Search found 36 matches

by spaceLem
Wed Feb 15, 2012 3:34 pm
Forum: In My Humble Opinion...
Topic: A search for an optimal resolution mechanic
Replies: 354
Views: 59813

Oh wait, we're talking about your stupid fucking 2d10 roll under piece of shit where you divide your target number by various prime numbers to get degrees of success? Yeah, um... no. We are not discussing that in detail because that is one of the worst pieces of shit I have ever seen someone propos...
by spaceLem
Tue Feb 14, 2012 4:32 pm
Forum: In My Humble Opinion...
Topic: A search for an optimal resolution mechanic
Replies: 354
Views: 59813

So let me get this straight: "all" you have to do in order to figure out whether you succeeded and by how much is to have the player add double digit numbers together on their side of the table and then report their modified skill and their literal die roll and then have the MC add or sub...
by spaceLem
Tue Feb 14, 2012 3:46 pm
Forum: In My Humble Opinion...
Topic: A search for an optimal resolution mechanic
Replies: 354
Views: 59813

For critical successes, in roll under you say "if you passed, and the last digit of the dice is a 0 or a 5, you've got a critical success". This scales with your ability. Your chance of getting a critical success period scales up, but your chance of getting a critical success over your ch...
by spaceLem
Tue Feb 14, 2012 3:20 pm
Forum: In My Humble Opinion...
Topic: A search for an optimal resolution mechanic
Replies: 354
Views: 59813

Wow. You're saying it works better than Call of Cthulhu ? :nonono: CoC is one of the worst systems ever put together. Fortunately the game is based largely around mood, magical teaparty, and the expectations that your characters will die horribly sooner rather than later. So the system doesn't get ...
by spaceLem
Tue Feb 14, 2012 2:21 pm
Forum: In My Humble Opinion...
Topic: A search for an optimal resolution mechanic
Replies: 354
Views: 59813

How is that proof of the system being good as opposed to the GM being good? Empirical data would require numerous different GMs using it successfully. I'm suggesting that it's Phil checking what works with his many players, rather than the players experiencing the same mechanic under different GMs....
by spaceLem
Tue Feb 14, 2012 1:33 pm
Forum: In My Humble Opinion...
Topic: A search for an optimal resolution mechanic
Replies: 354
Views: 59813

This is a fucking retarded argument, and you should feel ashamed of yourself. No it's not, and I don't, thanks. "It works" is how D&D started in the first place. IME, people don't tend to point out problems with dice unless they're really bad (so when everyone was bitching about THAC0...
by spaceLem
Tue Feb 14, 2012 12:51 pm
Forum: In My Humble Opinion...
Topic: A search for an optimal resolution mechanic
Replies: 354
Views: 59813

Roll under systems? Really now? And variable target numbers determined by DIVISION and one of those is a half and the other is a THIRD? I'm sorry. Those are all bad things. Go use positive numbers that go in the easy direction and stop dividing things at random holy crap. Roll under is definitely a...
by spaceLem
Tue Feb 14, 2012 8:53 am
Forum: In My Humble Opinion...
Topic: A search for an optimal resolution mechanic
Replies: 354
Views: 59813

So how does that system handle opposed rolls? Everyone rolls, neutralise any common bonuses (if there are multiple people, maybe adjust so the median bonus is around 0), highest score wins. If you've got something like a jump, then the distance will set the penalty dice. If it's a PC vs an NPC, and...
by spaceLem
Mon Feb 13, 2012 6:55 pm
Forum: In My Humble Opinion...
Topic: A search for an optimal resolution mechanic
Replies: 354
Views: 59813

My own system (I haven't seen anything similar mentioned yet). Roll 2d6. For every advantage you have, add a bonus die. For every disadvantage, add a penalty die. Bonus dice and penalty dice neutralise each other, so you'll never have both, and never roll fewer than 2 dice. If you have penalty dice,...
by spaceLem
Wed Sep 28, 2011 8:36 am
Forum: It's My Own Invention...
Topic: Parabellum: Sins of the Children (OD&D-inspired)
Replies: 82
Views: 31507

Re: Revised OD&D Notes (unpolished)

Anecdote: In the last game I played I was a rogue and we had a barbarian in the group. I got max or one-under on my hit point roll for 6 levels in a row (rolled in front of everyone, these were legit rolls). The barbarian got under 5 for all of those levels. So a barbarian, who is supposed to have ...
by spaceLem
Sun Sep 25, 2011 12:15 pm
Forum: In My Humble Opinion...
Topic: 2e to 3e ability score changes were a bad decision.
Replies: 91
Views: 13724

Positive bonuses lower your THACO. It makes more sense if your THAC0 always stays constant. The positive bonus modifies your d20 roll, as does the opponent's AC (so an AC +5 gives you +5 to your roll, making it easier to hit your THAC0, which is a number needed to hit). No, I'm not defending THAC0.