Search found 3634 matches
- Mon Jul 27, 2020 12:42 am
- Forum: In My Humble Opinion...
- Topic: Having CON be an active use stat like STR & DEX
- Replies: 23
- Views: 3726
There are very few things in the source material that are strong but not tough, but there are lots of things that are tough but not strong. Halflings aren't supposed to punch hard or lift gates, but it's fine for them to march long distances and resist diseases. Lots of supernatural creatures or mag...
- Mon Jul 20, 2020 4:16 pm
- Forum: In My Humble Opinion...
- Topic: OSSR: The Riddle of Steel (and successors)
- Replies: 72
- Views: 30494
- Sun Jul 19, 2020 3:08 pm
- Forum: It's My Own Invention...
- Topic: Koumei's Rogue With Selectable Features Like a Caster
- Replies: 16
- Views: 5636
- Sat Jul 18, 2020 3:10 pm
- Forum: In My Humble Opinion...
- Topic: Property Rules
- Replies: 56
- Views: 11614
I'm with PhoneLobster: If you want to let players in a Pokemon game start side businesses, the obvious resource to use is the pokemon. If you don't want to encourage mass captures, then you can make job training the bottleneck. You could specify an amount of in-game time to train a pokemon for work,...
- Wed Jul 15, 2020 4:12 am
- Forum: In My Humble Opinion...
- Topic: Property Rules
- Replies: 56
- Views: 11614
- Thu Jul 02, 2020 5:03 pm
- Forum: MPSIMS
- Topic: Wizards of the Hypocritical Coast--Boobs Edition
- Replies: 61
- Views: 15253
- Mon Jun 29, 2020 8:29 pm
- Forum: In My Humble Opinion...
- Topic: [5e] Thorough explanation of why it's terrible?
- Replies: 261
- Views: 75795
- Mon Jun 29, 2020 4:42 pm
- Forum: In My Humble Opinion...
- Topic: [5e] Thorough explanation of why it's terrible?
- Replies: 261
- Views: 75795
In other words, unjustified homicide is wrong because people believe that unjustified homicide is wrong. Some subjective systems are more granular than others. In coarse-grained subjective systems, the fact that people generally agree that unjustified homicide is wrong means that unjustified homici...
- Mon Jun 29, 2020 3:13 pm
- Forum: In My Humble Opinion...
- Topic: [5e] Thorough explanation of why it's terrible?
- Replies: 261
- Views: 75795
- Sun Jun 28, 2020 7:45 pm
- Forum: In My Humble Opinion...
- Topic: [5e] Thorough explanation of why it's terrible?
- Replies: 261
- Views: 75795
- Sun Jun 28, 2020 6:54 pm
- Forum: In My Humble Opinion...
- Topic: [5e] Thorough explanation of why it's terrible?
- Replies: 261
- Views: 75795
- Sun Jun 28, 2020 4:22 pm
- Forum: In My Humble Opinion...
- Topic: [5e] Thorough explanation of why it's terrible?
- Replies: 261
- Views: 75795
- Fri Jun 26, 2020 2:33 pm
- Forum: In My Humble Opinion...
- Topic: [5e] Thorough explanation of why it's terrible?
- Replies: 261
- Views: 75795
Also, disarming. Disarming is actually really useful now, especially since casters can be disarmed of their spellcasting focus. Isn't picking up a dropped item a free action that doesn't provoke AoOs? EDIT: And even if you have a free hand to grab the disarmed item, it wouldn't stop a spellcaster w...
- Sun May 03, 2020 7:39 am
- Forum: In My Humble Opinion...
- Topic: Most Complete After Sundown 2E?
- Replies: 26
- Views: 7550
Team Roles
We want to guide players through character creation by offering them some roles/archetypes to aim for, right? I'm not fully satisfied with my list yet, but for a conversation starter, how do we feel about offering up Slayer , Warden (Muscle?), Scout (Detective?), Analyst (Researcher? Scholar?), Fixe...
- Tue Apr 28, 2020 8:57 pm
- Forum: In My Humble Opinion...
- Topic: Most Complete After Sundown 2E?
- Replies: 26
- Views: 7550
- Tue Apr 28, 2020 7:31 pm
- Forum: In My Humble Opinion...
- Topic: Most Complete After Sundown 2E?
- Replies: 26
- Views: 7550
Most Complete After Sundown 2E?
Hey folks, A friend of mine is asking about playing After Sundown, so I went back and re-read the past 5 years or so of After Sundown discussion threads. And it looks like there was more consensus than I remembered there being about where we wanted to go with it and what a second edition would have ...
- Thu Apr 16, 2020 5:44 pm
- Forum: In My Humble Opinion...
- Topic: OSSR Request Thread
- Replies: 657
- Views: 169940
- Mon Apr 13, 2020 11:13 pm
- Forum: In My Humble Opinion...
- Topic: OSSR: RAGE (Unlimited)
- Replies: 54
- Views: 11639
- Sat Mar 28, 2020 10:13 pm
- Forum: In My Humble Opinion...
- Topic: What do folks want out of an "Oriental Adventure"?
- Replies: 137
- Views: 37150
- Thu Mar 19, 2020 7:04 pm
- Forum: In My Humble Opinion...
- Topic: The effects of Target Numbers
- Replies: 32
- Views: 8347
With a target number of 4+ or 5+, each die you roll is an opportunity to be surprised in a good way. Something positive might happen that you weren't expecting. With a target number of 3+, each individual die can only generate a negative surprise. You expect each individual die to be a hit, so you r...
- Fri Jan 24, 2020 7:55 pm
- Forum: In My Humble Opinion...
- Topic: Multi-classing in level-based games
- Replies: 34
- Views: 7262
- Fri Jan 24, 2020 6:32 pm
- Forum: In My Humble Opinion...
- Topic: Multi-classing in level-based games
- Replies: 34
- Views: 7262
No-Statics Elevator Pitch: Tightly Curated Challenge Spaces: You're writing a fantasy RPG. You say that because of your setting's magic physics, conjuring fire is one of the easiest types of magic to learn. Conjuring electricity is more difficult, and conjuring cold even more difficult. You make yo...
- Fri Jan 24, 2020 5:57 pm
- Forum: In My Humble Opinion...
- Topic: Multi-classing in level-based games
- Replies: 34
- Views: 7262
What you want in character advancement is for everyone to get a mixture of abilities that progress as they go up in level and abilities that don't need to. I accept your premise that it is bad to let players choose a la carte from a mixed bag of treadmill and static abilities. Making two separate b...
- Thu Jan 23, 2020 6:15 pm
- Forum: In My Humble Opinion...
- Topic: Multi-classing in level-based games
- Replies: 34
- Views: 7262
- Thu Jan 23, 2020 6:12 pm
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 59893