This link may help illustrate the mechanisms at work.
echo
Search found 733 matches
- Tue Apr 21, 2020 2:54 pm
- Forum: MPSIMS
- Topic: Coronavirus thread
- Replies: 588
- Views: 162967
- Tue Apr 21, 2020 2:30 pm
- Forum: MPSIMS
- Topic: Coronavirus thread
- Replies: 588
- Views: 162967
The thing about oppositional demographics in the U.S. is that it's not X location vs Y location, it's primarily urban vs rural. As a result, the various factions are reasonably evenly distributed across the geography, which prevents the sort of unified zones of control you'd need for any actual brea...
- Mon Apr 20, 2020 2:00 am
- Forum: MPSIMS
- Topic: Medical Questions I'd Like Answered...
- Replies: 962
- Views: 185473
- Wed Mar 18, 2020 12:33 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 956770
Wait, what?! Charlie Stross worked on AD&D?!FrankTrollman wrote:What I do not recall is whether the title had any reference or meaning in The Dying of the Light, a George R R Martin story from which the Githyanki were copied into AD&D by a young Charles Stross.
I'm sorry, I need to go sit down.
echo
- Tue Mar 17, 2020 6:33 pm
- Forum: In My Humble Opinion...
- Topic: The effects of Target Numbers
- Replies: 32
- Views: 8360
I would suggest then, that for a TN of 3+ that the 'normal person' have a dice pool of 9 with extremely impressive but normal human stunts having a difficulty of 9 or 10. The normal person succeeds at Difficulty 9 on 2.6% of rolls and can't succeed at Difficulty 10. Total badasses with dicepools of...
I've spent a lot of time composing, deleting, and re-composing a message to reply to this thread, but it's been very difficult. I've spent years reading posts by many of you, and hearing about your experiences was hard for me. To everyone who has experienced loss, whether they discussed it in this t...
- Fri Apr 12, 2019 7:25 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
So there are a lot of things in play with how Flow points are expended and regained. The fact that they're limited at all is a nod, however insufficient, to the idea of non-reproducibility -- you can't lab-test your powers because eventually you will run out of points and not have an easy way to reg...
- Fri Apr 12, 2019 1:06 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
- Fri Apr 12, 2019 12:32 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
In that specific case, why is that a thing: creating water? In the game where magic does stuff to alter probability and turn unknown situations toward your ends, why is instantaniousnly filling a container of any size that you verified as empty with a physical substance on theme? If you've ever rea...
- Thu Apr 11, 2019 9:23 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
To be clear, the concerns Hicks brings up are worth considering. It's definitely important that players should feel very strong and empowered to use Flow powers pretty freely, but not without limit -- the fact that you can eventually run out of mojo is meant to be a hindrance to your ability to eith...
- Thu Apr 11, 2019 9:16 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
Well, I think the math needs closer examination. For every Flow-using enemy you confront in combat, you'll gain Flow points about as fast as you spend them (if you spend 1 point per round and the enemy uses one power per round, you'll always be at parity). If there are multiple enemies using Flow, y...
- Wed Apr 10, 2019 10:30 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
So, real talk: is there a real downside to either not forming Claves with other doubters, or having the doubters split into 2 separate Claves? Not being in a Clave has a regular Humanity cost, as mentioned above. Doubters can be in multiple Claves, and Claves can interact, but this is a metagame fu...
- Thu Dec 20, 2018 5:41 pm
- Forum: In My Humble Opinion...
- Topic: Superhero RPG that is not about wizards
- Replies: 152
- Views: 23525
- Sun Jun 24, 2018 8:26 pm
- Forum: In My Humble Opinion...
- Topic: Powerlevels and Pretension: FatR's own fantasy heartbreaker
- Replies: 156
- Views: 59654
- Thu Feb 01, 2018 5:08 pm
- Forum: In My Humble Opinion...
- Topic: Book Layouts
- Replies: 41
- Views: 9170
Champions and Feng Shui both have reasonably good descriptions of how to create adventures, but those games are literally series of setpiece encounters held together with genre tropes and mind caulk. Isn't this true of all modern RPGs? It could certainly be applied faithfully to most games we discu...
- Fri Aug 18, 2017 8:46 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
- Fri Jul 21, 2017 6:14 pm
- Forum: In My Humble Opinion...
- Topic: Social Skills against Players
- Replies: 32
- Views: 7022
In 3.X, Intimidate can be used to apply conditions to targets (like Shaken). I think that conditional operations could be used to some degree like this. For example, using Charm on someone would give them a Reluctant condition when attacking you and when defending against you, disincentivizing them ...
- Thu Jul 20, 2017 12:28 pm
- Forum: In My Humble Opinion...
- Topic: Social Skills against Players
- Replies: 32
- Views: 7022
Weapons of the Gods (and its successor, Legends of the Wulin ) had a social system I liked, where successful social rolls (among other things) created various incentives, from bonuses for complying to penalties for defying, and even xp modifiers. So the persuadee was never hard compelled, but only ...
- Sat Jul 15, 2017 9:26 pm
- Forum: In My Humble Opinion...
- Topic: Social Skills against Players
- Replies: 32
- Views: 7022
I'm of the opinion that if you would allow one PC to deliberately attack another, then you should allow social skills to work. If not, then not. Okay, sure. But how should that work, specifically? In other words, how can we codify the behaviors in such a way that they can't be ignored or weaseled o...
- Fri Jul 14, 2017 7:06 pm
- Forum: In My Humble Opinion...
- Topic: Social Skills against Players
- Replies: 32
- Views: 7022
Social Skills against Players
In generic terms, what should happen when a player uses Charm or Intimidate against another player? What should happen when an NPC uses these skills against a player?
echo
echo
- Thu Jul 06, 2017 1:25 am
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
- Sun Jul 02, 2017 4:58 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
Reading this over, it occurs to me that it's a real shame Sleepers aren't called Convicts instead, because non-Doubters could be seen as being trapped/imprisoned/obliviously in a world of their own convictions. This is actually very intentional. Sleepers are normal people who are blind to both the ...
- Sun Jul 02, 2017 4:48 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
Some of the skills have been updated in the main post. Social skills have been collapsed from five skills to three (Charm and Intimidate have been combined into Magnetism, Fast Talk and Oratory have been combined into Eloquence, and Empathy has been renamed to Insight). Additionally, some of the Pro...
- Mon Mar 27, 2017 3:10 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836
- Tue Jan 10, 2017 10:25 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Megathread
- Replies: 57
- Views: 111836