Search found 56 matches
- Thu Apr 30, 2015 11:34 am
- Forum: In My Humble Opinion...
- Topic: Can we talk about mathematical analysis of rules?
- Replies: 51
- Views: 16117
Re: Can we talk about mathematical analysis of rules?
Hi guys. What exactly ARE the mathematical and statistical analysis techniques that we're talking about? What is the procedure for going about each of them? How much academic knowledge of statistics is required? What kind of computational and software resources are needed? How much playtest data, a...
- Wed Mar 25, 2015 12:13 pm
- Forum: In My Humble Opinion...
- Topic: Need opinions on ideal rates of success and failure
- Replies: 21
- Views: 4392
Re: Need opinions on ideal rates of success and failure
Long-time lurker, first-time poster here. So, I'm working on some homebrew material, and right now I'm grappling with mechanics. Mostly, I'm considering whether I can bend an existing system to suit my needs, or if I want to hack something together from scratch just for the mathematical rush. I'm l...
- Sat Nov 15, 2014 8:44 pm
- Forum: In My Humble Opinion...
- Topic: What should one dislike about DnD5e mechanics?
- Replies: 95
- Views: 15972
- Fri Nov 14, 2014 2:14 pm
- Forum: In My Humble Opinion...
- Topic: What should one dislike about DnD5e mechanics?
- Replies: 95
- Views: 15972
As a separate issue, rules are empowering even if Mister Cavern isn't a dick. If the rules say I can do something then I can. If they say I can't I can't. If they don't address the issue then it depends on whether Mister Cavern thinks it is a reasonable thing for me to do. This means that my charac...
- Thu Oct 30, 2014 9:11 pm
- Forum: In My Humble Opinion...
- Topic: An Academic-ish Approach to Game Theory?
- Replies: 41
- Views: 8344
As of 2012, there's a new attempt in Scandinavian academia to create a community of scholarly exchange on RPG theorising that mostly ignores Ron E ever existed. They even have their own peer reviewed journal. I find the material very pedestrian, but it's certainly off to a promising start. I've rea...
- Thu Oct 30, 2014 9:01 am
- Forum: In My Humble Opinion...
- Topic: An Academic-ish Approach to Game Theory?
- Replies: 41
- Views: 8344
How its played is irrelevant for such an analysis. What matters is how its meant to be played, which is solely informed by the game text and rules. I my view the analysis of game should take into consideration of what it was supposed to do versus how it all ended up to be. This can be found from de...
- Wed Oct 29, 2014 9:53 am
- Forum: In My Humble Opinion...
- Topic: An Academic-ish Approach to Game Theory?
- Replies: 41
- Views: 8344
There is plenty of discussion and work on games and theories of gaming. I've read more than few as part of my day job. A good example of early Scandinavian work about these issues (eclectic mix of RPG enthusiastics and academics pondering these issues) is in here: http://www.ropecon.fi/brap/ I am no...
- Thu Sep 25, 2014 5:17 pm
- Forum: In My Humble Opinion...
- Topic: Increasing immersion
- Replies: 23
- Views: 3294
Increasing immersion
Few weeks back I was chatting with one game designer and question of immersion came up so I thought out this is something worth discussing. Role-playing games do not have rules that make players to role play. Role playing is a voluntary activity that comes from immersion of Player to game being play...
- Tue Sep 23, 2014 9:39 am
- Forum: In My Humble Opinion...
- Topic: How to measure a game success ?
- Replies: 45
- Views: 6694
- Sun Sep 21, 2014 7:16 pm
- Forum: In My Humble Opinion...
- Topic: How to measure a game success ?
- Replies: 45
- Views: 6694
Re: How to measure a game success ?
How can we measure if a RPG has failed or succeeded in the industry ? What are the indicators ? Is it popularity ? Critical acclaims ? Making money ? Abit of each ? Another factor entirely ? Ultimately any company exists to make profit for its owners. This means that monetary success is the core co...
- Thu Sep 04, 2014 7:13 pm
- Forum: In My Humble Opinion...
- Topic: Inverting roll-under percentile systems?
- Replies: 89
- Views: 15014
I do not see The Gaming Den offering any useful service to anyone planning to become a game designer. Any person actually interested in such a job should read instead good books on the subject (there are plenty) and visit forums filled with skilled professionals (such as gamasutra.com and gamedev.ne...
- Tue Aug 19, 2014 7:02 am
- Forum: In My Humble Opinion...
- Topic: Do Staggered Releases Ever Make Sense?
- Replies: 21
- Views: 2667
Re: Do Staggered Releases Ever Make Sense?
I don't get it. 5e is a prominent market player and effectively a market leader. They have so far done everything right. They got tons of cheap publicity on initial release. Now they got everyone talking about them (creating free marketing) and staggered release supports this perfectly (whetting ap...
- Wed Aug 13, 2014 2:24 pm
- Forum: In My Humble Opinion...
- Topic: Fundamentals of Adventure Design
- Replies: 39
- Views: 5584
Any adventure can be set as a conflict that characters must solve. Determination whether or not do anything depends on players' free will. Thus all adventure design need to take into account motivation of players to carry out adventure. Thus it is important to get players interested in going to adve...
- Fri Aug 08, 2014 2:51 pm
- Forum: In My Humble Opinion...
- Topic: Why didn't 5E D&D just switch to dicepools?
- Replies: 42
- Views: 8107
- Mon Aug 04, 2014 8:14 pm
- Forum: In My Humble Opinion...
- Topic: RPG Sales Data Needed, and Arbitrarily Let's Say "Urgently"
- Replies: 21
- Views: 3633
- Thu Jul 24, 2014 4:00 pm
- Forum: In My Humble Opinion...
- Topic: What makes an RPG good?
- Replies: 64
- Views: 7181
There is one game designer who is well worth reading if you wish to think game theories: Greg Costikyan. While he has not put up any formal theory as his own (he works as consultant) he has put a lot of thought to what games are about and mechanisms that make them work. If you really wish to have a ...
- Tue Jul 22, 2014 5:46 am
- Forum: In My Humble Opinion...
- Topic: What makes an RPG good?
- Replies: 64
- Views: 7181
I agree, Nikita. I just would like to see how the Bartle theory relates to roleplaying games, and specially how it compares to roleplaying-originating theories like the threefold model, for example. Most of the real player theory work always seems to match Bartle's work and and Keirsey's temperamen...
- Mon Jul 21, 2014 6:31 pm
- Forum: In My Humble Opinion...
- Topic: What makes an RPG good?
- Replies: 64
- Views: 7181
The reason why player types are important is that they form basis of commercial game design. In essence you need to choose who you cater and then make the game rules to please that group (or multiple groups). They are also important in determining which group(s) are NOT to be targeted. The target au...
- Sun Jul 20, 2014 9:01 pm
- Forum: In My Humble Opinion...
- Topic: What makes an RPG good?
- Replies: 64
- Views: 7181
I would say that serious player type theory thinking is all based on Bartle and his work. It is the one I use in my teaching. Interesting. Could you point me to some online source of info ? Ive found very little through google. Thanks. You have not heard of Richard A. Bartle? I am VERY surprised. H...
- Sun Jul 20, 2014 4:08 pm
- Forum: In My Humble Opinion...
- Topic: What makes an RPG good?
- Replies: 64
- Views: 7181
Thats interesting, Nikita. But notice that even (roleplaying) gaming theory itself may change from crowd to crowd. Ie: whats your crowd preferred one ? Robin Laws stances (73% method-actor, 10% tactician, etc), rec.advocacy Threefold Model (Gamist, Dramatist, Simulationist), Ron Edwards Big Model, ...
- Sun Jul 20, 2014 11:30 am
- Forum: In My Humble Opinion...
- Topic: What makes an RPG good?
- Replies: 64
- Views: 7181
Re: What makes an RPG good?
Well, the gaming theory is quite well defined since early 1980's and current studies agree that we have 4 major player stereotypes.silva wrote:I think acknowledging there are clearly different gaming styles and mindsets is the first step. ?
- Wed Jul 16, 2014 1:48 pm
- Forum: In My Humble Opinion...
- Topic: Interesting Fantasy Cultures
- Replies: 312
- Views: 41025
I made following race when I was quite young (this was in 1990's). They looked a bit like swans (I see them every year in a nearby lake). My idea was that they were birds who had evolved to a higher intelligence. Subsequently they had learned to write (they used words which were actually signs build...
- Sun Jul 06, 2014 6:12 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of failed design : A Time of War
- Replies: 11
- Views: 8442
I was quite surprised to learn that since my character comes from one of the five giant interstellar empires (Lyran Commonwealth) locked in eternal war she is also either coward or someone who can be punched out with a couple of blows. Additionally all nobles in background are soft and have same pro...
- Sun Jul 06, 2014 1:00 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of failed design : A Time of War
- Replies: 11
- Views: 8442
ATOW's first problem lies in fact that game works on principle that you pay points for equipment and status/wealth/rank. Thus you have a noble woman or assault mech pilot with tremendously poor stats while they are nominally best and brightest of the lot... and this in a game where you are supposedl...
- Thu Jun 05, 2014 11:20 am
- Forum: In My Humble Opinion...
- Topic: Is automatically hitting nonsensical?
- Replies: 67
- Views: 9768
First and foremost surprise should be highly effective because most street fights are over in first few punches. Thus hit points are probably not an issue either in melee combat system. I also think that hit points in general do not really work as those people I've spoken to about sword play think t...