Search found 272 matches
- Fri Dec 03, 2010 5:14 pm
- Forum: MPSIMS
- Topic: What books are you reading now?
- Replies: 1259
- Views: 206830
- Thu Dec 02, 2010 5:22 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
- Thu Dec 02, 2010 4:41 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
- Wed Dec 01, 2010 10:18 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder Is Still Bad
- Replies: 8556
- Views: 1675539
The person who said it took 20 minutes to resolve what was available in a shopping trip was likely not exaggerating. Generating random items takes a lot longer than it should. I totally agree. Over the years I've made a number of Excel-based random generators to speed things up for our games. A ran...
- Wed Dec 01, 2010 7:55 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
I like the tiered aspect of weapon speeds you have and it might be manageable at low levels, but that's a lot of counting down your remaining points each round once warriors get up to 5+ attacks. I'd try it but expect serious game lag. Well, maybe I should re-state what I've said about numbers. I d...
- Tue Nov 30, 2010 10:37 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder Is Still Bad
- Replies: 8556
- Views: 1675539
I really like the way 4e handles magic item distro to the players: let them pick the loot. It's artificial and goofy as all crap, but it's sooooo much more fun than going on shopping trips. In the PF game I'm in right now the GM decided to use those fancy random charts. He rolls a +2 huge throwing s...
- Tue Nov 30, 2010 7:21 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
- Tue Nov 30, 2010 5:21 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
I agree with ubernoob about this much accounting being tedious and stupid. But I will still humor your system. Awesome! 1 AP = 2 initiative rank; You can spend leftover AP at the end of your turn to improve your initiative or you can lower your initiative to gain extra AP, both are up to 2 AP per r...
- Tue Nov 30, 2010 5:17 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
Ok, thinking about it, if all your attacks are at full bonus then you don't need all of them to be at rough parity how a fighter performs in 3.5. You'd probably want around 2.5-3 attacks per round at levels 16+, maybe more advanced characters get more APs (if that's not over complicating things)? T...
- Tue Nov 30, 2010 5:03 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
I'm not going to address the last post because you've done absolutely nothing to invalidate any part of my argument. You just seem angry because someone on the internet said fuck you. I wasn't trying to invalidate anything. The fact is, you stated you don't want to do math to determine actions, and...
- Tue Nov 30, 2010 4:18 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
In case I wasn't clear, your system breaks up the chunking already present in the decision to cast a spell or attack. Or move versus attack. You have to make all your decisions in order and that's just going to slow the game down. No, in fact you weren't the least bit clear. You insinuated that wha...
- Mon Nov 29, 2010 11:48 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
- Mon Nov 29, 2010 10:04 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
This system also seems to cost higher level fighters more AP for them to do their Full Attack routine, which makes them weaker, which really isn't what they need. Part of the intent behind the design is to get rid of the full attack action altogether, making it possible to attack and move in a more...
- Mon Nov 29, 2010 9:54 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
- Mon Nov 29, 2010 7:29 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
- Mon Nov 29, 2010 7:18 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
10? Jebus.. That's a lot to keep track of. How about 5? Though as I said I haven't tested this, I have gone through a few mock rounds of combat, and 10 isn't much to keep track of once you go through about 3 rounds and get used to it. In part this is because you're burning chunks of AP at a time. W...
- Mon Nov 29, 2010 6:57 pm
- Forum: It's My Own Invention...
- Topic: A new way to handle actions (3.X-compatable)
- Replies: 53
- Views: 6743
A new way to handle actions (3.X-compatable)
Edit: To clarify, this is a concept. It's not fully fleshed-out and it's not meant to be a contained house rule you can stick into your 3.5 or Tome game. In trying to solve a couple of problems from a game I recently played, I took another look at action economy. I came up with something I haven't ...
- Wed Nov 24, 2010 10:34 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder Is Still Bad
- Replies: 8556
- Views: 1675539
- Mon Nov 22, 2010 10:03 pm
- Forum: It's My Own Invention...
- Topic: [Tome] Giant Frog
- Replies: 36
- Views: 13941
- Mon Nov 22, 2010 5:15 pm
- Forum: It's My Own Invention...
- Topic: [Tome] Giant Frog
- Replies: 36
- Views: 13941
- Mon Nov 22, 2010 3:50 pm
- Forum: It's My Own Invention...
- Topic: Its like Epic6, but completely different!!
- Replies: 7
- Views: 1783
- Fri Nov 19, 2010 11:14 pm
- Forum: It's My Own Invention...
- Topic: More House Rules.
- Replies: 49
- Views: 16190