Search found 20 matches
- Thu May 14, 2020 6:57 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 957792
Yes I know explosive rounds are used against machine gun nests, fortifications, the taliban fires RPG's into the air for fragmentation, etc. but you also know that's not what I fucking meant for that question Apologies, I really didn't. I haven't played RIFTS, but I have played Twilight 2000 and Re...
- Thu May 14, 2020 6:37 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 957792
How does GURPS handle modern and future vehicle combat then? Do tanks whittle at each other like swordsmen, or is it somehow different. Would players be better off firing bazookas at other humans or is there some way they discourage using anti tank weapons vs humans? Like these are things I wasn't ...
- Tue May 12, 2020 5:31 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 957792
- Sat May 02, 2020 6:32 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Realm of Chaos - the Lost and the Damned
- Replies: 32
- Views: 9433
tew is mentioned at the end of the oldenhaller contract, but it's just a plug. the adventure is not actually part of the campaign, though many did link them. tew features followers of most of the major chaos gods, not just tzeentch, and even some minor ones (that were created for the campaign, i th...
- Thu Apr 30, 2020 7:46 pm
- Forum: In My Humble Opinion...
- Topic: [OSSR] Realm of Chaos - the Lost and the Damned
- Replies: 32
- Views: 9433
Now the attitude of this era is that your chaos warband is meant to be role playing based with hilarious random rolls, and not a tournament wargame right? I was there but too young to understand it...I was hoping someone would explain it to me. Rogue Trader in the rulebook seems quite RPG/narrative...
- Thu Apr 30, 2020 5:03 pm
- Forum: In My Humble Opinion...
- Topic: [OSSR] Realm of Chaos - the Lost and the Damned
- Replies: 32
- Views: 9433
In summary: Nurgle's demons are an all around success. If anything, they do too good a job of adhering to theme, and are a bit redundant? But they deliver on the plague carnival, so people like them. Nurgle's minions are also the villains of the favorite campaign / storyline of WFRP, which has help...
- Sun Mar 22, 2020 7:19 am
- Forum: MPSIMS
- Topic: Coronavirus thread
- Replies: 588
- Views: 163309
Yes, the Venice canal has turned crystal clear and dolphins have been seen swimming in it, which I feel is taking the Michaelangelo a bit... Unhappily this is perhaps not true. At least, National Geographic reckons not: https://www.nationalgeographic.com/animals/2020/03/coronavirus-pandemic-fake-an...
- Sat Feb 29, 2020 1:32 pm
- Forum: In My Humble Opinion...
- Topic: Fixing Cyberlimbs
- Replies: 31
- Views: 10250
The only reason cyberware was remotely good in the original rules is that the original design team badly underestimated the value of extra actions, target number modifiers, and enhanced senses. The iconic Shadowrun street samurai package of Wired Reflexes, Smartgun Link, and Cybereyes took off beca...
- Wed Jan 22, 2020 9:56 pm
- Forum: In My Humble Opinion...
- Topic: Optimizing NPCs
- Replies: 23
- Views: 5534
They should actually probably be optimized slightly better than the PCs, depending on how bad things are in that system for a single character who is attacked multiple times. Ah, I was more thinking that no character was going to be more-optimized than a PC at a given level. Of course, you can alwa...
- Wed Jan 22, 2020 5:42 pm
- Forum: In My Humble Opinion...
- Topic: Optimizing NPCs
- Replies: 23
- Views: 5534
Many thanks all. It feels like a broad consensus that an efficiently-optimized PC should be somewhat stronger than a similar weight-class NPC and that NPCs shouldn't generally use the same optimization methods as PCs/ Or they should be a solo opponent. Just to check that I have understood what you ...
- Wed Jan 22, 2020 6:18 am
- Forum: In My Humble Opinion...
- Topic: Optimizing NPCs
- Replies: 23
- Views: 5534
- Mon Jan 20, 2020 5:09 pm
- Forum: In My Humble Opinion...
- Topic: Optimizing NPCs
- Replies: 23
- Views: 5534
Interesting. I remember in the original Shadowrun, the sample scenario used the archetypes as the NPCs so I guess the designers had thought of the opposition as generally on a level with the PCs (or tougher, since the designers didn't seem to realize how important Wired Reflexer were if players pick...
- Sat Jan 18, 2020 7:52 pm
- Forum: In My Humble Opinion...
- Topic: Optimizing NPCs
- Replies: 23
- Views: 5534
Optimizing NPCs
In games which allow quite strong character class/type/role optimization, do you assume that the opposition is optimized to the same degree? For example, do you make NPC Street Samurais as optimized as you would do your personal PC Street Samurai in Shadowrun? Or NPC Spetnaz opponents as optimized a...
- Sun Nov 03, 2019 5:38 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 957792
- Sun Oct 27, 2019 7:08 pm
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60078
Actually using soldiers as manpower to build things is a very imperial thing. As in, Roman Emperors, Chinese Emperors, and Aztec Emperors all managed to get soldiers to efficiently maintain roads, but European Kings mostly did not. I could see there being a prestige minimum to get your soldiers to ...
- Tue Oct 01, 2019 8:57 pm
- Forum: In My Humble Opinion...
- Topic: [OSSR]Cyberpirates!
- Replies: 30
- Views: 9155
- Wed Jul 10, 2019 7:56 am
- Forum: In My Humble Opinion...
- Topic: Shadowrun Dice Pool Changes
- Replies: 9
- Views: 2411
- Tue Jul 09, 2019 8:29 am
- Forum: In My Humble Opinion...
- Topic: Shadowrun Dice Pool Changes
- Replies: 9
- Views: 2411
- Tue Jul 09, 2019 2:02 am
- Forum: In My Humble Opinion...
- Topic: Shadowrun Dice Pool Changes
- Replies: 9
- Views: 2411
- Mon Jul 08, 2019 6:11 pm
- Forum: In My Humble Opinion...
- Topic: Shadowrun Dice Pool Changes
- Replies: 9
- Views: 2411
Shadowrun Dice Pool Changes
Is there a thread anywhere which summarizes all the changes that dice pools went through in the various editions in Shadowrun? Or could someone briefly run through them for me please?