Search found 794 matches
- Sun May 19, 2013 2:03 am
- Forum: I Gave the Mouse a Cookie...
- Topic: All About Toes and Hos
- Replies: 34
- Views: 10158
- Sat May 18, 2013 8:16 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33603
- Fri May 17, 2013 6:24 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33603
- Fri May 17, 2013 5:51 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33603
- Tue May 14, 2013 7:24 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33603
Super-long post because people kept making more posts I had to respond to before I could finish.[hr]I think that sabs has the right idea. Come up with mechanics, then build fluff that agrees with those mechanics. The problems start when you explain your game mechanics using fluff that indicates that...
- Mon May 13, 2013 6:34 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33603
No, there are huge practical issues with OTP beyond the size of the keys and the need to exchange them securely. Not to underestimate that, as it's a problem that scales at N squared. Things like maintaining sync, error correction, spoofing and anti-spoofing. For example, if I can get you to use a ...
- Mon May 13, 2013 1:17 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33603
- Sun May 12, 2013 8:22 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33603
If you think I'm exchanging one time pads for that shit.. you're high as a kite. ...Eh? A single hard drive these days can store a big enough one-time pad to encrypt all of Google's traffic, upstream and downstream and youtube included , for about fifteen seconds. It would take two years to run thr...
- Sun May 12, 2013 11:11 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33603
- Tue May 07, 2013 1:15 am
- Forum: In My Humble Opinion...
- Topic: Topic Requests
- Replies: 5
- Views: 778
- Mon May 06, 2013 11:49 am
- Forum: In My Humble Opinion...
- Topic: Trawlling for ideas -- intra-party social mechanic
- Replies: 18
- Views: 2423
- Mon May 06, 2013 12:57 am
- Forum: In My Humble Opinion...
- Topic: Trawlling for ideas -- intra-party social mechanic
- Replies: 18
- Views: 2423
To start with, you'll probably want some sort of metacurrency, something that the Players can trade between each other OOC for certain roleplaying actions. Agreed. Currency is a good way to provide explicit utility functions, which in turn makes the game theoretic analysis much easier and cleaner. ...
- Sat May 04, 2013 10:49 am
- Forum: In My Humble Opinion...
- Topic: Trawlling for ideas -- intra-party social mechanic
- Replies: 18
- Views: 2423
My gut instinct is that, in the same way we use probability to math-hammer our RNGs, you're going to want to try to build this from the mathematics on up using game theory. I'm guessing that you'll end up building something that boils down to the prisoner's dilemma in the same way that a DND fighter...
- Fri May 03, 2013 11:28 pm
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71280
In addition to taxing size or weight, tax magic. Cast Detect Magic , charge based on how much you detect. Anybody wearing around piles of magical items can be assumed to be sufficiently wealthy that mundane taxes don't bother them much, and anybody shipping wagons full of potions probably has just a...
- Thu May 02, 2013 9:14 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: THQ divying up
- Replies: 6
- Views: 2279
- Thu May 02, 2013 1:06 am
- Forum: In My Humble Opinion...
- Topic: Adventurer Economy
- Replies: 120
- Views: 15362
The Gods, after getting bored with the whole perpetual party-on-olympus-and-everybody's-invited thing, decided to pivot and reorganize around more modern economic techniques. The god of tomorrow is a competitive for-profit entity that leverages its portfolio of natural and philosophical forces to pr...
- Thu May 02, 2013 12:44 am
- Forum: In My Humble Opinion...
- Topic: Medieval Economies and D+D
- Replies: 69
- Views: 9267
One would imagine that there's actually some mobility between the turnip-gold-wish economies. It's not that there isn't any amount of gold that could buy the favor of an 11th level wizard, it's that it's so large that there's a good chance the cost isn't worth it; like enough adamantine armor/shiel...
- Wed May 01, 2013 8:42 pm
- Forum: In My Humble Opinion...
- Topic: Medieval Economies and D+D
- Replies: 69
- Views: 9267
I think there's a more fundamental problem. The turnip economy has no solution to a rampaging owlbear, dragon, or tendriculous. It simply can't happen; there is no extant turnip-economy item which a serf can trade to an adventurer to get her to save the village's crops. The solution to this is, funn...
- Wed May 01, 2013 11:45 am
- Forum: In My Humble Opinion...
- Topic: [OSSR]The Illithiad
- Replies: 44
- Views: 35612
- Wed May 01, 2013 4:43 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Pointless Timewasters (Mobile Apps)
- Replies: 26
- Views: 7157
Yeah, all of the games I have installed on my phone and tablet are ports of games that started out on other platforms. If all you're looking for is the ability to play your game on the bus, though, there are some great offerings there. My favorites: [*]SpaceChem [*]Plants vs. Zombies [*]Osmos [*]Sol...
- Mon Apr 29, 2013 10:47 pm
- Forum: In My Humble Opinion...
- Topic: Adventurer Economy
- Replies: 120
- Views: 15362
- Mon Apr 29, 2013 5:33 am
- Forum: In My Humble Opinion...
- Topic: Mecha/Exoskeleton Building
- Replies: 10
- Views: 2087
First thing to decide is what kind of mecha you want. Gundam-like mecha tend to have power and weight. A gundam's performance is limited primarily by power output, but they also depend on being light enough for melee combat and dodging incoming fire. Some gundams also have pilot strain; c.f. Gundam ...
- Sun Apr 28, 2013 10:39 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Yahtzee and the next generation of consoles
- Replies: 60
- Views: 11854
- Sat Apr 27, 2013 8:29 pm
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71280
Gatestorms Complex stellar arrangements, Shift Zones moving around, portal overuse, huge magical events, random chance, what have you, occasionally something weird happens and the gatestorms start. They take different forms on different worlds, sometimes terrifying and dangerous, sometimes so subtl...
- Sat Apr 27, 2013 5:15 am
- Forum: In My Humble Opinion...
- Topic: [Idea Mining] The Giant's Realm
- Replies: 20
- Views: 4334
Xenoblade Chronicles is extremely relevant here.