Search found 3 matches

by Sir Darkmane
Sun Jul 02, 2017 11:43 pm
Forum: In My Humble Opinion...
Topic: So, what did 4E do *right*?
Replies: 101
Views: 19642

I enjoyed the 4e "passive perception" mechanic. It seperated "active searching and looking at things" and "things you notice in the background". In my group it helped the rogues generally feal sneakier, as long as they avoided people who were actively searching for them...
by Sir Darkmane
Sun Jul 02, 2017 7:57 pm
Forum: It's My Own Invention...
Topic: Thoughts about an open ended usage based skill system?
Replies: 7
Views: 3107

BRP, Burning Wheel, and a lot of other games implement this poorly
For my own benefit, does anyone have an example of how an existing system implementation works and specifically what is bad about it?Is it bad mechanically, or is it just not fun? Both? Neither? Both and Neither?
by Sir Darkmane
Sun Jul 02, 2017 5:32 pm
Forum: It's My Own Invention...
Topic: Thoughts about an open ended usage based skill system?
Replies: 7
Views: 3107

Thoughts about an open ended usage based skill system?

I've been kicking around an idea recently about what a usage based skill growth system might look like in a TTRPG. I can think of examples in computer games (the first examples that come to mind for me are Elder Scrolls or gathering/crafting in World of Warcraft). I assume it is more common there du...