Search found 794 matches

by Vebyast
Thu Apr 17, 2014 7:45 am
Forum: In My Humble Opinion...
Topic: Magic ammunition
Replies: 14
Views: 2679

Magic ammunition

DND's rules for magical ammunition always seriously bugged me. Either you buy non-reusable arrows in packs of 50, in which case your high-level character fires off their entire investment in a single engagement, or you buy a single fully reusable arrow, in which case you have to spend some plusses o...
by Vebyast
Thu Apr 10, 2014 9:36 am
Forum: In My Humble Opinion...
Topic: Campaign Concept: Soul Trap
Replies: 8
Views: 1849

Re: Campaign Concept: Soul Trap

I'm still not sure of a few things though: 2. Should there be some kind of ticking clock towards doomsday other than the fact that more hollows will know to attack the PCs with time, possibly using better tactics? What kind of tone are you going for? This sounds like a great setting for a bleak, un...
by Vebyast
Sat Apr 05, 2014 3:54 am
Forum: In My Humble Opinion...
Topic: [TomeRefDoc] Request for contributions
Replies: 64
Views: 8104

codeGlaze wrote:We're not dealing with print runs. xD
Hah, true enough. :tongue:
by Vebyast
Sat Apr 05, 2014 3:51 am
Forum: In My Humble Opinion...
Topic: Pathfinder - Need Awesome Opponents
Replies: 15
Views: 3067

If the setting has any high-power magic around, nonstandard gravity is always fun. For example, a cage match in a ten-foot-tall cage where gravity reverses every twenty seconds, or a subjective-gravity obstacle course.

Also, clockwork arenas like at the end of Hellboy II.
by Vebyast
Thu Apr 03, 2014 7:59 pm
Forum: In My Humble Opinion...
Topic: [TomeRefDoc] Request for contributions
Replies: 64
Views: 8104

The only thing I've produced that made it into the link repository is the Spellherd; feel free to include it. It never seemed quite right, though, so if it does make it in I might go back and tweak it.
by Vebyast
Fri Mar 21, 2014 7:39 am
Forum: In My Humble Opinion...
Topic: Things to do with swift/immediate actions
Replies: 7
Views: 2611

One of my two forays into actually doing my own homebrew used swift/immediate actions, five-foot steps, and attacks of opportunity as resources that could be used on other people's turns. For example, one ability the class had let it retarget nearby spell AoEs by spending attacks of opportunity, and...
by Vebyast
Tue Mar 18, 2014 12:12 pm
Forum: In My Humble Opinion...
Topic: A game where returning from the dead is automatic
Replies: 20
Views: 6020

I once tried putting together a campaign that's vaguely related to this idea. Basically, idea was that the player characters weren't explicit individuals, but rather Heroic Personalities that would hop through history to possess/inhabit/inspire particular individuals, which would turn that NPC into ...
by Vebyast
Sun Jan 19, 2014 1:02 pm
Forum: I Gave the Mouse a Cookie...
Topic: What's with all the shitty MMOs?
Replies: 16
Views: 8293

The issue is basically that AAA game studios are attempting to make as much money as possible by making the game appeal to as many players as possible. This is reasonable if all you're trying to do is make money (c.f. the success of the battlefield, call of duty, and warcraft franchises), but it req...
by Vebyast
Sat Jan 11, 2014 9:14 pm
Forum: In My Humble Opinion...
Topic: Should falling damage scale with size
Replies: 59
Views: 6940

Part of the issue is that all these examples are already violating expectations; anything you do can only expose new manifestations of those violated expectations. For example, an "Architecture Colossus" made out of skyscrapers and with a house as a foot makes perfect sense, but if you too...
by Vebyast
Sat Jan 11, 2014 8:19 am
Forum: In My Humble Opinion...
Topic: Characters your mister cavern never approved of
Replies: 46
Views: 7261

For one GURPS campaign, I built the "Pet Rock": an intelligent but inanimate piece of gravel that had bought up clairvoyance, telekinesis, and telepathy spells at high enough level that it could use them constantly and for free. The GM never let that build off the character sheet.
by Vebyast
Tue Dec 03, 2013 5:05 am
Forum: In My Humble Opinion...
Topic: Why don't the genies already rule everything?
Replies: 25
Views: 5508

Depending on what you mean by "taking over", economics is a staggeringly inefficient method. Politics are a much better target: "I wish that the Person in charge of Political Entity X followed my orders".
by Vebyast
Mon Nov 18, 2013 6:19 am
Forum: In My Humble Opinion...
Topic: Roleplaying in the Wormverse (We can do better than this)
Replies: 57
Views: 10441

So what can super villains do after they have served their prison sentence to make a living (excluding being a super villain again)? Get creative. The thing that I like about Worm is that, instead of focusing all the attention on the people with cool flashy powers, the author gives the place of hon...
by Vebyast
Wed Sep 18, 2013 3:27 am
Forum: It's My Own Invention...
Topic: [Class] Warper
Replies: 56
Views: 24515

Another attack option is unnecessary mechanically; between using Dispersal to teleport people up into the air for 2d6 falling damage per level and using Warp Rend for 1d8 damage per level, this class has plenty of damage available. Flavor-wise, no idea.
by Vebyast
Fri Sep 13, 2013 8:10 am
Forum: In My Humble Opinion...
Topic: [Tome] AwesomeTome v2 clarification
Replies: 97
Views: 12673

So that is you over there following the project then Vebyast (convenient globe consistency you have going on)... cool. [...] Oh, wait, you're doing that already. Good times. Heh. I'd prefer keeping this handle at least slightly separate (don't want people to be able to put things together without a...
by Vebyast
Fri Sep 13, 2013 7:50 am
Forum: In My Humble Opinion...
Topic: [Tome] AwesomeTome v2 clarification
Replies: 97
Views: 12673

If we do our jobs right, we'll be using github's issue tracker more than we do any forum thread. Except for a few very, very high-level things, like the very initial "what is the scope of this project?" and "what technologies are we using?" discussions, we should be doing all of ...
by Vebyast
Thu Sep 12, 2013 6:57 pm
Forum: In My Humble Opinion...
Topic: [FinalityCYOA]Orphanmaker Writing
Replies: 125
Views: 14866

I kind of like the bidding idea. Thoughts: Do we want players to be able to die, either in or out of combat? If so, what are the details? I think we might want to take advantage of the Gatejammer setting here, actually: "As your mortal shell fails, you feel your soul departing. If you have good...
by Vebyast
Wed Sep 11, 2013 8:49 pm
Forum: In My Humble Opinion...
Topic: [FinalityCYOA]Orphanmaker Writing
Replies: 125
Views: 14866

I think that the plot for the book needs to be mostly self-contained so players don't get frustrated, but Gatejammer gives us plenty of opportunity to leave things open: a book transition is walking through a portal to another planet, system, or cluster, and we're in Finality. It wouldn't hurt at al...
by Vebyast
Tue Sep 10, 2013 6:46 pm
Forum: In My Humble Opinion...
Topic: [FinalityCYOA]Orphanmaker Writing
Replies: 125
Views: 14866

Ooh, this looks interesting. I'm on board. http://g-ecx.images-amazon.com/images/G/01/ciu/c0/45/bd1b224128a053a1e04fb010.L.jpg I had a few of the Lone Wolf gamebooks and played them pretty well, enough that I could reliably choose squares with better rolls. So I don't think that that's quite "e...
by Vebyast
Sat Aug 10, 2013 7:19 pm
Forum: It's My Own Invention...
Topic: [Tome] Adventurer
Replies: 17
Views: 6566

Maybe restrict that ability to "may wield any weapon as a weapon with the same range increment and reach"? Glaive->spear, foot->scythe and throwing knives->throwing axes seems like something that would only take a little offscreen magic, as opposed to food->longbow or eyes->knives. Also, i...
by Vebyast
Tue Aug 06, 2013 7:01 am
Forum: In My Humble Opinion...
Topic: Sci-Fi Brainstorming [Dungeon Crusade 2.0]
Replies: 69
Views: 12703

The resources discussion sounds a lot like "casting from hit points". If you run out of ammo, you die instantly; however, using ammo is the only way to kill things. Advancement is nothing more than the process of getting more and more efficient with your last remaining hit points. It'd be ...
by Vebyast
Fri Aug 02, 2013 5:26 am
Forum: In My Humble Opinion...
Topic: Stupid Setting Ideas vol 2: Earth Wrestling Federation
Replies: 15
Views: 2442

Sounds like Guacamelee.
by Vebyast
Thu Jul 25, 2013 7:10 am
Forum: In My Humble Opinion...
Topic: [3.5] Spells that fvck with Logistics and Dragons
Replies: 56
Views: 8808

Funnily enough, for the purposes of heat engines, creating cold is just as useful as creating heat. All you need is a heat gradient that you can extract work from. Under certain conditions (for example, if your hot end can only get so hot and you're looking for more power), cold can be even better t...
by Vebyast
Wed Jul 24, 2013 5:42 am
Forum: I Gave the Mouse a Cookie...
Topic: The GBC Zelda and Other Games were Designed to Cause Pain
Replies: 32
Views: 9001

*awards medal to Shrapnel*
by Vebyast
Wed Jul 24, 2013 5:08 am
Forum: In My Humble Opinion...
Topic: The inevitable 'get a wish from jerkface genies' thread.
Replies: 40
Views: 7610

Ah, the fine art of abusing formal systems by constructing Gödel Sentences.
by Vebyast
Tue Jul 23, 2013 6:03 am
Forum: In My Humble Opinion...
Topic: Magical Materials
Replies: 52
Views: 11701

Wikipedia's List of fictional elements, materials, isotopes and atomic particles. TVTropes' pages on unobtainium and green rocks may also be useful. Have a field day.