Search found 638 matches
- Mon Feb 04, 2013 2:40 pm
- Forum: In My Humble Opinion...
- Topic: Class Features vs. Feats
- Replies: 55
- Views: 8192
I've thought about this a fair bit, but I haven't made much headway. To a first approximation, I might say: Feats should be widgets that you want characters of any class to have access to, even if theoretically. Some of them will have prerequisites, and that's perfectly fine, but feats which are act...
- Fri Jan 25, 2013 9:19 am
- Forum: In My Humble Opinion...
- Topic: What are the best designed monsters in D&D3e/PF ?
- Replies: 58
- Views: 20826
Funnily enough, my first thought is of the classics - Magical beasts like Manticores, Displacer Beasts, Phase Spiders, Chimeras and Griffins. They have a good hit die which makes their HD/CR ratios pretty sane, they tend to be intelligent enough to use tactics even if bestial, and they generally hav...
- Mon Jan 21, 2013 2:26 pm
- Forum: In My Humble Opinion...
- Topic: Shitty character concepts need to die
- Replies: 559
- Views: 63183
Definitely the former. Tiering up should come with some changes to your paradigm (you mentioned 4th level spells, I might go as far as to say 5th level spells), but you should still be playing the same game . The size of the difference between any two adjacent levels should be as constant as it can ...
- Wed Jan 16, 2013 7:12 pm
- Forum: In My Humble Opinion...
- Topic: Ten Levels
- Replies: 190
- Views: 28319
- Wed Jan 16, 2013 5:27 pm
- Forum: In My Humble Opinion...
- Topic: Ten Levels
- Replies: 190
- Views: 28319
Anyway, Schleiermacher, the issue isn't getting a mundane source to some arbitrary number of levels. The problem is getting it to the same level at which the phlebotinum-empowered sources finish leveling up. Right. And if that level is arbitrarily high, then you obviously can't do that because mund...
- Wed Jan 16, 2013 10:27 am
- Forum: In My Humble Opinion...
- Topic: Ten Levels
- Replies: 190
- Views: 28319
But Frank, the game doesn't go to infinity in the first place. Maybe it could, even though it never really has done so in a functional way, but why do we even want it to? 20 levels, which is the cap 3e gave us, is easily enough room for a wide variety of power levels, probably more than any one sett...
- Fri Jan 11, 2013 9:22 pm
- Forum: In My Humble Opinion...
- Topic: Request: Lamentations of the Flame Princess?
- Replies: 22
- Views: 8138
I love Lamentations, but more because of its style than because the mechanics are especially brilliant objectively speaking -although for a retroclone, I'd say it's pretty thought-out and interesting. Plus, the game inexplicably makes me feel like I'm running a Fritz Leiber character whenever I play...
- Fri Jan 11, 2013 9:10 pm
- Forum: In My Humble Opinion...
- Topic: Does a 2x2 combat paradigm have room for 6 Abilities? Help!
- Replies: 5
- Views: 1195
Does a 2x2 combat paradigm have room for 6 Abilities? Help!
So I've been poking around some old, old threads, and I found this thread , which is highly relevant to my interests. The most germane bit: (...) A Good Example: Let's say you have "Mental Attack", "Mental Defense", "Physical Attack", and "Physical Defense". N...
- Fri Jan 04, 2013 8:12 am
- Forum: In My Humble Opinion...
- Topic: Blitzwing and Friends: Go or No?
- Replies: 48
- Views: 12561
Magic Jar is not a necromancy effect. It's a spell from the necromancy school. In other news, Phantasmal Forces isn't a force effect. -Username17 What. Okay, I know that you know what you're talking about, so you're probably technically right somehow, but that is utter bullshit. If the set of spell...
- Thu Jan 03, 2013 11:34 am
- Forum: In My Humble Opinion...
- Topic: Designing Monsters first, then PC's for your Heartbreaker
- Replies: 31
- Views: 9367
OgreBattle, most of those aren't GTFO abilities. GTFO abilities are abilities that, no matter how good you are at your schtick, hose you unless you can counter them. So of those you listed, only the following are GTFO abilities: - Flying/Swims/Burrowing (but only with an actual attack that can be us...
- Tue Dec 04, 2012 3:07 pm
- Forum: In My Humble Opinion...
- Topic: [D&D 3.5] Multiclassing, how does it work?
- Replies: 22
- Views: 8095
Well, that's true, but only because, as you say, noncaster classes very rarely get class features at high levels that aren't just more numbers on some class feature they got at low levels (usually not even level-appropriate numbers, at that.) And of course, you can get numbers everywhere and they mo...
- Tue Dec 04, 2012 2:43 pm
- Forum: In My Humble Opinion...
- Topic: [D&D 3.5] Multiclassing, how does it work?
- Replies: 22
- Views: 8095
[D&D 3.5] Multiclassing, how does it work?
Multiclassing in D&D is basically rubbish on the systemic level, because it works on the system of "trade the 6th level of Fighter for the 1st level of Wizard", so if you ever get anything level-appropriate from it it's completely by accident. Various feats and PRCs, like Tashalatora a...
- Wed Sep 05, 2012 9:47 am
- Forum: In My Humble Opinion...
- Topic: An Online Multi-DM Campaign Setting Experiment:Black Marches
- Replies: 26
- Views: 7068