Search found 1629 matches
- Sun Oct 24, 2021 6:37 am
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
Re: "In my game the Mental Attributes are..."
Gempunks has over 600 spells, powers, playable creatures, classlevels, and items... I tried pretty hard not to write any redundant content. And yeah, I guess if you split off each one into the atomic unique parts for some insane reason, I guess it might be closer to 1500. It's hard to count them, bu...
- Sat Oct 23, 2021 9:33 pm
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
Re: "In my game the Mental Attributes are..."
A classless system is a classless system. The whole damn point is that if someone wants to build a character that raises the dead, seduces through magical song, and hits things with a great axe, no one cares and there are NOT formal classed stereotypes you are stepping on the toes of. You say that,...
- Sat Oct 23, 2021 9:17 pm
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
Re: "In my game the Mental Attributes are..."
Is this a 4e let's play?
- Sat Oct 23, 2021 9:06 pm
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
Re: "In my game the Mental Attributes are..."
Doesn't Sherlock have a famous line about how he needs to conserve his skill points for only the skills he needs most?
- Sat Oct 23, 2021 5:49 pm
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
Re: "In my game the Mental Attributes are..."
Neo Phonelobster Prime, there is a major problem with the freedom of point buy systems that don't enforce stereotypes at all: Look man, you can't say that an option spell ruins a spellcasting concept, My Necromancer just knows the spell fireball, my Beguiler just learned the spell Raise Dead, and my...
- Sat Oct 23, 2021 5:33 pm
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
Re: "In my game the Mental Attributes are..."
Sherlock is usually described as being very perceptive, I remember that in the original stories a lot of the time Sherlock would run off and Watson would chase behind confusedly and the immediate mystery was "what clue did Sherlock see that made him run this way?" So yeah, totally Wisdom-b...
- Fri Oct 22, 2021 4:39 am
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
Re: "In my game the Mental Attributes are..."
Also, as in the case with base attributes, they don't really actually DO anything else. Bunching together abilities into arbitrary and limiting stereotypes is pretty much their only real function. Which is especially notable because I for one do not believe it is even their INTENDED function. I'm p...
- Thu Oct 21, 2021 4:17 am
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
Re: "In my game the Mental Attributes are..."
Or you could just make sure class numbers far outstack the bonuses granted by stats, by a measure of 1/3 stat bonus and 2/3 class bonus. Or further. This actually doesn't work at all in a d20 system, an extra +3 from ability score is just as good when your class bonus is +1 against DC 10 as when yo...
- Tue Oct 19, 2021 8:31 pm
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
Re: "In my game the Mental Attributes are..."
I'm thinking lately that you could very well have an RPG that has NO stat for "bonus or pool of dice for social checks" I kinda like the kernel of an idea that After Sundown had, where the kinds of social checks you could make well depend on which of your ability scores were high, it mean...
- Tue Oct 19, 2021 5:21 pm
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
Re: "In my game the Mental Attributes are..."
Then sure, you maybe end up with a DPS-Wizard that has a dramatically different stat profile to a Tank-Wizard and maybe both are viable. But your Tank-Wizard and another Tank wizard are going to be basically the same. Yeah this bit is basically the best you can hope for, really... the ideal that a ...
- Sun Oct 17, 2021 10:47 pm
- Forum: In My Humble Opinion...
- Topic: [Phil Swift Voice] "THAT'S A LOTTA GODS"--The planes sure seem crowded...
- Replies: 68
- Views: 9325
Re: [Phil Swift Voice] "THAT'S A LOTTA GODS"--The planes sure seem crowded...
Gods are a bit like character classes in our games. They don't really have any power unless someone decides to bring them in. Sure there are a lot of deities who know what will happen all over the infinite multiverse weeks in advance, but they're just sitting around waiting for some guy to ask them ...
- Wed Oct 13, 2021 8:24 pm
- Forum: In My Humble Opinion...
- Topic: "In my game the Mental Attributes are..."
- Replies: 219
- Views: 47655
- Mon Oct 11, 2021 12:50 am
- Forum: In My Humble Opinion...
- Topic: D&D, multiple attacks, and an alternative
- Replies: 163
- Views: 12348
Re: D&D, multiple attacks, and an alternative
If the wizard deigns to cast Fly on the ubercharger then the ubercharger can potentially charge in the air.
- Fri Oct 08, 2021 6:30 am
- Forum: In My Humble Opinion...
- Topic: Wizards informally announces 5.5 edition
- Replies: 88
- Views: 49401
Re: Wizards informally announces 5.5 edition
I dunno, if they started charging licensing fees the YouTubers might all just move to Call of Cthulhu...
- Wed Oct 06, 2021 5:31 pm
- Forum: In My Humble Opinion...
- Topic: Feat-based Spell Emulating Stealth Minigame
- Replies: 9
- Views: 1009
Re: Feat-based Spell Emulating Stealth Minigame
Yeah the kinds of stealth games that people play for fun tend to have actually very consistent enemy behavior and detection abilities... when I made stealth rules with no rolling at all, then when the players were on the stealth-offensive I found myself wishing that I'd actually planned out enemy pa...
- Sun Oct 03, 2021 5:54 pm
- Forum: In My Humble Opinion...
- Topic: Action Economy vs. Renewable Resources
- Replies: 22
- Views: 1898
Re: Action Economy vs. Renewable Resources
Aha, but even at -1 HP you can consume an enemy's entire turn by being an enticing coup de grace targetOmegonthesane wrote: ↑Sun Oct 03, 2021 12:13 pmWhereas at 1 HP you can do anything and at 0 HP you can do nothing, not even plink with a crossbow.
- Sat Oct 02, 2021 5:01 pm
- Forum: In My Humble Opinion...
- Topic: Action Economy vs. Renewable Resources
- Replies: 22
- Views: 1898
Re: Action Economy vs. Renewable Resources
You could say the same thing about spell slots (especially for a spontaneous caster). Critical effectiveness failuredeaddmwalking wrote: ↑Sat Oct 02, 2021 12:59 am1 hit point is as good as 100 until you take 1 more point of damage.
- Sat Oct 02, 2021 4:54 pm
- Forum: In My Humble Opinion...
- Topic: Feat-based Spell Emulating Stealth Minigame
- Replies: 9
- Views: 1009
Re: Feat-based Spell Emulating Stealth Minigame
The best part of Elder Scrolls: Oblivion was getting to test how effective cloaking that ripples like that would be at preventing me from hitting enemies. The result: in a room with only invisible skeletons, I pretty much never missed a shot; but when there were some visible skeletons in the room as...
- Sat Oct 02, 2021 4:31 pm
- Forum: In My Humble Opinion...
- Topic: Rerolls on d20s from ability score point pools
- Replies: 33
- Views: 3022
Re: Rerolls on d20s from ability score point pools
Doesn't sound to me like that clock mechanic involves pretending the DM isn't just making stuff up. "The DM arbitrarily decides how long the clock is" was even in the description, essentially. It's got all the dramatic tension potential of a 4e skill challenge
- Fri Oct 01, 2021 7:08 pm
- Forum: In My Humble Opinion...
- Topic: Rerolls on d20s from ability score point pools
- Replies: 33
- Views: 3022
Re: Rerolls on d20s from ability score point pools
Ability score checks are an interesting thing to me... Strength checks both: come up way more often without some sort of skill or other level-based modifier than other ability score checks; and make the world look super stupid about 40% of the time. In 3.5e raising your strength modifier by 5 quadru...
- Fri Oct 01, 2021 5:18 pm
- Forum: In My Humble Opinion...
- Topic: Wizards informally announces 5.5 edition
- Replies: 88
- Views: 49401
Re: Wizards informally announces 5.5 edition
A gacha game where your own D&D characters from your home D&D games randomly drop in packs? Seems hard to program the spyware for that...
- Thu Sep 30, 2021 4:38 pm
- Forum: In My Humble Opinion...
- Topic: Action Economy vs. Renewable Resources
- Replies: 22
- Views: 1898
Re: Action Economy vs. Renewable Resources
Should Attacks of Opportunity per round increase with BAB? Limiting to 1 per round, forever, is downright stupid given that warrior classes are meant to tangle with intruders trying to get past them, and the alternative... Combat Reflexes, is both feat tax and tied to the DEX bonus only. If you're ...
- Thu Sep 30, 2021 1:43 am
- Forum: In My Humble Opinion...
- Topic: mechanics for armor quality / Soak + armor coverage
- Replies: 38
- Views: 3741
Re: mechanics for armor quality / Soak + armor coverage
Steel plate is a pretty good defense against electricity, steel is more conductive than flesh so the electricity goes through the plate instead of through your organs.
- Fri Sep 24, 2021 12:47 am
- Forum: In My Humble Opinion...
- Topic: mechanics for armor quality / Soak + armor coverage
- Replies: 38
- Views: 3741
Re: mechanics for armor quality / Soak + armor coverage
Just because a volley of 1500 arrows could slay a dragon, and the king has 100,000 archers, doesn't mean that the king is actually dumb enough to believe that he can defeat a dragon with his archers. The dragon is several times faster, the archers might even be humans who can't see in the dark. Basi...
- Thu Sep 23, 2021 6:50 pm
- Forum: In My Humble Opinion...
- Topic: mechanics for armor quality / Soak + armor coverage
- Replies: 38
- Views: 3741
Re: mechanics for armor quality / Soak + armor coverage
I dunno about you, but I think that going from 20 archers to 1500 archers is a significant difference.deaddmwalking wrote: ↑Thu Sep 23, 2021 6:44 pmNot counting the small number of critical confirmations, if you have 1500 people with bows, you can kill a CR 20 dragon in 1 round.