Search found 9285 matches
- Sun Oct 14, 2007 12:46 am
- Forum: In My Humble Opinion...
- Topic: Non-d20 D&D project
- Replies: 56
- Views: 3511
Re: Non-d20 D&D project
Hm, lots of text. I'm going to refrain from quoting to keep this manageable. In order, then...[br][br] Ecurial Diabolique: [br]That's the gist, but I'm actually not sure if it's correct in detail. Some Powers scale by adding new and better abilities, so that 'Bamf' begins with Blink, goes to Dimensi...
- Sat Oct 13, 2007 12:59 pm
- Forum: In My Humble Opinion...
- Topic: Non-d20 D&D project
- Replies: 56
- Views: 3511
Re: Non-d20 D&D project
Then you're screwing the guy with the healing power by giving him less usage of the ability (compared to your assumption when you assigned its cost) in the event that the party actually manages to take very little damage from a legitimate encounter (whether by luck or clever strategy or some other ...
- Sat Oct 13, 2007 12:16 pm
- Forum: In My Humble Opinion...
- Topic: Non-d20 D&D project
- Replies: 56
- Views: 3511
Re: Non-d20 D&D project
On the point-buy/power-level thing: no. This just isn't a point-buy system.[br][br] Also, what part of D&D are you balancing things against? Spellcasters, fighters, or somewhere in between? [br][br]I think my balance point is going to be 'most of casters,' lopping off the broken stuff from the t...
- Sat Oct 13, 2007 11:46 am
- Forum: In My Humble Opinion...
- Topic: Threads that make us Laugh, Cry, or Both, Continued
- Replies: 1233
- Views: 50748
Re: Threads that make us Laugh, Cry, or Both, Continued
1192259324[/unixtime]]But hey, Shub is really hard. Even with a solid plan and a good mix of characters you still often just don't win. The fact that even Witches and Maniacs just win combats sometimes is really painful. [br][br]Shub's my favorite GOO by far. It really feels like CoC, where monster...
- Sat Oct 13, 2007 1:37 am
- Forum: In My Humble Opinion...
- Topic: Threads that make us Laugh, Cry, or Both, Continued
- Replies: 1233
- Views: 50748
Re: Threads that make us Laugh, Cry, or Both, Continued
I just realized. Two 17s, and he put one of them in Charisma? Wow. Now that's powergaming.
- Sat Oct 13, 2007 1:32 am
- Forum: In My Humble Opinion...
- Topic: Non-d20 D&D project
- Replies: 56
- Views: 3511
Re: Non-d20 D&D project
1192232988[/unixtime]]Angel, could you please not paste from Windows? You're using an unassigned font, so I get alot of weird two-byte characters which my browser tries to find Kanji for...[br][br]-Crissa [br][br]Um, I'm on a Mac... but the copy's from MSWord, which is probably what makes the diffe...
- Sat Oct 13, 2007 1:29 am
- Forum: In My Humble Opinion...
- Topic: Non-d20 D&D project
- Replies: 56
- Views: 3511
Re: Non-d20 D&D project
One of the problems with this is various bullshit work-arounds players will come up with. Attack me/Summon a (weaker) monster for me to fight/Whatever so I can be healed again! [br][br]I'm well aware of this sort of thing. I've considered some fixes, but it is probably easier just to not allow hit ...
- Fri Oct 12, 2007 11:42 pm
- Forum: In My Humble Opinion...
- Topic: Threads that make us Laugh, Cry, or Both, Continued
- Replies: 1233
- Views: 50748
Re: Threads that make us Laugh, Cry, or Both, Continued
That Hochiu guy has a sig that's like a half-page long, but here's the best part of it: [br][br] Am I a "powergamer"? By Wizards forum logic: Yes, I am. I roll 4d6, reroll 1s once and place my rolled stats into any ability slot I want. I want to enjoy my characters and to do that they have...
- Fri Oct 12, 2007 10:31 pm
- Forum: In My Humble Opinion...
- Topic: Non-d20 D&D project
- Replies: 56
- Views: 3511
Re: Non-d20 D&D project
Well a good way to figure out how to level things appropriately would be to figure out how many levels you want and what you want maxed out characters to be able to do. Personally I like less levels and more at each level. 10-20 is probably a good bet. [br][br]I actually kind of like the 1-20 range...
- Fri Oct 12, 2007 10:01 pm
- Forum: In My Humble Opinion...
- Topic: Non-d20 D&D project
- Replies: 56
- Views: 3511
Re: Non-d20 D&D project
Manxome, my concern is that I enjoy situations where characters get worn down over the course of several encounters. It's possible that could be treated as one, long, interrupted encounter, but that seems like it could be more work than building in limits. Besides, people can come into a fight worn ...
- Fri Oct 12, 2007 8:47 pm
- Forum: In My Humble Opinion...
- Topic: Non-d20 D&D project
- Replies: 56
- Views: 3511
Re: Non-d20 D&D project
1192216922[/unixtime]]How would you do spellcasting? [br][br]As a collection of specific Powers. Somewhere on this board is a post which talks about a caster getting one or two 'meta-spells' per level, and access to the appropriate effects in those categories as they level up.[br][br]So, if you too...
- Fri Oct 12, 2007 5:43 pm
- Forum: In My Humble Opinion...
- Topic: Non-d20 D&D project
- Replies: 56
- Views: 3511
Non-d20 D&D project
So, D&D doesn't do what I want it to. Attempted fixes, whether modest or epic have not worked to my satisfaction. So, I'm going to try to describe what I want and how I want it, and then ask y'all to poke holes in it or make suggestions, both of which will help.[br][br] What I Want: Characters [...
- Fri Oct 12, 2007 5:18 pm
- Forum: In My Humble Opinion...
- Topic: Threads that make us Laugh, Cry, or Both, Continued
- Replies: 1233
- Views: 50748
Re: Threads that make us Laugh, Cry, or Both, Continued
cthulhu - I've played the game a few times and never noticed the Newspaper imbalance, but I do know why I never noticed this.[br][br]1) I've never gone through the decks counting good vs bad results.[br][br]2) Players don't go to the Newspaper because there's no obvious reason to go there. It doesn'...
- Thu Oct 11, 2007 1:53 pm
- Forum: In My Humble Opinion...
- Topic: Threads that make us Laugh, Cry, or Both, Continued
- Replies: 1233
- Views: 50748
Re: Threads that make us Laugh, Cry, or Both, Continued
cthulhu - is that the old version or the new one? I've always found the new game's encounter system quite manageable, while I'm told the older one was much more randomly brutal.
- Thu Oct 11, 2007 2:59 am
- Forum: In My Humble Opinion...
- Topic: Making Charisma not svck
- Replies: 60
- Views: 7468
Re: Making Charisma not svck
The reason that social skills don't work on PCs is that players complained that it was denying them the ability to play their own characters. These same people did not seem to have any such problem with the Charm/Suggestion/Dominate spells.
- Wed Oct 10, 2007 8:43 pm
- Forum: In My Humble Opinion...
- Topic: new chaos codex - 40k
- Replies: 42
- Views: 2320
Re: new chaos codex - 40k
A business wants to make money? Shocking. [br][br]Do you have any idea how hard GW was smacked down by the Better Business Bureau when they opened their first stores in the U.S.? The kind of crap they tried to pull?[br][br]How about 'hey employees, when there are no customers in the store, clock ou...
- Wed Oct 10, 2007 6:32 pm
- Forum: In My Humble Opinion...
- Topic: new chaos codex - 40k
- Replies: 42
- Views: 2320
Re: new chaos codex - 40k
Voss at [unixtime wrote:1192036482[/unixtime]]So don't play. Miniature games frankly aren't a game or business for poor people.
Yeah, or I can continue to play, but ignore their transparently self-serving policies and those who have been brainwashed by them. Y'know, whichever works.
- Wed Oct 10, 2007 6:22 pm
- Forum: In My Humble Opinion...
- Topic: Making Charisma not svck
- Replies: 60
- Views: 7468
Re: Making Charisma not svck
1192036065[/unixtime]]Bigode asked how to make CHA not suck because he does not like the it and wants to make it better. We began discussing it. You have basically suggested that it was no issue because this is D&D and you can't change what it is. [br][br]Oh, it is an issue for some people, and...
- Wed Oct 10, 2007 4:37 pm
- Forum: In My Humble Opinion...
- Topic: new chaos codex - 40k
- Replies: 42
- Views: 2320
Re: new chaos codex - 40k
You know what? People have been turned away from official tournaments because their WYSIWYG army contained parts that hadn't been produced by GW. That is all about forcing people to limit their vision and fun to the benefit of company profit; or what they think is the benefit of company profit, beca...
- Wed Oct 10, 2007 4:11 pm
- Forum: In My Humble Opinion...
- Topic: Making Charisma not svck
- Replies: 60
- Views: 7468
Re: Making Charisma not svck
1192030716[/unixtime]]Second, having to dump an important stat with flavour be also be annoying. Just because my warrior has not tangible need for CHA, as he is not allowed to have any skills or abilities to use it, doesn't I want him to be an uncouth ugly wanker. I tired actually of finding that I...
- Wed Oct 10, 2007 3:33 pm
- Forum: In My Humble Opinion...
- Topic: Making Charisma not svck
- Replies: 60
- Views: 7468
Re: Making Charisma not svck
Sorry if that came off as accusatory, Koumei. I didn't get where you were coming from.[br][br]It's an unfortunate artifact of older RPG culture that people use what's written on their sheet as justification to behave in unpleasant ways. From 'I'm Chaotic Neutral so I have to bounce off the walls lik...
- Wed Oct 10, 2007 1:20 pm
- Forum: In My Humble Opinion...
- Topic: Hatred of Save or Dies
- Replies: 26
- Views: 4389
Re: Hatred of Save or Dies
Random, I'm actually with you. I have been making fun of rapa's original statement that some things don't allow saves, in a system where those things clearly allow saves. [br][br]Seriously, we're talking about D&D. Conan has to roll to hit, and people get saves against Medusa. That's how the gam...
- Wed Oct 10, 2007 1:00 pm
- Forum: In My Humble Opinion...
- Topic: Making Charisma not svck
- Replies: 60
- Views: 7468
Re: Making Charisma not svck
1192018719[/unixtime]]I think the reason it's a problem is the fact that it supposedly tells you how to play your character. Which it doesn't, really, it represents... well, no-one really knows. [br][br]Well that's just stupid. Your Charisma score doesn't tell you how to play your character. It's a...
- Wed Oct 10, 2007 4:30 am
- Forum: In My Humble Opinion...
- Topic: Making Charisma not svck
- Replies: 60
- Views: 7468
Re: Making Charisma not svck
1191984244[/unixtime]]There is no reason it has to be like this just because it always has. Otherwise the fighter should stay the same because he has always sucked. [br][br]I didn't say it should stay that way. But if you want it to change, you need to understand why it is marginalized. D&D is ...
- Wed Oct 10, 2007 3:57 am
- Forum: In My Humble Opinion...
- Topic: Hatred of Save or Dies
- Replies: 26
- Views: 4389
Re: Hatred of Save or Dies
1191986952[/unixtime]]My point was merely that you can make Save or Dies work (and lethal Conan-Swings-Sword attacks too, if that's your thing) by having numerical resources characters can spend to negate lethality. That's what hit points are, in essence, except you don't have choice to spend them ...