Search found 190 matches

by TheWorid
Fri Jan 28, 2011 3:17 am
Forum: In My Humble Opinion...
Topic: Uneven Abilities
Replies: 15
Views: 2915

You might want to try to address the underlying problem. Is it a case of not wanting to be useless and unable to participate? Are you going to tell me what you think the underlying problem is? It's not a new concept. Runequest or Champions had that back in the early 80s. It's hardly a new concept, ...
by TheWorid
Thu Jan 27, 2011 7:14 pm
Forum: In My Humble Opinion...
Topic: Uneven Abilities
Replies: 15
Views: 2915

Check this out http://tgdmb.com/viewtopic.php?t=51968 It's Sigma's and he's making it right now. Seems really interesting and kinda just what you're talking about. I've already posted in that thread, if you scroll down. It's interesting, but I'm most interested in allowing PCs to purposefully take ...
by TheWorid
Thu Jan 27, 2011 6:59 pm
Forum: In My Humble Opinion...
Topic: Uneven Abilities
Replies: 15
Views: 2915

Easily? I doubt it. Are you talking D&D here, or is this more broad? If it is D&D, are you also including things that aren't spells in the list? That could get hard to balance. I suppose you could always do some sort of weak gestalt or something. As a 5th level PC, you might be level 5 in o...
by TheWorid
Thu Jan 27, 2011 6:25 pm
Forum: In My Humble Opinion...
Topic: Uneven Abilities
Replies: 15
Views: 2915

Uneven Abilities

A common desire I've come across, especially from people with no design knowledge, is to play characters that can do more than one thing, Red Mage-style. Particularly, I also see wanting to play characters that can do one or more things well, but something else poorly: think Lina Inverse being good ...
by TheWorid
Thu Jan 27, 2011 7:06 am
Forum: In My Humble Opinion...
Topic: Abilities "In" and "Out" of Combat
Replies: 40
Views: 6455

This is what I was thinking. Say you gain a level and get to select a combat feat and a noncombat feat. A wizard would have to choose Create Flame as his noncombat feat in order to choose Blast Fools with Fire as his combat feat. While a fighter could choose Super Strike in addition to Run on Walls...
by TheWorid
Wed Jan 26, 2011 5:54 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1748905

Yeah, you can get a chuckle about how the seeker of the lost magic traditions is using mechanics from previous editions, but it doesn't harm the game play experience if you just don't notice that sort of thing. People have played Bone Riders for months of real time without noticing that the entire ...
by TheWorid
Wed Jan 19, 2011 7:32 am
Forum: In My Humble Opinion...
Topic: Mage: The Ascension, Technocracy and science
Replies: 166
Views: 43170

EDIT: Eliminated text to remove possible inaccurate accusation.
by TheWorid
Mon Jan 17, 2011 9:49 pm
Forum: In My Humble Opinion...
Topic: Doubt Herrings
Replies: 38
Views: 11412

Taking a page from PKD's Faith of Our Fathers : Antipsychotic Hallucinations Antipsychotic drugs are used to treat schizophrenic patients, preventing hallucinations and disordered thought; exactly the sort of things hallucinogenic drugs purposefully cause. In a small number of cases, the stuff you c...
by TheWorid
Fri Jan 14, 2011 5:46 pm
Forum: In My Humble Opinion...
Topic: Doubt Herrings
Replies: 38
Views: 11412

So, ITT Unknown Armies rumors?
by TheWorid
Thu Jan 13, 2011 5:29 am
Forum: It's My Own Invention...
Topic: Mini Classes
Replies: 13
Views: 4391

As I understand the system, I like it. However, it is a bit hard to understand; you might want to think about rewriting some of the explanation, or adding more examples. I didn't get it until you mentioned Slayers, at which point it made sense. Why bother with working around the failures of d20, tho...
by TheWorid
Thu Jan 13, 2011 3:57 am
Forum: In My Humble Opinion...
Topic: Why diplomacy will never be balanced.
Replies: 48
Views: 9886

I agree with Lago here. Diplomacy is pointless if it's not being allowed to do level-appropriate things, at that means being on par with magic. The trick here is wording the associate rules very strongly, leaving little room for interpretation and using absolute terms whenever possible. Otherwise, y...
by TheWorid
Thu Jan 13, 2011 3:54 am
Forum: In My Humble Opinion...
Topic: Making Diplomacy Work
Replies: 11
Views: 2071

The third option of the OP is still a pretty lazy way of doing it. It still makes things come down to a dice roll, which can be very frustrating for players, just adding a layer of MC interpretation on top over what constitutes cleverness or wit. It allows for favorite-playing, while still making su...
by TheWorid
Wed Jan 12, 2011 3:22 am
Forum: In My Humble Opinion...
Topic: I always thought claims that this would happen were just...
Replies: 44
Views: 7976

I have a Dork20 deck. It's a about the size of a two normal decks of cards, and you're supposed to give out a few to everyone at the start of each game (there are some simple rules for it). The effects are actually pretty good (unlike what we've seen on these cards) including getting +10 on a partic...
by TheWorid
Wed Jan 12, 2011 3:00 am
Forum: In My Humble Opinion...
Topic: D&D Essentials: Ask me anything.
Replies: 133
Views: 30560

Swordslinger wrote:Essentials isn't for the hardcore RPG player. It's for the casual who just wants to play a class that can get away with using simple tactics and not suck completely.
Except that it's not even good at that, as a result of all the crap you have to fiddle with to make/update your character.
by TheWorid
Tue Jan 11, 2011 2:53 am
Forum: It's My Own Invention...
Topic: Making a Roleplaying Base System (Extreme WIP, please help)
Replies: 39
Views: 10004

In the first few chapters of Naruto, people are already teleporting, cloning themselves, copying spells, breathing fire and throwing up perfect illusions. That's your starting point for a 100 level game? Also, "gods" doesn't mean anything. At all. Varying interpretations of divinity are va...
by TheWorid
Tue Jan 04, 2011 5:51 am
Forum: In My Humble Opinion...
Topic: The reason why fighters will never have nice things.
Replies: 773
Views: 128891

Curses, I showed up too late for the hate.
by TheWorid
Sun Jan 02, 2011 5:45 pm
Forum: In My Humble Opinion...
Topic: So why is the Imperium viewed as remotely sympathetic?
Replies: 58
Views: 12989

Dude... you do know that Starcraft was originally going to be a 40k RTS... and that basing the space marine fluff off of starcraft is like opening a temporal rift of incestuous suck, right? It's not too far beyond real events: the Tyranids began as Roswell-ish alien types that made secret cults (ge...
by TheWorid
Sat Jan 01, 2011 10:09 pm
Forum: In My Humble Opinion...
Topic: So why is the Imperium viewed as remotely sympathetic?
Replies: 58
Views: 12989

Space Marines in WH40K are only sort-of human. They have weird, steroid-abuse-like bodies, they spit acid, don't sleep, and have craploads of cybernetics and genetic alterations. They are also much worse than Starcraft space marines; less "grab a beer" and more "Kill all life on the p...
by TheWorid
Thu Dec 23, 2010 7:29 pm
Forum: In My Humble Opinion...
Topic: How Spell Durations Should Work in 3e
Replies: 31
Views: 6877

K: I agree completely, which is why I wrote The spell effects last for the duration of the encounter or five minutes , whichever is shorter. That doesn't help "Can I have the buff I set during our fight carry over while we investigate the room?". It does provide a solution, but I'm not co...
by TheWorid
Sun Dec 19, 2010 6:00 am
Forum: In My Humble Opinion...
Topic: Why advancement and XP?
Replies: 22
Views: 5202

Given the number of houserules and errata regarding various spells in 3.x and 4.x D&D, that would, sadly, not be an unreasonable assumption. Houserules and errata indicate that people consider the rules bad, not necessarily that they don't understand them. See: the Tomes. Interesting argument. ...
by TheWorid
Sat Dec 18, 2010 11:18 pm
Forum: In My Humble Opinion...
Topic: Why advancement and XP?
Replies: 22
Views: 5202

Major reasons for advancement ... Breaks learning the game into smaller chunks ... And this right here is the part that I think is the most important. I consider myself past the point of learning the basics, but I still appreciate the concept of a "tutorial level" for a character; maybe e...
by TheWorid
Wed Dec 08, 2010 12:50 am
Forum: In My Humble Opinion...
Topic: Looking for a light-hearted RPG
Replies: 12
Views: 1965

Josh_Kablack wrote::facepalm: How could I have forgotten

Kobolds Ate My baby? All Hail King Torg! For it contains Fatty Goodness.
Also Ninja Burger.
by TheWorid
Tue Dec 07, 2010 11:03 pm
Forum: In My Humble Opinion...
Topic: Looking for a light-hearted RPG
Replies: 12
Views: 1965

mean_liar wrote:Paranoia is an old stand-by.
Second this, as long as your group doesn't hold out-of-character grudges.

Also Gamma World (1E, as explained in another thread). Produces quirky but disposable characters and supports weirdness.
by TheWorid
Tue Dec 07, 2010 7:19 pm
Forum: In My Humble Opinion...
Topic: Status effects should make you easier to kill.
Replies: 35
Views: 5930

Yeah. If you don't allow them to stack, then you end up with stuff like: Fear + Fear + Fear > Fear + Pain + Blind. In those situations, people will run parties that focus on one thing. The trick is, making this work in a way that doesn't make each effect feel the same as the others. That shouldn't ...
by TheWorid
Tue Dec 07, 2010 6:14 pm
Forum: In My Humble Opinion...
Topic: Best edition of Gamma World for newbies?
Replies: 3
Views: 1772

First Edition. It's full of unbalanced powers and spotty rules, but it's still better than any other edition by virtue of being short (about 56 pages), and with fast character creation. To be fair, when I played I grabbed .pdfs of other editions and altered how stats were rolled a bit, but every edi...