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by SGamerz
Tue Jan 30, 2024 2:53 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

(Where does it say it gets a free hit if we escape?) It's the standard rule when we flee from any combat, as I posted on the first page. You and your horde have braved Trolltooth Pass and its potentially menacing distractions. The canyons echo eerily with your fading footfalls as you leave its clau...
by SGamerz
Tue Jan 30, 2024 3:06 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

You and your horde bid farewell to the fey leafy wilderness that is the Forest of Spiders. By the lucky ears of Almor, none of your warriors fell victim to either the shape-shifting Elves or the devious Tree Spirits rumoured to lurk in its cursed glades of doom. Nharog’s eyes are bright with excite...
by SGamerz
Mon Jan 29, 2024 9:08 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

You and your horde are leaving behind the pocket-sized kingdom of Chalice and its surrounding fields of corn and maize. The soil here is fertile and you marvel at the peasants’ devotion to their crops, whereas you and your warriors would much rather go out hunting saiga and steppes-bison. "The...
by SGamerz
Mon Jan 29, 2024 8:38 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

It's not confirmed whether you can head to Trolltooth pass from Forest of Spiders, since we'd not visited that place before, but we wouldn't know until we go there... Darkwood Forest is a primordial stretch of woodland whose green depths conceal all manner of hidden terrors. If you have the Code wor...
by SGamerz
Mon Jan 29, 2024 7:57 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

The lone, jagged crag of Firetop Mountain looms above the eastern edges of the Pagan Plains, its summit stained the eerie red colour that gives the peak its name. Several small insignificant hamlets cluster in the dales at the base of the mountain; their peasant inhabitants cower in their hovels as...
by SGamerz
Mon Jan 29, 2024 1:44 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

You stagger out into the sunlight to the cheers of your men and the disbelieving stares of the violet-clad Trialmasters. You have survived Deathtrap Dungeon! For this feat you may add both 1 HONOUR point and 1 to your LUCK score. Also add the Code word Champion to the Code words box on your Adventu...
by SGamerz
Sun Jan 28, 2024 3:47 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

The corridor travels some way north and ends at a pit full of what appears to be bubbling yellow slime. It smells appalling! On the other side of the pit is the exit from Deathtrap Dungeon, through which you can see sunshine and blue sky. To get across the pit you are going to have to sprint and ju...
by SGamerz
Sun Jan 28, 2024 8:56 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

The passage you are following meets another coming from the opposite direction at a point where a third corridor heads north. Reasoning that the passage straight ahead will likely lead back to the entrance, you turn and trudge north, flickering glowstones fitfully lighting your way. Turn to 191. Th...
by SGamerz
Sun Jan 28, 2024 3:29 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

The hallway ends in a large square chamber whose floor is covered in bones, all of which appear to have been deposited by several chutes in the ceiling. Another passageway heads east. If you wish to search through the bones , Test your Luck . If you are Lucky, turn to 35. If you are Unlucky, turn t...
by SGamerz
Sun Jan 28, 2024 2:33 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

You step gingerly on the blue tile, but nothing happens! Hopping from blue tile to blue tile, you enter the northern corridor. The corridor heads north, entering a pillared hallway with a high ceiling. This suits its inhabitant, a three-metre-tall humanoid with grey skin and silvery eyes, clad in a...
by SGamerz
Sun Jan 28, 2024 12:10 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

After a while the western corridor enters a small stone-walled chamber whose floor is covered with a mosaic of large red and blue glazed tiles. There is another corridor leaving the room from the north wall. If you wish to get to it by stepping on a blue tile to your left , turn to 73. If you wish ...
by SGamerz
Sat Jan 27, 2024 2:19 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

(And, c'mon, we own the town, and we've got a horde of barbarians, we can all come in if we want) I think Nharog may be saying that the tribe doesn't want to enter it, similar to how they didn't want to come into Firetop Mountain with is. As you enter Deathtrap Dungeon, one of the Trialmasters says...
by SGamerz
Fri Jan 26, 2024 2:26 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

Empty box If the box is ticked, Deathtrap Dungeon has been boarded up with bamboo screens and you are unable to enter. Turn back to 46. If the box is not ticked, read on below. The entrance to Deathtrap Dungeon is a dark tunnel-mouth disappearing into the inner depths of a looming hillside. Two gre...
by SGamerz
Fri Jan 26, 2024 2:08 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

I realized that I forgot to factor in the combat bonuses we got from the equipment we bought at Trolltooth Pass during the ninja combat. Unfortunately, even with the extra bonus from the Horned Helmet, we still could not have avoided that one hit we took from the ninja. What I can do, however, is to...
by SGamerz
Thu Jan 25, 2024 3:29 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

The strange eastern city of Zengis is capital of the barony of Kaypong and lies on the banks of the River Kok, near the looted ruins of the ancient city of Gar-Goldoran. If you have the Code word Overlord , turn to 138. If you have the Code word Slayer, turn to 123. Zengis is at the centre of the g...
by SGamerz
Wed Jan 24, 2024 4:46 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

You call a Tribal Moot, a grand feast for all, and during the festival you stand on the sacred Stone of Summoning in the middle of the camp and launch into a thundering speech on the glories of becoming warriors in your battle-horde. "Join me, brothers and sisters, as we lay waste to the stink...
by SGamerz
Wed Jan 24, 2024 4:07 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

"As wide as the Flatlands!" is what an Allansian would say to denote a vast distance, and this certainly applies to these grassy steppes that stretch from the Moonstone Hills in the west all the way to the Sea of Pearls in the far east. Here in the western part of the Flatlands, the monot...
by SGamerz
Wed Jan 24, 2024 2:25 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

You and your horde are leaving Zengis and the eastern Allansian province of Kaypong. Its willow-clad riverbanks and bambooshrouded foothills are picturesque, but perhaps too peaceful. Could greater glory lie elsewhere? "Look lively, lads!" says Nharog. "Heads high and axes low!"...
by SGamerz
Wed Jan 24, 2024 1:53 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

(Oh, so if we lose all our honour, we can still recruit monsters? Huh. If we roll the right number when exploring here, that is) The text doesn't make it very clear, but I'm reading it as we still need to trade Honour for troops, so if it hits zero, we can hire more. Otherwise, it feels broken. The...
by SGamerz
Tue Jan 23, 2024 9:12 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

Die roll = 3! You take a blazing torch from the wall and explore the dungeon beneath Firetop Mountain. One area has become neutral ground, an underworld tavern of sorts, where a bewildering variety of races and creatures meet to drink, plot and seek out jobs, whether legitimate or, more likely, not....
by SGamerz
Tue Jan 23, 2024 4:38 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

The lone, jagged crag of Firetop Mountain looms above the eastern edges of the Pagan Plains, its summit stained the eerie red colour that gives the peak its name. Several small insignificant hamlets cluster in the dales at the base of the mountain; their peasant inhabitants cower in their hovels as...
by SGamerz
Tue Jan 23, 2024 2:09 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

You are the overseer of the Dwarf settlement of Stonebridge and you appropriate the large stone house in the middle of the town that used to belong to old King Gillibran. You can rest and recuperate here; roll a die and restore this many points to your current STAMINA score. Remember, though, that ...
by SGamerz
Mon Jan 22, 2024 4:17 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

If you have both or either of the Code words Destroyer and Reaver , the Healer refuses to see you and no matter how hard you search the hills you cannot find him; turn to 91 . If you don’t have either of these Code words, read on below. The Healer is a reclusive and disfigured hermit who dwells in ...
by SGamerz
Mon Jan 22, 2024 12:57 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

The Moonstone Hills are a series of rugged uplands in central Allansia, cut through with deep river-valleys, whose grassy hilltops are occasionally surmounted with patches of tangled woodland. If you have the Code word Trollslayer, turn to 115. If not, read on below. The hills are home to all manne...
by SGamerz
Sun Jan 21, 2024 6:12 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Replies: 279
Views: 34455

Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!

The great southern walled city of Salamonis is the capital of the kingdom of the same name, and controls all trade into the fertile Vale of Willow. Ruled by the wise King Salamon LVII, its mighty walls are built from massive blocks of ancient stone and look like they could hold back an army of Gian...