Search found 2182 matches

by Lokathor
Thu Dec 10, 2009 8:42 am
Forum: In My Humble Opinion...
Topic: Make Fighter PrCs Essential
Replies: 94
Views: 13381

Well the PHB fighter kinda falls behind around level 3 or 5. It's not much worth saving, which is probably why they're not talking about it.

Seriously, the PHB fighter is just bad.
by Lokathor
Wed Dec 09, 2009 8:01 am
Forum: In My Humble Opinion...
Topic: Tome 3.0 compatibility?
Replies: 39
Views: 11010

FrankTrollman wrote:The Magic Item Compendium has nothing to offer. Seriously, that's just easy. Is there anything in the entire MiC that is good for the game?
The Healing Belt? Lets low level parties be much more durable when they don't have a Cleric.
by Lokathor
Mon Dec 07, 2009 6:44 am
Forum: In My Humble Opinion...
Topic: Cha: how to not make it a dump stat
Replies: 40
Views: 4263

Strength - melee hit/damage, fort saves Dexterity - ranged hit, initiative, armor class, reflex saves Intelligence/Memory - skill points, languages Perception/Wits - Spot, Listen, sense motive, (?) Willpower - will saves, UMD Wizards - AKA "Rules Lawyers", use Int to cast because they can ...
by Lokathor
Mon Dec 07, 2009 6:01 am
Forum: In My Humble Opinion...
Topic: Cha: how to not make it a dump stat
Replies: 40
Views: 4263

Strength
Dexterity
Intelligence
Wisdom
Soul

How do we allow a Glassjaw? Flaw of some sort?
by Lokathor
Sun Dec 06, 2009 10:08 pm
Forum: In My Humble Opinion...
Topic: GURPS Fantasy?
Replies: 23
Views: 6788

Good sir I do not have LRM 20 pods on my shoulders.
http://files.nebulastation.net/madcat_03.jpg

Though after reviewing most mechs, it seems the Madcat/Timberwolf is the exception.
by Lokathor
Sun Dec 06, 2009 10:00 pm
Forum: In My Humble Opinion...
Topic: Cha: how to not make it a dump stat
Replies: 40
Views: 4263

Strength to Fort Saves?
...Wisdom to Concentration?
Yeah, that's every use of Con I can think of.
by Lokathor
Sun Dec 06, 2009 9:15 am
Forum: In My Humble Opinion...
Topic: Smaller Skill list and no Int to skills?
Replies: 17
Views: 2100

Well, I usually don't use point buy for my games. I just have all the players roll 4d6 drop lowest 6 times and everyone uses the array that comes up (assuming it's at least 28pb). I had forgot about the +10 items... I suppose it is a little lame to cut Int out of skills. The idea was to take a littl...
by Lokathor
Sun Dec 06, 2009 8:45 am
Forum: In My Humble Opinion...
Topic: Smaller Skill list and no Int to skills?
Replies: 17
Views: 2100

I saw "Why can't 3.x skill monkeys have nice skills?" back a week or two ago before more of the skills were filled in, and the "3.xth Edition: Skills" thread. Anything else I should take note of further back? As to classes, any class not on that list of who gets however many skil...
by Lokathor
Sun Dec 06, 2009 8:26 am
Forum: In My Humble Opinion...
Topic: Smaller Skill list and no Int to skills?
Replies: 17
Views: 2100

Well you hit the nail on the head yourself I think. Interaction abilities aren't really worth any of those things either (init, hp, saves). Mind you, in E6 people also don't level past 6, so Con isn't as huge a deal as normal either. Yes, anyone who wants to have a high int can have a high int, and ...
by Lokathor
Sun Dec 06, 2009 8:05 am
Forum: In My Humble Opinion...
Topic: GURPS Fantasy?
Replies: 23
Views: 6788

How interesting. Aren't most BattleTech mechs more bulky than a similarly scaled human though? Weapons pods and such.
by Lokathor
Sun Dec 06, 2009 7:52 am
Forum: In My Humble Opinion...
Topic: GURPS Fantasy?
Replies: 23
Views: 6788

1) How do you figure that?

2) I posted that shortened skill list you wanted in the other thread. I'm working on full writeups for all the skills and should have them or most of them by tomorrow.
by Lokathor
Sat Dec 05, 2009 8:21 pm
Forum: In My Humble Opinion...
Topic: Smaller Skill list and no Int to skills?
Replies: 17
Views: 2100

Uh, well, Int still adds to Search and Crafts and Knowledge and other appropriate skills, but it just doesn't give you more skill points.
by Lokathor
Sat Dec 05, 2009 7:42 am
Forum: In My Humble Opinion...
Topic: aWoD: Continued
Replies: 1558
Views: 197382

At some point I'd like to get some play-throughs and some feedback on some powers being too strong or too weak. Suggestions of stuff that people want to do in Action Sequences would be good too. 1) I have a group of players who usually play a "kick in the door" style of game. We can run s...
by Lokathor
Fri Dec 04, 2009 11:13 pm
Forum: In My Humble Opinion...
Topic: Smaller Skill list and no Int to skills?
Replies: 17
Views: 2100

PhoneLobster wrote:What if you made the skill list longer rather than shorter.
Could work, but the number of skills available to each stat is not at all even. It's also a bit of a hassle to remember about more skills during play. What skills would you add?
by Lokathor
Fri Dec 04, 2009 11:10 pm
Forum: In My Humble Opinion...
Topic: Smaller Skill list and no Int to skills?
Replies: 17
Views: 2100

Alright, first draft attempt: Skill List (most skills do generally what they do by the book, maybe a little more): Acrobatics (balance/ weak tumble) Appraise Athletics Bluff Concentration Crafts (single skill, builds any item, needed to build magic items) Decipher Script Diplomacy Disable Device Dis...
by Lokathor
Fri Dec 04, 2009 8:48 am
Forum: In My Humble Opinion...
Topic: Smaller Skill list and no Int to skills?
Replies: 17
Views: 2100

Hmm, alright. I'll work on that, and should have a version up tomorrow then.
by Lokathor
Fri Dec 04, 2009 8:36 am
Forum: In My Humble Opinion...
Topic: Smaller Skill list and no Int to skills?
Replies: 17
Views: 2100

Smaller Skill list and no Int to skills?

Has anyone had luck with taking a character's Int Mod out of the skill point equation, upping the skill points per class by a point or two, and then reducing the number of skills and having it all kinda "work out"? For most people it doesn't seem like it'd have a huge impact, Rogues wouldn...
by Lokathor
Fri Dec 04, 2009 4:21 am
Forum: In My Humble Opinion...
Topic: Weaning people off of the Martial power source.
Replies: 266
Views: 46109

I suppose it works out if your "magic item slots" are filled by feats/items, and then your "Class ability slots" are filled by class/story. The difference is that the two slot categories still have a "general" section and a "class specific section". Otherwise ...
by Lokathor
Fri Dec 04, 2009 3:51 am
Forum: In My Humble Opinion...
Topic: Weaning people off of the Martial power source.
Replies: 266
Views: 46109

No more Easter Egg Class Features? But yeah, finding cool loot is one of the most important parts of 3e to me. Lack of cool things to find is one of the big reasons 4e fails like it does. You can make a game without loot to find, but it's not really very close to DnD any more, so you don't need to h...
by Lokathor
Thu Dec 03, 2009 1:27 am
Forum: In My Humble Opinion...
Topic: Writing Abilities 101
Replies: 25
Views: 8859

Re: Writing Abilities 101

K wrote:Powers for someone who has licked a specific statue somewhere on an infinite plane and carrying about a bit of it in his pocket are not good.
Planar Touchstones. They were weird.
by Lokathor
Wed Dec 02, 2009 10:40 am
Forum: In My Humble Opinion...
Topic: Weaning people off of the Martial power source.
Replies: 266
Views: 46109

Not every power comes from an item though. Barbarian rage is probably the most iconic example. The trouble comes when you have to select a set of powers and get a balanced set. Rage is very low powered later on when melee attacks don't matter. Those kinds of problems are whats being addressed.
by Lokathor
Wed Dec 02, 2009 9:51 am
Forum: In My Humble Opinion...
Topic: Weaning people off of the Martial power source.
Replies: 266
Views: 46109

Legacy. Imagery.

An artificer uses items that are more like just random seeming items. They also probably build the items themselves. A fighter uses items that are weapons and armor, and they usually don't build the items themselves.
by Lokathor
Wed Dec 02, 2009 4:15 am
Forum: In My Humble Opinion...
Topic: Weaning people off of the Martial power source.
Replies: 266
Views: 46109

You're using character slots that you load up with arbitrary effects. That's exactly what chakras are.
by Lokathor
Wed Dec 02, 2009 1:26 am
Forum: In My Humble Opinion...
Topic: Weaning people off of the Martial power source.
Replies: 266
Views: 46109

But that's the same as as the "chakras" plan. Rather, it is a subtype of the chakras plan (some chakra systems may have easily swapable choices, but yours doesn't seem to). So, everyone is generic to start out? or do you still pick a starting class that assigns some of your initial abiliti...
by Lokathor
Tue Dec 01, 2009 7:30 am
Forum: In My Humble Opinion...
Topic: Weaning people off of the Martial power source.
Replies: 266
Views: 46109

I read a game at the store today called "Midnight". d20/SRD game, with heavy edits to the core stuff. One of the things was that it gave out spellcasting as a feat. Pick Int/Wis/Cha when you get the feat, and access to each school is based on additional feats. The "spellcaster" c...