Search found 469 matches
- Wed Mar 09, 2011 12:09 am
- Forum: In My Humble Opinion...
- Topic: Help me actually understand Winds of Fate.
- Replies: 535
- Views: 54405
Am I the only one who believes in panic? Fights are complicated, you don't always understand what you're up against right away, and sometimes it takes a couple of bouts before you think of an obvious tactic. For Green Arrow to fire off a couple of regular arrows before he gets the EMP or the Fire o...
- Tue Mar 08, 2011 7:30 am
- Forum: In My Humble Opinion...
- Topic: Help me actually understand Winds of Fate.
- Replies: 535
- Views: 54405
what do we think of the idea of having access to the rest of your abilities at a penalty? that way you'll typically use what the WoF gave you against level-appropriate opposition, but if you have a good enough combo or the enemy has a particular weakness, or is just trash-mob that the right attack ...
- Thu Mar 03, 2011 12:10 am
- Forum: In My Humble Opinion...
- Topic: Help me actually understand Winds of Fate.
- Replies: 535
- Views: 54405
Forgive the possible stupidity, but why is this system desirable? It seems like it's complex and time consuming for the purpose of limiting player choice. What am I missing? Winds of Fate has two main advantages. First, it prevents Five Moves of Doom scenarios where players do the same thing every ...
- Sat Jan 15, 2011 2:22 am
- Forum: In My Humble Opinion...
- Topic: Doubt Herrings
- Replies: 38
- Views: 10951
Vanished Objects: The keys you're sure were on the table a second ago. The spoon you dropped that never hit the floor. Small objects that simply vanish when nobody's looking. They often turn up somewhere nearby after a short search, sometimes even in the same spot they vanished from, but are the on...
- Sat Dec 25, 2010 5:03 pm
- Forum: MPSIMS
- Topic: An informal survey
- Replies: 23
- Views: 3654
- Wed Dec 08, 2010 6:57 pm
- Forum: In My Humble Opinion...
- Topic: What's wrong with Armor = Extra Defense?
- Replies: 47
- Views: 10255
What about having something like Earthdawn's steps? It's been quite some time since I played, but bonuses were in terms of steps on a table. Whatever the action was, you calculated your step and then rolled the appropriate dice for that step. That way, better attacks and weapons could add to the dam...
- Wed Dec 08, 2010 3:24 am
- Forum: MPSIMS
- Topic: Recovery Disk Recommendations ?
- Replies: 4
- Views: 873
Thank you very much for the suggestions! I haven't tried it out yet, but I put ultimatebootcd on a small thumb drive with a few of my most critical files. Right now I'm partitioning my larger USB hard drive so that I can install Ubuntu on it and (hopefully) still copy files to the rest of the drive....
- Tue Dec 07, 2010 6:43 am
- Forum: MPSIMS
- Topic: Recovery Disk Recommendations ?
- Replies: 4
- Views: 873
Recovery Disk Recommendations ?
For the past few days, my computer has only been starting intermittently. I've got everything backed up already and I think I know what the problem is*, but I'd like to get a proper recovery disk set up just in case. In my search for some sort of boot disk, I came across UNetbootin which promises to...
- Mon Nov 29, 2010 9:45 am
- Forum: It's My Own Invention...
- Topic: Pokemon as D&D monsters
- Replies: 425
- Views: 96858
Cool, thanks! That should be enough to get going. I'll probably get started tomorrow (err... later today). Also, these are the conventions I'll use for areas unless someone has a better idea: Symbol Description @ The user. Areas assume the user is facing right/east. + A potential target. Unless the ...
- Mon Nov 29, 2010 2:51 am
- Forum: It's My Own Invention...
- Topic: Pokemon as D&D monsters
- Replies: 425
- Views: 96858
Good to know. Thanks! With the semester wrapping up, I'll probably have some time to get working on attacks. I think I'll use the existing lists as a general guide, and then check everything over when the final move lists are done. I'll post the preliminary versions of each list's attacks as they're...
- Thu Nov 18, 2010 8:52 am
- Forum: In My Humble Opinion...
- Topic: Heroscape Cancelled
- Replies: 1
- Views: 1044
- Fri Nov 12, 2010 7:08 am
- Forum: MPSIMS
- Topic: Annoying Questions I'd Like Answered...
- Replies: 6614
- Views: 707911
- Thu Nov 11, 2010 12:44 am
- Forum: MPSIMS
- Topic: Annoying Questions I'd Like Answered...
- Replies: 6614
- Views: 707911
That website is one of crazy conspiracy theorists that mean_liar is complaining about. Yeah, that's about what I figured. I just remembered hearing about it before and that was the first site I found the article on. Not being able to track down the articles it used as sources is also worth a couple...
- Wed Nov 10, 2010 5:08 am
- Forum: MPSIMS
- Topic: Annoying Questions I'd Like Answered...
- Replies: 6614
- Views: 707911
Fourth, there's the flourides-in-the-water crowd. They don't like vaccines because the UN or the Communists or something. Actually, if a fifteen year old article is to be believed, this one could be a valid complaint. While I haven't heard of anything like this happening recently, there's apparentl...
- Thu Oct 28, 2010 8:30 am
- Forum: It's My Own Invention...
- Topic: Pokemon as D&D monsters
- Replies: 425
- Views: 96858
Excellent. I'll wait for those before trying to actually stat out any moves. In the mean time, I've done up a few tables with the average number of attacks for evenly matched Pokémon to take each other out a various levels, Bignesses, and damage dice. If anyone doesn't like these numbers for whateve...
- Tue Oct 26, 2010 7:19 am
- Forum: It's My Own Invention...
- Topic: Pokemon as D&D monsters
- Replies: 425
- Views: 96858
So I've got my spreadsheet up and running again based on the following assumptions: All stats increase by 1 per level. There is no special bonus for being higher level than your opponent. Hit Points follow Koumei's formula (1 + Bigness/Level/Level) The attacker rolls 1d20 + Attack Stat and hits if h...
- Sun Oct 24, 2010 6:51 am
- Forum: It's My Own Invention...
- Topic: Pokemon as D&D monsters
- Replies: 425
- Views: 96858
:( Great. My first post ever, and it drives away the person who revived the thread. I'm sorry Koumei, come back! The real problem at the moment isn't how to display information, so I really shouldn't have brought it up. What we need to do right now is decide on a general damage formula so that we ha...
- Sat Oct 23, 2010 5:51 pm
- Forum: It's My Own Invention...
- Topic: Pokemon as D&D monsters
- Replies: 425
- Views: 96858
The existence of Trap moves like Counter or Reflect imply that the special move be chosen in advance of knowing what the initiative count actually is. So the turn order appears to be: Select Card . It's face down, so any order would do. Roll Initiative. Characters move and declare special movement ...
- Sat Oct 23, 2010 6:25 am
- Forum: It's My Own Invention...
- Topic: Pokemon as D&D monsters
- Replies: 425
- Views: 96858
Hello everyone, I've lurked this board for quite some time, and I've finally decided to join. I probably won't post too much, but I'm interested in seeing this project finished and I'd like to help if I can. Why ian't it dx/level, like the example some pages back had? It looks nicer and has better g...