Search found 145 matches

by Strung Nether
Fri Jun 22, 2018 9:30 pm
Forum: In My Humble Opinion...
Topic: Annoying Game Questions You Want Answered
Replies: 5992
Views: 933142

Vampire the Requiem 2ed question: Once you have 6 Blood Potency, you need to feed on vampires. How do you do this while avoiding the blood bond? 6+ gen vampires can go though a lot of blood... Easiest solution is just to get blood bonded to one of your own bitches because you become immune to furth...
by Strung Nether
Fri Jun 22, 2018 6:56 pm
Forum: In My Humble Opinion...
Topic: Annoying Game Questions You Want Answered
Replies: 5992
Views: 933142

Vampire the Requiem 2ed question:

Once you have 6 Blood Potency, you need to feed on vampires.

How do you do this while avoiding the blood bond? 6+ gen vampires can go though a lot of blood...
by Strung Nether
Fri Jun 01, 2018 9:17 pm
Forum: In My Humble Opinion...
Topic: Cyberpsychosis, Essence, and Approaching Transhumanism
Replies: 152
Views: 22681

The ultimate goal of humanity scores/indices, essence attributes, and suchlike and so on is to attempt to make game mechanics for existential questions brought about by augmentation. That is the Ship of Theseus problem, but for people. Lots of fiction from the 80s and 90s deals heavily into questio...
by Strung Nether
Fri Jan 15, 2016 10:11 pm
Forum: In My Humble Opinion...
Topic: Writting Castles and Cocks
Replies: 45
Views: 10272

nockermensch wrote:
16-18 : you win D&D.
Why are we just giving up? Can't we make levels 16-20 also playable? The aren't in the current game, but that doesn't have to be true.
by Strung Nether
Fri Jan 15, 2016 6:10 pm
Forum: In My Humble Opinion...
Topic: Writting Castles and Cocks
Replies: 45
Views: 10272

You can get around this by making evocation spells give you a full combat worth of attacks, either due to being a multi round movable effect like Wall of Fire or Acid Cloud, or by directly giving people multiple attacks with the same spell, like Chill Touch or Produce Flame How about you give peopl...
by Strung Nether
Fri Jan 15, 2016 4:47 pm
Forum: In My Humble Opinion...
Topic: Board Games
Replies: 112
Views: 37391

Speaking of unnamed space run around games, you should play Galaxy Trucker. It has a phase where you make fun of how terrible the ship designs of the other players are. http://www.forummortsel.be/images/GalaxyTrucker/Speelbord_GalaxyTrucker.JPG Your ship sucks! -Username17 Seems like Battlestations...
by Strung Nether
Thu Jan 14, 2016 9:22 pm
Forum: In My Humble Opinion...
Topic: Board Games
Replies: 112
Views: 37391

Occasionally board games get some chatter , but it's rare compared to pen and paper roleplaying games. Is there something specific about them you wanted to ask or discuss? Actually yes, and it applies to them in general. As a new pseudo-adult, I have found that it is incredibly difficult to get a g...
by Strung Nether
Thu Jan 14, 2016 9:08 pm
Forum: In My Humble Opinion...
Topic: Writting Castles and Cocks
Replies: 45
Views: 10272

One thing that pathfinder did really well, IMO, is their hybrid classes. They seem to actually have a niche in the game mechanic world, AND the fluff world. The warpriest is a 3/4BAB 2/3CL cleric, who mainly gets to cast self buffs as a swift action whenever he wants to. The skald is a competent gis...
by Strung Nether
Thu Jan 14, 2016 8:56 pm
Forum: In My Humble Opinion...
Topic: Board Games
Replies: 112
Views: 37391

Board Games

It seems that much of the discussion here is about the pen and paper, DM-adjudicated tabletop games. There seems to be a huge lack of discussion on some of the simpler(?), but growing in popularity board games such as Settlers of Catan or Descent 2ed. Are these types of games not a focus of this for...
by Strung Nether
Wed Dec 02, 2015 5:44 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1658006

The Broken Blade really underlines the fundamental difficulty in writing "damage dealers" in 3.x rules. It's a thing that K and I bumped into time and time again when making classes: if a class does enough damage to reliably kill their enemies then they are too "powerful" in the...
by Strung Nether
Wed Dec 02, 2015 9:13 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1658006

FOr a further example, broken blade is regarded as one of the most "in need of re-working" styles in PoW. http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/broken-blade-maneuvers It isn't too bad if you limit yourself to only unarmed attacks, but most of these work fine with ce...
by Strung Nether
Wed Dec 02, 2015 9:04 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1658006

name_here wrote:What are the rules on strikes, anyway? I haven't been able to find the definitions for the maneuver, boost, and strike keywords on the pfsrd.
http://www.d20pfsrd.com/path-of-war/systems-and-use
by Strung Nether
Wed Dec 02, 2015 8:51 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1658006

In regards to PoW: The idea is nice, but the execution is somewhat off. The strikes, which are balanced around competing with full attacks, are very powerful before full attacks are an option. Not much in the monster manual can survive even one turn to a competently built low level initiator. At hig...
by Strung Nether
Fri May 08, 2015 4:40 pm
Forum: In My Humble Opinion...
Topic: D&D 5e has failed
Replies: 1907
Views: 401130

Things I think by interesting he is referring to something like this: Gunslinger 1 Alchemist 2 Fighter X. Take musket master and trench fighter archetype. Take the vestigial arm discovery and the extra discovery feat for a second vestigial arm. Dual wield double-barreled muskets. Yes, it can only d...
by Strung Nether
Thu May 07, 2015 10:14 pm
Forum: In My Humble Opinion...
Topic: D&D 5e has failed
Replies: 1907
Views: 401130

My current group is playing pathfinder, and we mostly stick to tier 3 classes or tier 2. Some of us were thinking about 5th...but it seems like its equally as bad as 4th?

Could someone summarize why its worse, and is it worse than pathfinder?
by Strung Nether
Sun Apr 12, 2015 4:04 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1658006

Sorry, but your request is impossible. Infinite resources is way too much of a weasel word. If I'm a subsistence farmer over a large enough timeframe, I have access to infinite resources. If I have a decanter of endless water, I have infinite resources. Well..infinite resources you can actually use...
by Strung Nether
Sun Apr 12, 2015 3:25 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1658006

I'm involved in an argument with someone who claims that "infinite resources" totally can't exist in pathfinder at all. I am 99% certain that it is possible without binding or using wish. Can someone educate me so that I can educate him? Hard criteria: Doesn't involve any easy way to be di...
by Strung Nether
Thu Mar 19, 2015 8:30 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1658006

Something I just realized: Combining a Bountiful Bottle with a cl20 potion of Greater Magic Weapon is a 7k gp way to get a +5 enchantment bonus for 20 hours per day.

In fact, a Blessed Bottle seems to be full of bullshit in general.

Edit: called it a blessed bottle for some reason.
by Strung Nether
Tue Nov 18, 2014 5:49 pm
Forum: In My Humble Opinion...
Topic: Inherent trade-offs with equipment, hacking edition
Replies: 3
Views: 859

I should have clarified. I was running off of the assumption that a "ends of the matrix" style hacking would be in play.
by Strung Nether
Tue Nov 18, 2014 4:09 pm
Forum: In My Humble Opinion...
Topic: Inherent trade-offs with equipment, hacking edition
Replies: 3
Views: 859

Inherent trade-offs with equipment, hacking edition

Some people like equipment options that aren't strictly "better" per say, but simply "different". For example: Light machine guns are big guns that have a lot of bullets to shoot. They do a lot of damage and are scary. However, they are also big and heavy and difficult to aim/mov...
by Strung Nether
Tue Sep 23, 2014 4:26 pm
Forum: In My Humble Opinion...
Topic: Information Warfare Mechanics
Replies: 100
Views: 13330

Stuff I see the points you are making, but I think that in combinations with the brain hacking you suggested it could work. Maybe the OTP encryption is specific to your brain, and successfully hacking it gives them the key? Does it turn "only a matter of time" into "they are coming a...
by Strung Nether
Mon Sep 22, 2014 8:26 pm
Forum: In My Humble Opinion...
Topic: Information Warfare Mechanics
Replies: 100
Views: 13330

I have an idea for how to handle OTPs and encryption like this. Note: the mechanical engineer has no idea how encryption works. Encrypted data is fundamentally impossible to access unless under the following circumstances: You successfully hack the person before they have sent or received the data. ...
by Strung Nether
Wed Sep 17, 2014 4:38 pm
Forum: In My Humble Opinion...
Topic: Information Warfare Mechanics
Replies: 100
Views: 13330

I think my current idea, if I can communicate it well enough, meets those requirements. There are no different networks, only one thinly defined area such as "this block of apartments" or "this industrial warehouse" which might have different sub areas, such as "the secret b...
by Strung Nether
Wed Sep 17, 2014 8:01 am
Forum: In My Humble Opinion...
Topic: Information Warfare Mechanics
Replies: 100
Views: 13330

Information Warfare Mechanics

I was brainstorming some ideas to handle tactical-scale information warfare in future cyberpunk style universe. As far as I know, there don't seem to be many precedents for subsystems like this. Obviously handling sight angles of individual hacked street cameras and satellites is stupid, but determi...
by Strung Nether
Mon Sep 15, 2014 7:05 pm
Forum: In My Humble Opinion...
Topic: Tabletop X-COM system for gunfights?
Replies: 5
Views: 1348

Tabletop X-COM system for gunfights?

One thing that I noticed when playing the X-COM "Long War" mod is that the gameplay of X-COM seems close to the actual end result of some tabletop games. Shadowrun 4 is a easy example. X-COMhas simplified mechanics, and does some funky things with the action economy rules that would be a p...