Search found 190 matches
- Sun Jul 18, 2010 6:35 am
- Forum: In My Humble Opinion...
- Topic: RPG mechanics' strengths >> their weaknesses
- Replies: 14
- Views: 2445
I'm coming a little late to the party it seems, but I'll chime in anyways. People stick around playing bad games for many reasons, including availability of systems, unwillingness to learn a new game, etc. This doesn't mean that they aren't having fun, merely that they are having fun in spite of the...
- Thu Jul 15, 2010 9:03 pm
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23906
Re: Just in the Gnick of Time
World, what do you have against the GM using the PC for exposition? I mean, in the game I'm currently running, I *wrote* several of the PCs, because the characters weren't sure what they wanted to do and I wanted the PCs to share a backstory. Using PCs for exposition isn't inherently bad. However, ...
- Thu Jul 15, 2010 2:42 am
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23906
Re: Just in the Gnick of Time
Where do FATE points come from? Well, suppose that earlier, Gnick and company attended a seance hosted by Madam Bealowsky . In order to advance the exposition, the referee may decide that Gnick" is "just psychic enough" to channel the spirit of the recently deceased "Maureen DuB...
- Tue Jul 13, 2010 12:48 am
- Forum: In My Humble Opinion...
- Topic: To prevent Charisma from being a dump
- Replies: 57
- Views: 14440
- Sun Jul 11, 2010 5:59 am
- Forum: In My Humble Opinion...
- Topic: When is ENWorld, White Wolf, and rpg.net going to die?
- Replies: 23
- Views: 4713
- Fri Jun 18, 2010 6:03 pm
- Forum: In My Humble Opinion...
- Topic: Concerning the RNG and Modifiers
- Replies: 16
- Views: 2843
Would it not be agreeable to make chance of success based on proportion rather than difference? So the functional distinction between two opposed characters with 2 and 6 attributes would be 1:3 rather than +4? Forgive me if my terminology is off. Are there any games that already do that (or do that ...
- Tue Jun 15, 2010 9:42 pm
- Forum: In My Humble Opinion...
- Topic: SR4 Matrix: WHARGARBL
- Replies: 42
- Views: 26475
Re: When playing with Frank...
I don't know what Frank officially plays, but when we were in his campaign, hacking for us often went like this. We declared an enormous, Rube-Goldberg-like, chain of intent , that is, how we expected the hack to work. Frank broke that chain up into about three pieces: the prepatory work, the main ...
- Fri Jun 11, 2010 9:00 pm
- Forum: In My Humble Opinion...
- Topic: Is Mouse Guard (Burning Wheel System) Good?
- Replies: 36
- Views: 6108
Ideally, he claims, he'd rather you not even use his rules, wat . Sauce? The closest I can find to that is his recommendation that new players start playing with the rules from the first half of the book and then ease into the crunchier social, magic and combat rules one at a time. (Burning Wheel R...
- Tue Jun 08, 2010 4:27 am
- Forum: In My Humble Opinion...
- Topic: Is Mouse Guard (Burning Wheel System) Good?
- Replies: 36
- Views: 6108
As a reader of the comic book, I was happy to hear of an RPG adaptation. The Mouse Guard combat system is interesting, and the simplification of the system seems like an overall improvement from Burning Wheel. However, the GM Turn/Player turn system is extremely artificial and restrictive, and many ...
- Sat Jun 05, 2010 5:39 am
- Forum: In My Humble Opinion...
- Topic: Combat systems and action/initiative
- Replies: 36
- Views: 5368
I've been running a crude home brew simultaneous resolution system for a while now. 1 action a turn. Actions are resolved in order of declaration, but the effects of resolution are held until all declarations are over (so you roll to hit and all blocks and such are determined, but your target doesn...
- Sat Jun 05, 2010 3:39 am
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23906
- Fri Jun 04, 2010 10:13 pm
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23906
In a collaborative storytelling game where each person at the table is actively participating in the storytelling, the DM should be giving players all kinds of helpful metagame hints so they aren't completely oblivious to the world that their characters live in. The player should not have to cheat ...
- Fri Jun 04, 2010 9:58 pm
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23906
Who said it was a tactic? The player could have honestly assumed that the NPC was unimportant. And now he knows, without in-game reason, that he isn't. You did: Even then, you can used the ability in question to gain metagame knowledge: Player: Can I be the noble? GM: No. Player: Ah, then he's impo...
- Thu Jun 03, 2010 12:31 am
- Forum: In My Humble Opinion...
- Topic: The End of 4e D&D.
- Replies: 1061
- Views: 183762
- Wed Jun 02, 2010 11:46 pm
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23906
- Wed Jun 02, 2010 3:22 pm
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23906
Why the hell wouldn't you let the PC be the noble? If it's because the noble is supposed to be some long-lost son of Zeus and the plot is to find the long-lost son of Zeus, why not instead just make some other NPC the MacGuffin? Unless the players know this ahead of time it wouldn't matter as the a...
- Wed Jun 02, 2010 12:53 am
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23906
Well, souran/TheWorld in that case all metagame abilities should specifically come with the clause of: 'Speak with the DM before activating them--the metagame ability should not be done in such a way that contradicts chronological or logical order. For example, if the adventure is 'rescue the captu...
- Tue Jun 01, 2010 11:13 pm
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23906
Master of Disguise The character can convincingly pass himself off as nearly anyone with a little time and preparation. To use this ability, the player pays a fate point and temporarily stops playing. His character is presumed to have donned a disguise and gone “off camera”. At any subsequent point...
- Tue Jun 01, 2010 10:41 pm
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23906
Seriously, what would you have done if one of the PCs had a 'detect undead' ability on their amulet or one of their talking swords said that they can't detect the lifeforce of one of the nobles with their deathwatch ability? Would the DM have just gone 'lol your abilities don't work?' The problem i...
- Tue Jun 01, 2010 12:50 am
- Forum: In My Humble Opinion...
- Topic: aWoD: Continued
- Replies: 1558
- Views: 206870
I see. Thank you kindly.FrankTrollman wrote:More badass people tend to use bigger weapons, so connecting less often doesn't make combat go as slowly as you'd think.
Also, to encourage combat monsters to feint at each other instead of simply rolling initiative and then ripping the other guy's head off.
-Username17
- Mon May 31, 2010 8:05 am
- Forum: In My Humble Opinion...
- Topic: aWoD: Continued
- Replies: 1558
- Views: 206870
Excuse me if the answer is completely obvious (or if it's been asked before, this is quite a long thread): given that the chance of a single die being a success is 1/3, why is the threshold to hit an adjacent, defending target half of Agility+Combat, rather than a third of it? I'm assuming the logic...
- Sat May 29, 2010 2:03 am
- Forum: In My Humble Opinion...
- Topic: New Tankhammer 40Tanks Expansion: Tanktank
- Replies: 36
- Views: 7168
- Sun May 23, 2010 3:11 am
- Forum: In My Humble Opinion...
- Topic: Lago's Dragon Age RPG Review
- Replies: 46
- Views: 16794
- Thu May 20, 2010 2:13 am
- Forum: In My Humble Opinion...
- Topic: Lago's Kickass D&D-Book Marketing Strategy!
- Replies: 604
- Views: 81864
- Wed May 19, 2010 3:49 am
- Forum: In My Humble Opinion...
- Topic: Immediate actions
- Replies: 12
- Views: 1877