Search found 110 matches

by Aycarus
Fri Feb 22, 2008 3:16 am
Forum: In My Humble Opinion...
Topic: Prestige Classes
Replies: 39
Views: 4606

Re: Prestige Classes

1203649683[/unixtime]]But the thing that kits got right was that attaining a kit changed options, not giving a (possibly) powerful class combo at the expense of vital class function basics. [br][br]Though, most kits were garbage and really gave you nothing. And then a few granted abilities that wer...
by Aycarus
Tue Feb 19, 2008 3:55 am
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17626

Re: BAB v. AC: Is it a war we need?

K at [unixtime wrote:1203391977[/unixtime]]Since he's in medical school and I'm in law school and he's on the wrong continent, this is the slow-motion Matrix version with more explosions and violence.


I could imagine very easily writing this off as "studying" on your part.
by Aycarus
Tue Feb 19, 2008 2:02 am
Forum: In My Humble Opinion...
Topic: Initiative: if you go first then you went first.
Replies: 49
Views: 11894

Re: Initiative: if you go first then you went first.

1203384642[/unixtime]]With K's proposal, the gunner is Ready while the superwarrior is only Prepped or Alert, at least IMHO.[br]Init would almost guarantee the shooter goes first, no? [br][br]I assume the shooter needs to specify on the round before that his next action will be a readied action. (S...
by Aycarus
Mon Feb 18, 2008 10:49 pm
Forum: In The Trenches
Topic: My Favourite D&D Campaign: or why D&D is OK even though it's
Replies: 8
Views: 2998

My Favourite D&D Campaign: or why D&D is OK even though it's

I've been pretty much running D&D for 12 years now since getting a hold of my brother's old first edition manuals. In that time I've DMed probably around 8 campaigns, some of which ran for a couple months and others which lasted for the greater part of 2 years and spawned (what can best be descr...
by Aycarus
Mon Feb 18, 2008 9:52 pm
Forum: In My Humble Opinion...
Topic: Initiative: if you go first then you went first.
Replies: 49
Views: 11894

Re: Initiative: if you go first then you went first.

You still need to be more specific as to how simultaneous actions are resolved. For example, Person A and Person B are on opposite sides of a doorway and have the same initiative. Person A declares he is attacking Person B and Person B declares that he is closing the door. What happens?
by Aycarus
Fri Feb 15, 2008 5:51 am
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17626

Re: BAB v. AC: Is it a war we need?

RE: Adventurers versus an army[br][br]I think the point here, and something that should be emphasized in New Edition is that high level heroes are "above" doing the bidding of a lord and fighting against an invading army. A high level hero should have no use for 20K gps in wealth, or whate...
by Aycarus
Wed Feb 13, 2008 1:30 am
Forum: About the Gaming Den
Topic: High Load Errors are annoying...
Replies: 84
Views: 22306

Re: High Load Errors are annoying...

Finally got a chance to look at the poll data problem (damn radiative transfer assignment).

I just noticed that poll data on a closed poll appears inline with the text of a post, so it should be carried over with no further modification. Is there something else specific you wanted here?
by Aycarus
Mon Feb 11, 2008 9:36 pm
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17626

Re: BAB v. AC: Is it a war we need?

1202761528[/unixtime]]I mean, from a tactical view the most beautifully elegant mathematical model of level-based damage v. level-based AC gets tossed out the window once someone tosses in a tactic like "cause half the enemies to lose this round of actions" or "split the enemy's part...
by Aycarus
Mon Feb 11, 2008 4:15 pm
Forum: About the Gaming Den
Topic: High Load Errors are annoying...
Replies: 84
Views: 22306

Re: High Load Errors are annoying...

Zherog at [unixtime wrote:1202742679[/unixtime]]Poll data


Yeargh... That one's difficult, since a spider can't retrieve who actually made the votes. So in order to prevent double-voting, all the polls would have to be closed on conversion. Is that okay?
by Aycarus
Mon Feb 11, 2008 4:32 am
Forum: In My Humble Opinion...
Topic: New Edition: Wiki
Replies: 102
Views: 16813

Re: New Edition: Wiki

1202696794[/unixtime]]Maybe that's the reason they're nonfunctional. They went from flight to fight in a few short generations for some silly reason, but now they're stuck cause they can't fly back up the evolutionary path they just came down? [br][br]Throwing Darwinian justifications into a fantas...
by Aycarus
Mon Feb 11, 2008 4:28 am
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17626

Re: BAB v. AC: Is it a war we need?

As I understand it, you're proposing removing level-based BAB and AC simultaneously in favor of more emphasis on # of attacks and damage dealt?[br][br]This option certainly lets you stay on the RNG more easily. Although it seems to me that it would leave heroes more vulnerable to masses of mooks as ...
by Aycarus
Fri Feb 08, 2008 2:54 pm
Forum: In My Humble Opinion...
Topic: New: Master Ability and Condition Lists
Replies: 84
Views: 13305

Re: New: Master Ability and Condition Lists

1202456524[/unixtime]]What if the micro-doom tracks were Voltronish? Rather than Weakened + Weakened + Weakened = Paralyzed, it was Weakened + Slowed + Stunned = Paralyzed. That would encourage cooperation and attack rotation rather than hyperspecialization. [br][br]That could end up killing a lot ...
by Aycarus
Thu Feb 07, 2008 11:01 pm
Forum: In My Humble Opinion...
Topic: New: Master Ability and Condition Lists
Replies: 84
Views: 13305

Re: New: Master Ability and Condition Lists

Here's the list of conditions currently on the wiki for discussion (with some additions).[br][br] [br] Asleep: Unable to act. Awaken by loud noises. May drool.[br] Blinded: All targets are assumed to be invisible.[br] Bound: ?[br] Confused: Act quasi-randomly?[br] Cursed: Penalty on ability scores /...
by Aycarus
Thu Feb 07, 2008 6:37 pm
Forum: In My Humble Opinion...
Topic: New: Master Ability and Condition Lists
Replies: 84
Views: 13305

Re: New: Master Ability and Condition Lists

1202409064[/unixtime]]The question of whether to have conditions stack or cancel one another is an open one. It is entirely possible to have a system in which many conditions like Slow are micro doom tracks, where a character gets slowed, then more Slowed N times and ends up paralyzed. This would m...
by Aycarus
Thu Feb 07, 2008 4:14 am
Forum: In My Humble Opinion...
Topic: New: Master Ability and Condition Lists
Replies: 84
Views: 13305

Re: New: Master Ability and Condition Lists

1202353341[/unixtime]]I like attribute based conditions, even though we'll need more. [br][br]I think making attribute based conditions locks us into an unnecessary structure and forces the creation of overlapping conditions (organ failure? paralyzation / petrification?). Further, it doesn't easily...
by Aycarus
Wed Feb 06, 2008 1:34 pm
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4374

Re: WotC Death and Dying article

1202285708[/unixtime]]Every DM I've played with has memorized the stat blocks of the monsters he's using. [br][br]I used to make reference cards with all the relevant information on them for each monster the party was going to face. Damn time consuming.[br][br]I, for one, welcome our compact inform...
by Aycarus
Tue Feb 05, 2008 3:12 pm
Forum: In My Humble Opinion...
Topic: New Edition: Wiki
Replies: 102
Views: 16813

Re: New Edition: Wiki

On a related matter, what's the expected damage per hit and expected # of a hit points for a PC? I ask because in the most basic sense we have

Duration of Combat = # of hit points / (expected damage per round x % chance of hit)
by Aycarus
Tue Feb 05, 2008 5:50 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4374

Re: WotC Death and Dying article

IMHO, I pretty much agree with RC. I think it's "beneficial enough" if characters simply stabilize on a roll of a 20 (this is more of a believability thing). Of course, then you still get the "wait until he fails two rolls" problem.[br][br]Some more points:[br] [br] 1/4 is a lot ...
by Aycarus
Tue Feb 05, 2008 5:07 am
Forum: In My Humble Opinion...
Topic: The Feeling of Epic
Replies: 157
Views: 19097

Re: The Feeling of Epic

1202186159[/unixtime]]So, in your thinking, D&D should start about Lv 5 or 6, and nothing with a CR lower than that should exist, unless it's as a joke? [br][br]Personally, I find levels 1-4 work well for introducing new players to the game. Historically I've also used levels 3 and 4 as starter...
by Aycarus
Tue Feb 05, 2008 3:51 am
Forum: In My Humble Opinion...
Topic: The Feeling of Epic
Replies: 157
Views: 19097

Re: The Feeling of Epic

SphereOfFeetMan at [unixtime wrote:1202183090[/unixtime]]At the risk of being On Topic


What? You mean this isn't supposed to be another thread about kobolds? :tongue:
by Aycarus
Mon Feb 04, 2008 9:30 pm
Forum: About the Gaming Den
Topic: High Load Errors are annoying...
Replies: 84
Views: 22306

Re: High Load Errors are annoying...

1202159582[/unixtime]]If we go with what's being discussed here, whispers may be lost. That's probably OK. I wonder, though, if whispers would convert if a mod/admin ran the program to "extract" the data. [br][br]I'm pretty sure they would... However, they would be pulled out with the tex...
by Aycarus
Mon Feb 04, 2008 7:59 pm
Forum: About the Gaming Den
Topic: High Load Errors are annoying...
Replies: 84
Views: 22306

Re: High Load Errors are annoying...

1202139684[/unixtime]][br]Our current working theory over on Nifty is to convert to BbSuckass v2; that version uses an actual MySQL database, unlike the current BbSuckass version. Once we have the forums in a MySQL database, in theory it shouldn't be difficult to extract the data and insert it into...
by Aycarus
Mon Feb 04, 2008 7:11 pm
Forum: In My Humble Opinion...
Topic: New Edition: Wiki
Replies: 102
Views: 16813

Re: New Edition: Wiki

Let me know of any problems with the wiki as well... I'll try to back it up regularly so that "bad things" don't happen.

In particular, if anybody can suggest a 150 x 150 pixel image to replace the PmWiki logo in the top left, I'd be appreciative.
by Aycarus
Mon Feb 04, 2008 1:35 pm
Forum: About the Gaming Den
Topic: High Load Errors are annoying...
Replies: 84
Views: 22306

Re: High Load Errors are annoying...

Seems I had to do the extra work and write the spider to take into account multiple pages on threads. So... this is what we can do:[br][br]- Spider all the HTML on nifty [done-ish][br]- Run HTML => Flatfile parser [done - need a script to automate this][br]- Run Flatfile DB => PHPbb DB [in progress]...
by Aycarus
Sun Feb 03, 2008 7:38 pm
Forum: About the Gaming Den
Topic: High Load Errors are annoying...
Replies: 84
Views: 22306

Re: High Load Errors are annoying...

Does anybody know if one can configure their user_cp to display all pages of a thread or all threads of a forum on a single page? i.e. without having to click through multiple pages of the thread or forum?