 am
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 59807
*total (temporary) topic switch ('cause my question doesn't warrant its own thread)* Does it strike anyone here that a d20 is a little much for Initiative checks? It just seems to me to be more finely granulated than is necessary (and gratuitously so). Wouldn't a d10 or d12 be more than sufficient? ...
- Sat Oct 26, 2013 11:58 pm
- Forum: In My Humble Opinion...
- Topic: Design Player Vs. First, then Monsters
- Replies: 56
- Views: 6674
So presumably, the NPC section should be some sort of community wiki, rather than a book written and printed by people who thought the game was balanced. Well, if the choice is between a giant database of NPCs that DMs will never be capable of reading and using [...]. Could you explain why the bold...
- Fri Oct 25, 2013 7:55 am
- Forum: In My Humble Opinion...
- Topic: [3.X] Feat Free-for-All
- Replies: 25
- Views: 3938
It gives the versatility, sure, but you've still got the action economy to worry about. Um .... I say again, Automatic Quicken + an arbitrary # of iterations of Multispell. Ya know, since we're talking about throwing out prereqs. You thought the nova-tactic was a problem before :P Um, well, ... I g...
- Thu Oct 24, 2013 7:29 pm
- Forum: In My Humble Opinion...
- Topic: [3.X] Feat Free-for-All
- Replies: 25
- Views: 3938
Might cause some issue with Wizard 1/Cleric 1/Mystic Theurge 4; being two 5th level casters in a 6th level world. It gives the versatility, sure, but you've still got the action economy to worry about. Um .... I say again, Automatic Quicken + an arbitrary # of iterations of Multispell. Ya know, sin...
- Thu Oct 24, 2013 5:52 pm
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 59807
Unearthed Arcana covered this.OgreBattle wrote:How about 2d10 vs d20?
I remember reading here that bell curves make modifiers a bit wonky, but I forgot what the pros and cons of that was.
- Thu Oct 24, 2013 5:45 pm
- Forum: In My Humble Opinion...
- Topic: Design Player Vs. First, then Monsters
- Replies: 56
- Views: 6674
Re: Design Player Vs. First, then Monsters
Design player classes. Then make it so that it's balanced around player parties fighting each other. NO, because they are not supposed to. the majority of things will be "monsters", not players or NPCs. the toughest will be NPCs, but you need to design around the common factor, which is y...
- Thu Oct 24, 2013 4:17 pm
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 59807
- Thu Oct 24, 2013 3:07 am
- Forum: In My Humble Opinion...
- Topic: [3.X] Feat Free-for-All
- Replies: 25
- Views: 3938