Search found 673 matches
- Thu Feb 27, 2014 8:07 pm
- Forum: In My Humble Opinion...
- Topic: After Sundown Expansion Material
- Replies: 164
- Views: 50492
Killing him in Sunlight would still be incredibly difficult for a normal human... Indeed. In addition to all the other relevant factors involved, wood weaponizes rather worse than iron or silver. Iron (or, rather steel ) bullets are fairly standard... indeed, they're starting to replace lead bullet...
- Tue Feb 25, 2014 5:35 pm
- Forum: In My Humble Opinion...
- Topic: After Sundown Expansion Material
- Replies: 164
- Views: 50492
- Tue Feb 25, 2014 2:22 pm
- Forum: In My Humble Opinion...
- Topic: After Sundown Expansion Material
- Replies: 164
- Views: 50492
On the general subject of AS rules revisions, I'd like to specifically ask that there be an elaboration on what happens with PP after death. It's already been posted in prior houserule threads that you should keep your PP after death for some period of time, to let Restoration work more generally. I...
- Sun Feb 16, 2014 10:46 pm
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
I haven't personally done anything with roll20 yet, but it seems to have all the chat program I need/want for this, plus a clever enough dicebot, plus automatic logging. I don't think I need the mapping/table stuff, since AS doesn't explicitly track distances and such like that, but we might figure ...
- Thu Feb 13, 2014 8:26 pm
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
I'm fine with Skype, although I'd likely be rolling audio only, at least until I got my laptop back. Besides, After Sundown has characters throwing enough dice that we might want IRC and a dice bot running as well anyway. I have no strong feelings regarding video as an addition to voice. That said,...
- Thu Feb 13, 2014 9:54 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Either I'm doing something wrong, or Disciples 2 kinda sucks
- Replies: 4
- Views: 3742
- Thu Feb 13, 2014 9:41 am
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
I've enjoyed PbP on TGD. Skype would be neat but I live in Beijing so there may be time zone conflicts What kind of game are you going for? I'm not looking to do any kind of PbP. I've done a lot of PbP in the past, and the slow resolution time is a deal-breaker. That's why I'm looking for real-time...
- Thu Feb 13, 2014 8:18 am
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
- Wed Feb 12, 2014 10:46 am
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
You can spend a PP to get +2 to resist incoming magic against you. So, what's the limitations on that, if any? AS is in many ways a game of rocket tag, so I'm a bit skeptical if the amount of points you can spend on boosting resistance is uncapped, since that tends to favor people who just plain sh...
- Mon Feb 10, 2014 11:19 pm
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
I've been asked about houserules. I've got a few minor ones, involving death and power points. You keep your PP when you die, retaining it for one month before it is lost. If your enemies have control of your corpse, they can take away your PP with a simple ritual, which involves the things that hur...
- Fri Feb 07, 2014 3:09 am
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
- Wed Feb 05, 2014 5:11 am
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
GMT -5 and weekend nights are usually busy for me and with my erratic work schedule I'm usually best off Monday/Tuesday/Wednesday after 8 pm. I'll probably drop out if that causes the most schedule conflict. That's probably the case, yeah. Specific times aren't nailed down yet, but given all the in...
- Tue Feb 04, 2014 6:11 pm
- Forum: In My Humble Opinion...
- Topic: Eberron, With a System That Actually Fucking Works
- Replies: 144
- Views: 24453
- Tue Feb 04, 2014 2:00 pm
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
- Tue Feb 04, 2014 12:40 am
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
- Sat Feb 01, 2014 7:45 am
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
I do not specifically intend to start the group as a bunch of human luminaries who are all in some kind of club together or whatnot, no. I was thinking something along the line of everyone figuring out what type they want to be, and then running a brief solo session to actually flesh out individual ...
- Fri Jan 31, 2014 8:26 am
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
- Fri Jan 31, 2014 3:20 am
- Forum: In The Trenches
- Topic: [After Sundown] Recruiting
- Replies: 34
- Views: 6294
[After Sundown] Recruiting
I'm currently attempting to pull together some players for an online game of After Sundown, to be played over Skype or similar. We're starting at the Origin Story power level, and the overall plot is going to involve investigation and politics (specifics to be heavily dependant on the specific desir...
- Tue Jan 28, 2014 4:39 am
- Forum: In The Trenches
- Topic: Player seeks game in Toronto
- Replies: 4
- Views: 1464
I'm in Kingston, which is close... but not close enough for a regular weekly gaming thing to make sense (~3 hour train ride away). And no, I haven't had any luck finding a local group myself. I've currently been looking for people to do the online gaming thing with (virtual tabletop, etc...), but sc...
- Wed Jul 17, 2013 10:23 am
- Forum: In My Humble Opinion...
- Topic: [3.5]Post Apocalypse D&D (Formerly PA Economies)
- Replies: 33
- Views: 5936
...but it seems to be primarily predicated on the idea that the apocalypse leaves a governing body in place. Not actually true. Assumptions regarding the function of government work equally well regardless of whether that government is the still-functioning remnants of the previously existing gover...
- Mon Jun 24, 2013 8:33 pm
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71315
Perhaps. But... if there's no high-level characters in an area, there is a reason, and it's no doubt related to a lack of things high-level characters want . If you are a ninth-level anything , you can totally own any random peasant village you happen to desire, because it is within your power to de...
- Thu Jun 20, 2013 2:10 am
- Forum: In My Humble Opinion...
- Topic: Armies Vs Invisible Warp Commandos
- Replies: 23
- Views: 2959
So yeah, if you want to use soft counters, then you definitely want to deploy opponents that they don't want to fight. Exploding minions is one possibility. Plague zombies, for instance; you want an effect nasty enough to cause some caution, regardless of engagement method. On the other end of the s...
- Wed Jun 19, 2013 10:14 pm
- Forum: In My Humble Opinion...
- Topic: Armies Vs Invisible Warp Commandos
- Replies: 23
- Views: 2959
Off the top of my head... Equip certain mooks with explosive vests or something similar, on a deadman's switch, so when they die, they explode. Said mooks become essentially un-meleeable, because if you kill them in melee, they blow up and kill you. If reasonably concealed, they come as a deadly sur...
- Sat Apr 27, 2013 5:47 pm
- Forum: In My Humble Opinion...
- Topic: Font of Inspiration is the worst designed feat in D&D
- Replies: 61
- Views: 19277
- Tue Apr 23, 2013 4:09 pm
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71315
I'd suggest that grave goods shouldn't vanish outright... it'll just stop respawning if removed from the tomb. So stealing the grave goods won't necessarily deprive a ghost of their cool stuff, but if the ghost then proceeds to respawn for whatever reason, then they lose their loot. Notably, this wo...