Search found 211 matches

by Guts
Fri Jun 14, 2019 3:11 pm
Forum: In My Humble Opinion...
Topic: Genre-emulation
Replies: 28
Views: 4596

Blade, I think you may be conflating playstyle with fictional genres and themes. D&D don't emulate any genre as far as I know. It is it's own thing. A good example is Vampire the Masquerade. I remember it selling itself as personal horror back then... but struggling to actually deliver it at the...
by Guts
Fri Jun 14, 2019 11:53 am
Forum: I Gave the Mouse a Cookie...
Topic: Video Games
Replies: 8270
Views: 926966

I was very excited for FF15 at the time... and forgot it completely when I tried Nier Automata.
by Guts
Fri Jun 14, 2019 11:46 am
Forum: In My Humble Opinion...
Topic: Genre-emulation
Replies: 28
Views: 4596

Genre-emulation

I'm reading Masks: a New Generation, a teenagers supers game about "coming of age", and it's interesting how it promotes that theme naturally through it's rules. There's no need for players to make a conscious effort to make it happen, as long as they engage with the rules gameplay becomes...
by Guts
Thu Jun 13, 2019 11:14 am
Forum: In My Humble Opinion...
Topic: Player Agency in Masks: A New Generation
Replies: 35
Views: 7684

Another way to see it is "Playbook vs Activity" -oriented play. Monsterhearts and Apocalypse World pertain to the former, where playbooks function as narratives to be explored, and where play change significantly depending on the choices of playbooks. While the likes of Dungeon World and M...
by Guts
Tue Jun 11, 2019 9:42 am
Forum: In My Humble Opinion...
Topic: Adventure design
Replies: 9
Views: 2354

Re: Adventure design

Been reading a bunch of books on structure for movies, writing, Campbell's heroes journey and so on. It's not a divine commandment to follow but it's good to have references to reflect on what one's got. Designing a one-shot, a campaign, something in between, any of you have some guidelines for tha...
by Guts
Mon Jun 10, 2019 2:55 am
Forum: In My Humble Opinion...
Topic: Player Agency in Masks: A New Generation
Replies: 35
Views: 7684

SaithorthePyro, The PvP in this case is not physical though (at least not predominantly), but social. So say, in Masks you're caught between the Legacy putting duty above everyone else, the Bull being rude and putting everybody down, and the Delinquent playing tricks at the wrong moment and disrupti...
by Guts
Thu Jun 06, 2019 4:18 am
Forum: In My Humble Opinion...
Topic: Player Agency in Masks: A New Generation
Replies: 35
Views: 7684

High-level Masks characters are capable of unlocking access to one or two "adult moves." One of them is this: When you wield your powers with precision or grace, roll + Freak. On a hit, choose one. On a 10+, choose two. • take hold of something vulnerable to you • create something useful ...
by Guts
Wed Jun 05, 2019 2:16 pm
Forum: In My Humble Opinion...
Topic: Player Agency in Masks: A New Generation
Replies: 35
Views: 7684

The fact that it's a system that has been adapted for so many genre's without issue point more to PBTA having that problem than not. Each individual sub-game may flesh it out to a degree, but the base itself has to suitably generic for it to have been used so many time for different genres. Interes...
by Guts
Tue Jun 04, 2019 3:23 pm
Forum: In My Humble Opinion...
Topic: Player Agency in Masks: A New Generation
Replies: 35
Views: 7684

Well, lack of identity is not a problem PbtA have. On the contrary, they're so focused in their scopes that's hard to adapt them to anything else. Thus my question about mature heros with Masks. The answer is probably NO, but.. who knows.
by Guts
Mon Jun 03, 2019 11:08 pm
Forum: In My Humble Opinion...
Topic: Player Agency in Masks: A New Generation
Replies: 35
Views: 7684

Just popping up to say I've got Masks and finding it one of the strongest implementations of the engine. It's like a more buffed Monsterhearts, in that it also "funnels" (thanks Shinimasu) players into genre tropes and sitches only here you get a lot more gears moving. Btw, a question: do ...
by Guts
Tue May 07, 2019 5:44 pm
Forum: In My Humble Opinion...
Topic: How's your approach to game design/play changed in years?
Replies: 19
Views: 3189

I think ten years ago I cared about great mechanics and a big, dynamic system to cover all the bases. Now I care about the table time taken and how easy it is to get a new player/gamer into a particular game. As you get older, your play time shortens and the pool of people you are willing to play w...
by Guts
Tue May 07, 2019 12:34 pm
Forum: In My Humble Opinion...
Topic: Planescape PbtA - suggestions welcome!
Replies: 20
Views: 3864

Are the races in the left making sense D&D-wise, and do they appear fun to play? I'm not much of a D&D player, and know the setting more from the Torment videogame (though I do have the PS box and a couple supplements here).


Image
by Guts
Sun May 05, 2019 6:08 am
Forum: In My Humble Opinion...
Topic: Planescape PbtA - suggestions welcome!
Replies: 20
Views: 3864

Basic moves and Planes moves: done. The "Enter a plane" move leads to the individual planes effects.... which are basically a negative modifier in the form of Conditions together with a carrot in the form of xp gaining prompts. Ie: "when in Ysgard you're Enraged. Also, when you face a...
by Guts
Sun Apr 28, 2019 10:53 pm
Forum: In My Humble Opinion...
Topic: Planescape PbtA - suggestions welcome!
Replies: 20
Views: 3864

More playbook previews on the first post. Only updated the art and factions blurb. Tried to mix Diterlizzi with Amano. I'm liking the results so far...

...except the Dustman. If anyone has a suggestion, I'm all ears.
by Guts
Sat Apr 27, 2019 6:10 pm
Forum: In My Humble Opinion...
Topic: Planescape PbtA - suggestions welcome!
Replies: 20
Views: 3864

Thanks for the help. That Cant link will be very useful. About Planar moves, I think we could delegate them to an "Advanced moves" sheet to complement the Basic Moves one. This way players could default to some very basic move like "When you enter a plane of opposing alignment, you're...
by Guts
Fri Apr 26, 2019 10:27 pm
Forum: In My Humble Opinion...
Topic: Planescape PbtA - suggestions welcome!
Replies: 20
Views: 3864

Without the basic move list, it's impossible to evaluate characters in a meaningful way. Writing your basic moves is the most important part and the hardest part and you should do that first. You're right. I'm still thinking about that. I don't want to stray too much away from default AW at first b...
by Guts
Fri Apr 26, 2019 9:47 pm
Forum: In My Humble Opinion...
Topic: Planescape PbtA - suggestions welcome!
Replies: 20
Views: 3864

Perhaps instead of rolling on a big table of arbitrary effects and having to figure out how to resolve it, you roll up a random move to take immediately but flavor it with Wild Magic effects instead of the standard flavor? For instance, if your result is the Xaositech's Ratcatcher move, you could f...
by Guts
Fri Apr 26, 2019 1:20 am
Forum: In My Humble Opinion...
Topic: Planescape PbtA - suggestions welcome!
Replies: 20
Views: 3864

Okay, how about this for a Wild Mage move? Wild Mage You've learned how to channel the chaotic energies that churn within you in the form of spells. When you do it, first choose a spell and a target. Then roll with Chaos: On a 10+ it releases in it's normal form. On 7-9 it releases in it's wild form...
by Guts
Thu Apr 25, 2019 6:57 pm
Forum: In My Humble Opinion...
Topic: What is considered to be "modern" RPG design?
Replies: 100
Views: 16893

Since the end of the 2000s, I've seen "modern design" used to describe rules-light games compared to "old-school design" games that had these huge rulebooks full of more or less complex mechanisms. Yep, this is certainly a modern trend. Streamlining, pick-up-and-play, etc. Somet...
by Guts
Thu Apr 25, 2019 8:25 am
Forum: In My Humble Opinion...
Topic: What is considered to be "modern" RPG design?
Replies: 100
Views: 16893

Considering now "old is new again", my answer to "what's modern design" would be: neckbeards. True playtests? Math? Same-game tests? Notions of actual game design? Now THOSE are out of fashion, bringing those to the discussion is what gets you laughed out of the room these days....
by Guts
Wed Apr 24, 2019 10:30 pm
Forum: In My Humble Opinion...
Topic: Planescape PbtA - suggestions welcome!
Replies: 20
Views: 3864

Wild Magic varies across editions, but the basic gist of it is that you can invoke a wholly random effect (Rod of Wonder is a good sample). Many editions try to do a lesser version, where you just cast a regular spell that is randomly more or less powerful than normal (ideally in a manner to encour...
by Guts
Wed Apr 24, 2019 10:28 pm
Forum: In My Humble Opinion...
Topic: What is considered to be "modern" RPG design?
Replies: 100
Views: 16893

"Focused design" seems to fit what bot you and I say, JigokuBosatsu. Makes sense?
by Guts
Wed Apr 24, 2019 10:25 pm
Forum: In My Humble Opinion...
Topic: What is considered to be "modern" RPG design?
Replies: 100
Views: 16893

These days I'd say it's faster, simpler designs with solid emulation of genre or theme like Fate, PbtA, Cortex+, etc. The recent(ish) wave of OSR and the more simpler and loose D&D5 are also examples of this trend imo.
by Guts
Wed Apr 24, 2019 4:05 pm
Forum: In My Humble Opinion...
Topic: Planescape PbtA - suggestions welcome!
Replies: 20
Views: 3864

No, you're right. I also have mixed feelings about Diterlizzi art. It's too on the light/childish side for me, not reflecting at all my vision of Sigil and the factions (which is the focus of this hack). Do you have suggestions? I thought about Amano Yoshitaka too. His style has something of the dir...
by Guts
Wed Apr 24, 2019 11:10 am
Forum: In My Humble Opinion...
Topic: Planescape PbtA - suggestions welcome!
Replies: 20
Views: 3864

By the way, I want to swap that "Street Artist" move by "Wild Mage", but I'm not sure how Wild magic works in D&D. If someone can explain, I'd appreciate!