Search found 1559 matches

by Ice9
Wed Dec 03, 2008 2:36 am
Forum: In My Humble Opinion...
Topic: Temporal Based RPGs
Replies: 57
Views: 7069

Thinking about it, the first step would be deciding what kind of time travel you want. Several kinds, off the top of my head: The Past is Another Country As seen in many movies - Back to the Future, for instance. While the past influences the future in a general way, changes don't multiply butterfly...
by Ice9
Wed Dec 03, 2008 2:17 am
Forum: In My Humble Opinion...
Topic: Temporal Based RPGs
Replies: 57
Views: 7069

The "speed of time" concept is used in a SF series - Time Patrol, IIRC. Basically, time "updates" at a given rate - 1 year per second, for instance. So at 12:00pm, in the year 2000, Alex and Bob are standing in a cave, next to a time machine. Alex decides to go back 100 years and...
by Ice9
Sun Nov 30, 2008 8:05 am
Forum: In My Humble Opinion...
Topic: Making magical bling
Replies: 160
Views: 12440

The problem is that if having magic items is not ultimately an advantage, there's no reason to go looting through deadly ruins to find them. Now maybe those kind of plots aren't a part of your personal campaign, but with some of the systems proposed they pretty much chop that option off at the roots...
by Ice9
Thu Nov 27, 2008 9:05 pm
Forum: In My Humble Opinion...
Topic: Temporal Based RPGs
Replies: 57
Views: 7069

This is the Problem ...

http://www.animationarcade.com/animation/timefight.html This is the kind of stuff you're dealing with if you give out full short-range time travel. Great to watch, but that's because the animator figured out the convolutions beforehand. In play, I imagine a lot of replaying the same round would be ...
by Ice9
Sat Nov 08, 2008 4:04 am
Forum: In My Humble Opinion...
Topic: Earth vs D&D Land: How badly are we curbstompted?
Replies: 86
Views: 10130

Koumei wrote:this suggests there is a save that can be passed
Passed, sure, but not necessarily passed easily. Even if the DC is nigh-infinite, 5% of people will still pass it, by rolling a natural 20. So assuming that a nuke kills at least 95% of the people, the DC could easily be "over 9,000".
by Ice9
Thu Oct 30, 2008 3:23 am
Forum: In My Humble Opinion...
Topic: Lowering Spell Resistance
Replies: 9
Views: 1312

Possibly it would be a standard action to lower it without voluntarily failing your saving throw? Although I have no idea why you'd want to do this.

Or yeah, more likely the text is just in contradiction with itself.
by Ice9
Wed Oct 29, 2008 9:57 am
Forum: In My Humble Opinion...
Topic: Rant: Riding dog is second tier!1!1! (Paizo)
Replies: 172
Views: 14939

But choosing whether to advance an existing creature, apply a template to an existing creature, add class levels to an existing creature, or just make a new creature that looks similar is up to the DM anyway. Seriously, there are a lot of monsters that could pretty much be described as "<some m...
by Ice9
Wed Oct 29, 2008 4:43 am
Forum: In My Humble Opinion...
Topic: Rant: Riding dog is second tier!1!1! (Paizo)
Replies: 172
Views: 14939

AC is an odd case in 3E though, because it doesn't really scale. By a fairly low level, you can have a massive AC, making you damn hard to hit by anything of your level. But after that, it goes up painfully slowly. So there actually can be a significant difference between 25 and 30 AC. That said, it...
by Ice9
Mon Oct 27, 2008 2:38 am
Forum: In My Humble Opinion...
Topic: Rant: Riding dog is second tier!1!1! (Paizo)
Replies: 172
Views: 14939

For most monsters, it indeed doesn't matter exactly where the bonuses are coming from. Whether the monster had 10 BAB and +5 Strength or 5 BAB and +10 Strength, or 5 BAB, +5 Strength, and a +5 Insight bonus, the attack bonus is still +15, and all of those are equally possible for a monster to have. ...
by Ice9
Sun Oct 26, 2008 7:25 am
Forum: In My Humble Opinion...
Topic: Necromancer Games: 4e/Pathfinder done right?
Replies: 40
Views: 5067

You know, what with the Fighter and Rogue changes, and some of the other stuff, it almost seems like Pathfinder could be described as "Find a weak build for a class, make it stronger, make all the other builds weaker". Except possibly Wizards - they're still going strong, and the Evoker ce...
by Ice9
Sun Oct 26, 2008 7:17 am
Forum: In My Humble Opinion...
Topic: Power Attack: 4e and 3e.
Replies: 28
Views: 3589

Well, 3E power attack sort of scaled by how many feats you spent on it - things like Leap Attack, Combat Brute, and Shock Trooper could make it several times more effective. Aside from that, it depends on the rest of the system - 3E Power Attack works well in 3E, where because buffs/debuffs/circumst...
by Ice9
Fri Oct 24, 2008 6:17 pm
Forum: In My Humble Opinion...
Topic: Necromancer Games: 4e/Pathfinder done right?
Replies: 40
Views: 5067

I don't think buffs are unsalvageable - difficult to balance, sure, but not impossible. Especially not in a game with pure-Vancian casting, where a spell slot is a legitimate cost separate from any action cost. As for using feet, is your objection that they are a non-abstract combat distance mechani...
by Ice9
Tue Oct 21, 2008 4:10 am
Forum: In My Humble Opinion...
Topic: Revenge of Threads that Make Us Laugh, Cry, or Both
Replies: 1232
Views: 91537

JaronK is saying that because Alter Self can be interpreted to grant you the "spellcasting" ability of a Sorcerer with more levels than you have hit dice through assuming the shape of a Sylph that classes who have Alter Self are vastly more powerful than other characters. Wow. That's a .....
by Ice9
Mon Oct 20, 2008 10:11 am
Forum: In My Humble Opinion...
Topic: Still more Threads that make us Laugh, Cry, or Both
Replies: 1500
Views: 134911

Ok, maybe I'm jumping aboard the failship right now, but ... ... what the hell, ubernoob? Alter Self is broken at any level? Stronger than Wildshape, more broken than Planar Binding, shatters the game more than Genesis? In my universe's version of D&D, the best thing that Alter Self can get you ...
by Ice9
Mon Oct 20, 2008 9:41 am
Forum: MPSIMS
Topic: So why do Americans want their guns so badly anyway?
Replies: 98
Views: 8951

Why wouldn't you bring a gun anyway? People will still have bats/knives/whatever around their homes, and bringing superior firepower is generally preferable to bringing equivalent firepower. Hell, in D&D terms, would you leave your magical weapons and wands of fireball at home because the kobold...
by Ice9
Mon Oct 20, 2008 6:18 am
Forum: MPSIMS
Topic: So why do Americans want their guns so badly anyway?
Replies: 98
Views: 8951

Generally, where guns are more common in homes... Armed robbery is more common than in areas where it's not. That was Frank's point. Well that's not a particularly useful statistic, because it doesn't tell us which is the cause and which the effect. For instance, I could accurately say that people ...
by Ice9
Mon Oct 20, 2008 12:39 am
Forum: MPSIMS
Topic: So why do Americans want their guns so badly anyway?
Replies: 98
Views: 8951

Blah blah blah, your continued insistence on talking about weird hypothetical examples means precisely dick. It's a bad argument, and it insults the intelligence of your readers to continue making it. What? RC was pointing out that the robber having omniscient knowledge was unlikely, not the revers...
by Ice9
Mon Oct 20, 2008 12:30 am
Forum: MPSIMS
Topic: So why do Americans want their guns so badly anyway?
Replies: 98
Views: 8951

Someone breaks into a house. You're allowed to own a firearm. Therefore, chances are that the person inside does own a firearm. Solution: they also take one in. If they get caught in the act, they shoot immediately, as opposed to doing a runner (because when the other guy has a gun, you don't take ...
by Ice9
Wed Oct 15, 2008 6:57 pm
Forum: In My Humble Opinion...
Topic: Why does 4th Edition have classes anyway?
Replies: 317
Views: 27628

There is a difference though, in how much strategy/tactics you personally get to do. For instance, if Chrono Trigger was multiplayer, and each person controlled one character, I think it'd they'd get borely quickly. Likewise, Chess is interesting - controlling one pawn in Chess is a lot less interes...
by Ice9
Wed Oct 15, 2008 10:20 am
Forum: In My Humble Opinion...
Topic: Still more Threads that make us Laugh, Cry, or Both
Replies: 1500
Views: 134911

To be fair, I wouldn't call that particular example ridiculous. If the some party members have good disguise and social skills, or spells to the same effect - and others don't - then guess who're going to be the important ones in infiltrating that city? If anything, it can be quite hard to justify w...
by Ice9
Tue Oct 14, 2008 10:05 am
Forum: In My Humble Opinion...
Topic: TNE: "Broad Classes"
Replies: 76
Views: 14491

The drawback to the no-multiclassing, primarily unique powers design is that you need a hell of a lot more classes, and a hell of a lot more powers for those classes. For instance, let's say you have six classes. If you allow even just dual-classing, you end up with 21 possible combinations. So that...
by Ice9
Sat Oct 11, 2008 9:46 am
Forum: In My Humble Opinion...
Topic: What Power Sources do we Believe in?
Replies: 106
Views: 18645

but they don't give turn advantage to people lying in ambush However, why shouldn't they? Maybe scry-and-die is bad for the game, but the concept of an ambush - as something that has a real purpose - is, at least IMO, something the game should support. For instance, the PCs scout ahead and find tha...
by Ice9
Fri Oct 10, 2008 9:51 am
Forum: In My Humble Opinion...
Topic: What Power Sources do we Believe in?
Replies: 106
Views: 18645

Synergy is a good thing, most of the time. It's more interesting to decide something like "I'm going to make a burning oil area between me and the enemy, then hit them with a hex to reduce their speed, then snipe them as they slowly cross it", than something like "I'm going to use a b...
by Ice9
Thu Oct 09, 2008 9:54 am
Forum: In My Humble Opinion...
Topic: What Power Sources do we Believe in?
Replies: 106
Views: 18645

Which means that the "Class" is in there not to determine whether and when you swing a sword vs. heal your allies - but instead what it looks like when you use your ultimate sword slash. I guess the next question then, is whether the classes have any mechanical difference? For instance, i...
by Ice9
Thu Oct 09, 2008 9:35 am
Forum: In My Humble Opinion...
Topic: Out-leveling the base setting?
Replies: 56
Views: 6777

I'm of mixed feelings on this. On the one hand, having an established level range for the setting gives you a more consistent world, as well as a feeling of achievement once you reach the upper eschelons of that world. Not to mention, the russian-doll method can feel like running in place. On the ot...