Search found 117 matches
- Fri Jan 28, 2022 3:57 pm
- Forum: About the Gaming Den
- Topic: Welcome Back!
- Replies: 144
- Views: 342056
Re: Welcome Back!
Dungeons & Dragons, unfortunately. No surprise. It might now be the loss leader IP for WotC, but it gives nerd cred to keep it alive. They've been in Total Money Grab Mode for the past 5 years, with MtG drawing from the D&D well to sell cardboard and Digital "Assets". The new Hasb...
- Thu Jan 27, 2022 4:37 pm
- Forum: About the Gaming Den
- Topic: Welcome Back!
- Replies: 144
- Views: 342056
Re: Welcome Back!
I've been gone for 7 years. Happy to see the place is still around. What's new? What are people playing?
- Mon Sep 28, 2015 10:05 pm
- Forum: In My Humble Opinion...
- Topic: Haste and Extra Actions Tangent
- Replies: 19
- Views: 7368
I think Lago hit the main reasons why I generally dislike additional actions as a leveling mechanic. It can also get thorny to balance, but I think the pragmatic objections are more important. Maybe not everyone is like me, with the attention span of a gnat, but I hate it when I have to wait more th...
- Sun Feb 01, 2015 11:52 pm
- Forum: In My Humble Opinion...
- Topic: No we still need to design games around physical dice?
- Replies: 16
- Views: 2763
- Wed Oct 08, 2014 10:17 pm
- Forum: In My Humble Opinion...
- Topic: Making less-terrible Cthulhutech-esque RPG
- Replies: 659
- Views: 168387
- Wed Oct 08, 2014 5:07 am
- Forum: In My Humble Opinion...
- Topic: Making less-terrible Cthulhutech-esque RPG
- Replies: 659
- Views: 168387
I would be willing to back this project, but I'd need to see a lot of mechanics laid out in-full before doing so. If I'm going to pay that much for a game to get made, it needs to be something very intuitive, smooth and with a high depth:complexity ratio. We talk a big game here at TGD, but can we a...
- Mon Oct 06, 2014 3:30 am
- Forum: In My Humble Opinion...
- Topic: Sentai Fhtagn Spell Poll
- Replies: 43
- Views: 10444
- Mon Oct 06, 2014 1:22 am
- Forum: In My Humble Opinion...
- Topic: Game Mechanics You Hate
- Replies: 82
- Views: 12177
Thanks for the responses. A few thoughts... The IV system in Pokemon adds nothing to the game besides making it a chore to raise monsters and disincentivizing keeping your original monsters around - which contradicts the themes of friendship. For that matter natures and EVs too. This is an excellent...
- Sat Oct 04, 2014 1:07 am
- Forum: In My Humble Opinion...
- Topic: Game Mechanics You Hate
- Replies: 82
- Views: 12177
Game Mechanics You Hate
The same as the old thread, except totally different.
Examples-
Grinding. I don't like MMOs mainly because of their emphasis on repeating no or low risk encounters, over and over again.
Rewarding excessive specialization.
Too many triggers/modifiers. Arkham Horror, I'm looking at you.
Examples-
Grinding. I don't like MMOs mainly because of their emphasis on repeating no or low risk encounters, over and over again.
Rewarding excessive specialization.
Too many triggers/modifiers. Arkham Horror, I'm looking at you.
- Thu Oct 02, 2014 4:39 am
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 402124
- Thu Oct 02, 2014 4:25 am
- Forum: I Gave the Mouse a Cookie...
- Topic: DSMatticus Want Make Vidya Gaem
- Replies: 53
- Views: 19215
- Thu Oct 02, 2014 4:16 am
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 402124
Who the fuck cares, you pedantic coprophage? Did you pull out the thesaurus for me? Flattered. You, sir, seemed to have missed my point. It was not the most charitable reading. I will concede that there's at least a plan to get someone from not knowing a thing about MTG to playing, whereas for D&am...
- Thu Oct 02, 2014 2:02 am
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 402124
the rules are much simpler and easier to learn (effort) :rofl: There's a huge problem with this argument, even if I allow that the rules of Magic are simpler and easier ( they aren't ). The rules of Magic matter. As in, for $$$ and airplane tickets. If you memorize the entire PHB like it's the Qura...
- Thu Oct 02, 2014 1:14 am
- Forum: In My Humble Opinion...
- Topic: Game Mechanics You Enjoy
- Replies: 46
- Views: 7838
In some cases, you need to keep track of them constantly because the abilities are so good that you need to use them as often as possible, which lead to the game becoming a game of waiting for cooldowns Yes, one balancing factor is opportunity cost. If you have other abilities (with or without cool...
- Wed Oct 01, 2014 12:45 am
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 402124
- Tue Sep 30, 2014 4:04 pm
- Forum: In My Humble Opinion...
- Topic: Game Mechanics You Enjoy
- Replies: 46
- Views: 7838
I like cooldown systems too. XCOM: Enemy Unknown used a really nifty combination of cool down abilities and consumables. But the consumables were more like encounter powers: they restocked when you were done with an op, and returned to base. Cooldown systems also give designers a bunch of knobs to b...
- Tue Sep 30, 2014 2:33 pm
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 402124
I don't think any game more complicated than, say, FATE Core could maintain that kind of discipline for more than a year. Probably true. There is always someone that wants an ability that gives a bigger number. It also makes it really hard to include any kind of Ability Score bonuses AND level bonu...
- Tue Sep 30, 2014 1:47 pm
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 402124
A +1 is 1/20th of a d20 always and forever. Speeding up the rate at which +1's are dropping from the sky will not obsolete divergences, it will accelerate them. You'll have to tinker with the RNG in some way to get the effect you're looking for. Correct, even if the Fighter is getting +421 to hit a...
- Tue Sep 30, 2014 1:40 pm
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 402124
The more aggressively you fight bonus inflation, the more noticeable min/maxing becomes. This is true (as in 4E) unless you fight it to the point where there's literally no way to gain more than a 5-10% to-hit advantage on a character of equal level and the lost advantage is made up in some relevan...
- Mon Sep 29, 2014 1:40 pm
- Forum: In My Humble Opinion...
- Topic: SKR quotables
- Replies: 265
- Views: 52030
- Mon Sep 29, 2014 5:07 am
- Forum: In My Humble Opinion...
- Topic: SKR quotables
- Replies: 265
- Views: 52030
- Mon Sep 29, 2014 2:46 am
- Forum: In My Humble Opinion...
- Topic: Game Mechanics You Enjoy
- Replies: 46
- Views: 7838
I like an intricate character creation system (or list-building system or whatever) that lets you play around with different ideas - the kind of game where, if you made a video game based on it, I'd end up making a dozen different characters and playing through that way. I think most people who des...
- Sun Sep 28, 2014 8:12 pm
- Forum: In My Humble Opinion...
- Topic: Game Mechanics You Enjoy
- Replies: 46
- Views: 7838
- Sun Sep 28, 2014 2:36 am
- Forum: In My Humble Opinion...
- Topic: Game Mechanics You Enjoy
- Replies: 46
- Views: 7838
Game Mechanics You Enjoy
Basically, the things you do in a table top game (card, board, or RPG) that make you happy when you do them. I assume, for some people, there is a great joy in simply rolling a d20, looking at the GM expectantly and then doing some basic arithmetic to tally up the damage. I expect that for some peop...
- Tue Aug 12, 2014 6:15 am
- Forum: In My Humble Opinion...
- Topic: A structured attempt at alignment
- Replies: 147
- Views: 16152